?? headphone.c
字號:
/***************************************************************************** * headphone.c : headphone virtual spatialization channel mixer module * -> gives the feeling of a real room with a simple headphone ***************************************************************************** * Copyright (C) 2002 VideoLAN * $Id: headphone.c 10112 2005-03-03 06:58:04Z zorglub $ * * Authors: Boris Dor鑣 <babal@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <stdlib.h> /* malloc(), free() */#include <string.h>#include <math.h> /* sqrt */#include <vlc/vlc.h>#include "audio_output.h"#include "aout_internal.h"/***************************************************************************** * Local prototypes *****************************************************************************/static int Create ( vlc_object_t * );static void Destroy ( vlc_object_t * );static void DoWork ( aout_instance_t *, aout_filter_t *, aout_buffer_t *, aout_buffer_t * );/***************************************************************************** * Module descriptor *****************************************************************************/#define MODULE_DESCRIPTION N_ ( \ "This effect gives you the feeling that you are standing in a room " \ "with a complete 5.1 speaker set when using only a headphone, " \ "providing a more realistic sound experience. It should also be " \ "more comfortable and less tiring when listening to music for " \ "long periods of time.\nIt works with any source format from mono " \ "to 5.1.")#define HEADPHONE_DIM_TEXT N_("Characteristic dimension")#define HEADPHONE_DIM_LONGTEXT N_( \ "Distance between front left speaker and listener in meters.")vlc_module_begin(); set_description( N_("Headphone channel mixer with virtual spatialization effect") ); set_shortname( _("Headphone effect") ); set_category( CAT_AUDIO ); set_subcategory( SUBCAT_AUDIO_AFILTER ); add_integer( "headphone-dim", 10, NULL, HEADPHONE_DIM_TEXT, HEADPHONE_DIM_LONGTEXT, VLC_FALSE ); set_capability( "audio filter", 0 ); set_callbacks( Create, Destroy ); add_shortcut( "headphone" );vlc_module_end();/***************************************************************************** * Internal data structures *****************************************************************************/struct atomic_operation_t{ int i_source_channel_offset; int i_dest_channel_offset; unsigned int i_delay;/* in sample unit */ double d_amplitude_factor;};struct aout_filter_sys_t{ size_t i_overflow_buffer_size;/* in bytes */ byte_t * p_overflow_buffer; unsigned int i_nb_atomic_operations; struct atomic_operation_t * p_atomic_operations;};/***************************************************************************** * Init: initialize internal data structures * and computes the needed atomic operations *****************************************************************************//* x and z represent the coordinates of the virtual speaker * relatively to the center of the listener's head, measured in meters : * * left right *Z *- *a head *x *i *s * rear left rear right * * x-axis * */static void ComputeChannelOperations ( struct aout_filter_sys_t * p_data , unsigned int i_rate , unsigned int i_next_atomic_operation , int i_source_channel_offset , double d_x , double d_z , double d_channel_amplitude_factor ){ double d_c = 340; /*sound celerity (unit: m/s)*/ /* Left ear */ p_data->p_atomic_operations[i_next_atomic_operation] .i_source_channel_offset = i_source_channel_offset; p_data->p_atomic_operations[i_next_atomic_operation] .i_dest_channel_offset = 0;/* left */ p_data->p_atomic_operations[i_next_atomic_operation] .i_delay = (int)( sqrt( (-0.1-d_x)*(-0.1-d_x) + (0-d_z)*(0-d_z) ) / d_c * i_rate ); if ( d_x < 0 ) { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2; } else if ( d_x > 0 ) { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2; } else { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor / 2; } /* Right ear */ p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_source_channel_offset = i_source_channel_offset; p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_dest_channel_offset = 1;/* right */ p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_delay = (int)( sqrt( (0.1-d_x)*(0.1-d_x) + (0-d_z)*(0-d_z) ) / d_c * i_rate ); if ( d_x < 0 ) { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2; } else if ( d_x > 0 ) { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2; } else { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor / 2; }}static int Init ( aout_filter_t * p_filter , struct aout_filter_sys_t * p_data , unsigned int i_nb_channels , uint32_t i_physical_channels , unsigned int i_rate ){ double d_x = config_GetInt ( p_filter , "headphone-dim" ); double d_z = d_x; double d_z_rear = -d_x/3; unsigned int i_next_atomic_operation; int i_source_channel_offset; unsigned int i; if ( p_data == NULL ) { msg_Dbg ( p_filter, "passing a null pointer as argument" ); return 0; } /* Number of elementary operations */ p_data->i_nb_atomic_operations = i_nb_channels * 2; p_data->p_atomic_operations = malloc ( sizeof(struct atomic_operation_t) * p_data->i_nb_atomic_operations ); if ( p_data->p_atomic_operations == NULL ) { msg_Err( p_filter, "out of memory" ); return -1; } /* For each virtual speaker, computes elementary wave propagation time * to each ear */ i_next_atomic_operation = 0; i_source_channel_offset = 0; if ( i_physical_channels & AOUT_CHAN_LEFT ) { ComputeChannelOperations ( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x , d_z , 2.0 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if ( i_physical_channels & AOUT_CHAN_RIGHT ) { ComputeChannelOperations ( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x , d_z , 2.0 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if ( i_physical_channels & AOUT_CHAN_REARLEFT ) { ComputeChannelOperations ( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x , d_z_rear , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if ( i_physical_channels & AOUT_CHAN_REARRIGHT ) { ComputeChannelOperations ( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x , d_z_rear , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if ( i_physical_channels & AOUT_CHAN_REARCENTER ) { ComputeChannelOperations ( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , 0 , -d_z , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++;
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -