?? bomb.java
字號(hào):
package com.mot.j2me.midlets.jbombman;
public class Bomb extends Thread {
private Board oBoard;
private BoardView oBoardView;
private Player oPlayer;
private Enemy oEnemy;
private final int iExplodingTime = 4000;
private final int iDisapearTime = 1000;
private int iX, iY;
private volatile boolean stopThread = false;
public Bomb( Board board, BoardView boardview, Player player, Enemy enemy,
int x, int y ) {
oBoard = board;
oBoardView = boardview;
oPlayer = player;
oEnemy = enemy;
iX = x;
iY = y;
oBoard.chBoard[iX][iY] = 'U';
}
public void stopThread() {
stopThread = true;
}
private void explode( int x, int y ) {
if( oBoard.isElement( 'P', x, y )||oBoard.isElement( 'U', x, y ) )
oPlayer.die();
else if ( oBoard.isElement( 'E', x, y ) )
oEnemy.die( x, y );
if ( oBoard.isElement( 'N', x, y )||oBoard.isElement( 'W', x, y )
||oBoard.isElement( 'P', x, y )||oBoard.isElement( 'E', x, y )
||oBoard.isElement( 'U', x, y )||oBoard.isElement( 'B', x, y ) )
oBoard.chBoard[x][y] = 'X';
}
private void clear( int x, int y ) {
if( oBoard.isElement( 'X', x, y ) )
oBoard.setElement( 'N', x, y );
}
public void run() {
while (!stopThread) {
try {
sleep(iExplodingTime);
System.out.println( "Explode" );
explode( iX, iY );
explode( iX-1, iY );
explode( iX+1, iY );
explode( iX, iY-1 );
explode( iX, iY+1 );
oBoardView.repaintCells(iX-1, iY-1, 3, 3);
sleep(iDisapearTime);
System.out.println( "Clear" );
oBoard.chBoard[iX][iY] = 'N';
clear( iX-1, iY );
clear( iX+1, iY );
clear( iX, iY-1 );
clear( iX, iY+1 );
oBoardView.repaintCells(iX-1, iY-1, 3, 3);
stopThread = true;
oPlayer.clearBomb();
}
catch (InterruptedException ie) {
}
}//while
}
}
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