?? a校園導游圖.cpp
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#include < iostream.h >
#include < limits.h >
#define ERROR 0
#define OK 1
#define FALSE 0
#define TRUE 1
#define INFINITY INT_MAX
#define MAX_VERTEX_NUM 30
typedef unsigned int VRType;
typedef char VertexType;
typedef char VertexInfo;
typedef int Status ;
typedef int PathMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef struct ArcCell
{
VRType weight;
}ArcCell, AdjMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef struct VexNode
{
VertexType data;
VertexInfo* maininfo;
VertexInfo* info;
}VexNode, VexArray[MAX_VERTEX_NUM];
typedef struct
{
VexArray Vexs;
AdjMatrix arcs;
int vexnum, arcnum;
}MGraph;
typedef int ShortPathTable[MAX_VERTEX_NUM];
int LocateVex( MGraph G, VertexType v1 )
{
for ( int i = 0; i < G.vexnum; i++ )
if ( G.Vexs[i].data == v1 )
return i;
return ERROR;
}
Status CreateGraph( MGraph & G )
{
G.vexnum = 10;
G.arcnum = 18;
char * ch = "abcdefghij";
for ( int i = 0; i < G.vexnum; i++ )
{
G.Vexs[i].data = ch[i];
}
G.Vexs[0].maininfo = "科技樓";
G.Vexs[1].maininfo = "中心廣場";
G.Vexs[2].maininfo = "圖書館";
G.Vexs[3].maininfo = "教學樓";
G.Vexs[4].maininfo = "實驗樓";
G.Vexs[5].maininfo = "B樓";
G.Vexs[6].maininfo = "行政樓";
G.Vexs[7].maininfo = "A樓";
G.Vexs[8].maininfo = "蝴蝶湖";
G.Vexs[9].maininfo = "校門口";
G.Vexs[0].info = " 科技樓,功能:由實驗室,機房,課室組成。主要用來上課,供學生做物理實驗和進行上機操作。";
G.Vexs[1].info = " 中心廣場,功能:主要用來開大型會議或舉行文藝活動,例如十大歌手,國慶晚會等";
G.Vexs[2].info = " 圖書館,功能:有五層,一樓主要用于展覽,二樓用于租借書籍,三樓主要用于藏書,四樓有大量雜志,五樓是圖書館工作人員辦公室。每層的教室還能供同學們自修使用。";
G.Vexs[3].info = " 教學樓,功能:主要由課室,電教室和多媒體教室組成,是學校上課的主要地方。";
G.Vexs[4].info = " 實驗樓,功能:由實驗室,養殖室和溫室組成,是水院和農院同學做實驗的主要地方。";
G.Vexs[5].info = " B樓,功能:由課室組成,用于上課。";
G.Vexs[6].info = " 行政樓,功能:是學校領導辦公的主要地方。";
G.Vexs[7].info = " A樓,功能:由教室和語音室組成,主要用于外語學院上課和聽力課。";
G.Vexs[8].info = " 蝴蝶湖,功能:學校的景點之一,是學生們聊天,飯后散步的好地方。";
G.Vexs[9].info = " 校門口,功能:由此進入校園。";
for ( i = 0; i < G.vexnum; i++ )
for ( int j = 0; j < G.vexnum; j++ )
G.arcs[i][j].weight = INFINITY;
G.arcs[0][1].weight = 3;
G.arcs[0][2].weight = 6;
G.arcs[0][9].weight = 25;
G.arcs[1][2].weight = 2;
G.arcs[1][3].weight = 4;
G.arcs[1][0].weight = 3;
G.arcs[2][0].weight = 6;
G.arcs[2][1].weight = 2;
G.arcs[2][3].weight = 4;
G.arcs[2][5].weight = 8;
G.arcs[3][1].weight = 4;
G.arcs[3][2].weight = 4;
G.arcs[3][4].weight = 3;
G.arcs[3][6].weight = 10;
G.arcs[4][3].weight = 3;
G.arcs[4][5].weight = 3;
G.arcs[4][6].weight = 6;
G.arcs[5][2].weight = 8;
G.arcs[5][4].weight = 3;
G.arcs[5][6].weight = 5;
G.arcs[5][7].weight = 3;
G.arcs[6][3].weight = 10;
G.arcs[6][4].weight = 6;
G.arcs[6][5].weight = 5;
G.arcs[6][7].weight = 4;
G.arcs[6][8].weight = 4;
G.arcs[6][9].weight = 8;
G.arcs[7][5].weight = 3;
G.arcs[7][6].weight = 4;
G.arcs[7][8].weight = 3;
G.arcs[8][6].weight = 4;
G.arcs[8][7].weight = 3;
G.arcs[8][9].weight = 3;
G.arcs[9][8].weight = 3;
G.arcs[9][6].weight = 8;
G.arcs[9][0].weight = 25;
return OK;
}
void ShortesPath_DIJ( MGraph G, char v0, PathMatrix &P, ShortPathTable &D )
//用Dijdstra算法求有向網G的V0頂點到其余頂點v的最短路徑P[v][w]及其帶權長度D[v].
//若P[v][w]為TRUE,則w是從v0到v當前求得最短路徑上的頂點
//final[v]為TRUE當且僅當v<s,即已經求得從v0到v的最短路徑
{
int r;
int min;
int Final[MAX_VERTEX_NUM];
int i = LocateVex( G, v0 );
for ( int j = 0; j < G.vexnum; j++ )// 初始化D[j]、P[j][k]、Final[j]
{
Final[j] = FALSE;
D[j] = G.arcs[i][j].weight;
for ( int k = 0; k < G.vexnum; k++ )
P[j][k] = FALSE;
if ( D[j] < INFINITY )
{
P[j][i] =TRUE;
P[j][j] = TRUE;
}
}
D[i] = 0;
Final[i] = TRUE;//初始化,v0頂點屬于S集
//開始主循環,每次求得v0到某個v頂點的最短路徑,并加v到s集
for ( j = 1; j < G.vexnum; j++ )//其余G.vexnum-1個頂點
{
min = INFINITY;//目前所知離v0頂點的最近距離
for ( int k = 0; k < G.vexnum; k++ )//計算離v0頂點最近的頂點r
if ( !Final[k] )//w 頂點 在V-S中
if( D[k] < min )
{
r = k;
min = D[k];
}
Final[r] = TRUE;//離v0頂點最近的r加入S中
for ( k = 0; k < G.vexnum; k++ )//表示v0--r--其它頂點k權值與v0直接到其它頂點k權值比較,其它頂點在V-S集中
{
if ( !Final[k] && ( (min + G.arcs[r][k].weight) < D[k] ))
{
D[k] = min + G.arcs[r][k].weight;//D[k]表示從i到k的最短權值
for ( int n = 0; n < G.vexnum; n++ )
P[k][n] = P[r][n];
P[k][k] = TRUE;
}//if
}//for
} //for
}//ShortesPath_DIJ
void ShowPath( MGraph G, char v0, char v1, PathMatrix P, ShortPathTable D )
{
int min, r, k, e, i,count;
count = 0; //計算經過多少個頂點
int a[10]; //存放經過頂點的下標
k = LocateVex( G, v0);
e = LocateVex( G, v1);
for ( int j = 0; j < G.vexnum; j++ )//初始化
a[j] = INFINITY;
for ( i = 0, j = 0; i < G.vexnum && j < G.vexnum; i++, j++ )
//P若P[v][w]為TRUE,則w是從v0到v當前求得最短路徑上的頂點
{
if ( P[e][i] ) //k到e最短路徑經過i,保存i到a[j]
{
a[j] = i;count++;
}
}
if ( count == 2 )
{
cout<<G.Vexs[k].maininfo<<"到"<<G.Vexs[e].maininfo<<"是直接到達的"<<endl;
cout<<"它的長度是 "<<D[e]<<endl;//D[e]保存了k到e點的最短長度
return ;
}
cout<<"從"<<G.Vexs[k].maininfo<<"到"<<G.Vexs[e].maininfo<<"它經過"<<(count - 2)<<"個點,分別是"<<endl;
a[k] = INFINITY;
a[e] = INFINITY;
for ( j = 0; j < count ; j++ )
{
min = INFINITY;//初始化
for ( int k = 0; k < G.vexnum; k++ )
{
if ( a[k] != INFINITY && min > D[a[k]] )
{
min = D[a[k]]; //在經過頂點上尋找權值小的為先經過
r = a[k]; //記住最小點的位置
}
}
if ( a[r] != INFINITY )cout<<G.Vexs[r].maininfo<<endl;
a[r] = INFINITY; //表示
}
cout<<"它的長度是 "<<D[e]<<endl;
}
void main()
{
char v0;
char v1;
char ch, ding;
int n;
int min = INFINITY;
MGraph G;
CreateGraph(G );
PathMatrix P;
ShortPathTable D;
cout << " a代表科技樓 " << "b代表中心廣場 " << "c代表圖書館 " << endl;
cout << " d代表教學樓 " << "e代表實驗樓 " << "f代表B樓 " << endl;
cout << " g代表行政樓 " << "h代表A樓 " << "i代表蝴蝶湖 " << "j代表校門口 " << endl;
cout <<" 如果你想查詢某個頂點的信息請按 u 鍵" << endl;
cout <<" 如果你想查詢兩個地點的最短路徑請按 p 鍵"<< endl;
cin >> ch;
do
{
while ( ch == 'u' )
{
cout << "請你輸入一 個頂點" << endl;
cin >> ding;
n = LocateVex( G, ding );
cout << G.Vexs[n].info << endl << endl;
cout << "如果你還想繼續查詢某個頂點的信息請按 u 鍵,但如果你想查詢兩個地點" << endl;
cout << "的最短路徑請按 p 鍵,如果想退出請按其它鍵" << endl;
cin >> ch;
}
while ( ch == 'p' )
{
cout << " a代表科技樓 " << "b代表中心廣場 " << "c代表圖書館 " << endl;
cout << " d代表教學樓 " << "e代表實驗樓 " << "f代表B樓 " << endl;
cout << " g代表行政樓 " << "h代表A樓 " << "i代表蝴蝶湖 " << "j代表校門口 " << endl;
cout << "請輸入兩個頂點字符" << endl;
cin >> v0 >> v1;
ShortesPath_DIJ( G, v0, P, D );
ShowPath( G, v0, v1, P, D);
cout << endl;
cout << "如果你還想繼續查詢兩個地點的最短路徑請按 p 鍵, 但如果你想查詢" << endl;
cout << "某個頂點的信息請按 u 鍵,如果想退出請按其它鍵" << endl;
cin >> ch;
}
}while ( ch == 'u' || ch == 'p' );
}
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