?? bezier.hpp
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/***************************************************************************** * bezier.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: bezier.hpp 9641 2004-12-22 13:06:43Z gbazin $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef BEZIER_HPP#define BEZIER_HPP#include "../src/skin_common.hpp"#include "pointer.hpp"#include <vector>#define MAX_BEZIER_POINT 1023/// Class for Bezier curvesclass Bezier: public SkinObject{ public: /// Values to indicate which coordinate(s) must be checked to consider /// that two points are distinct typedef enum { kCoordsBoth, // x or y must be different (default) kCoordsX, // only x is different kCoordsY // only y is different } Flag_t; Bezier( intf_thread_t *p_intf, const vector<float> &pAbscissas, const vector<float> &pOrdinates, Flag_t flag = kCoordsBoth ); ~Bezier() {} /// Get the number of control points used to define the curve int getNbCtrlPoints() const { return m_nbCtrlPt; } /// Return the percentage (between 0 and 1) of the curve point nearest /// from (x, y) float getNearestPercent( int x, int y ) const; /// Return the distance of (x, y) to the curve float getMinDist( int x, int y ) const; /// Get the coordinates of the point at t percent of /// the curve (t must be between 0 and 1) void getPoint( float t, int &x, int &y ) const; /// Get the width (maximum abscissa) of the curve int getWidth() const; /// Get the height (maximum ordinate) of the curve int getHeight() const; private: /// Number of control points int m_nbCtrlPt; /// vectors containing the coordinates of the control points vector<float> m_ptx; vector<float> m_pty; /// Vector containing precalculated factoriels vector<float> m_ft; /// Number of points (=pixels) used by the curve int m_nbPoints; /// Vectors with the coordinates of the different points of the curve vector<int> m_leftVect; vector<int> m_topVect; /// Vector with the percentages associated with the points of the curve vector<float> m_percVect; /// Return the index of the curve point that is the nearest from (x, y) int findNearestPoint( int x, int y ) const; /// Compute the coordinates of a point corresponding to a given /// percentage void computePoint( float t, int &x, int &y ) const; /// Helper function to compute a coefficient of the curve inline float computeCoeff( int i, int n, float t ) const; /// x^n inline float power( float x, int n ) const;};typedef CountedPtr<Bezier> BezierPtr;#endif
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