?? 短進程優先算法dlg.cpp
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// 短進程優先算法Dlg.cpp : implementation file
//
/********************************************************************
* 作者:巫丙亮 *
* 華東交通大學信息工程學院02級 *
* 快畢業。。。。。就要被賣了。。。。。 *
********************************************************************/
#include "stdafx.h"
#include "短進程優先算法.h"
#include "短進程優先算法Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
m_name = _T("");
m_ftime = 0;
m_dtime = 0;
m_carry = _T("");
m_jincheng = _T("");
m_pdqtime = 0.0;
m_pztime = 0.0;
m_ztime = _T("");
m_finitime = _T("");
m_dqtime = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Text(pDX, IDC_name, m_name);
DDX_Text(pDX, IDC_ftime, m_ftime);
DDX_Text(pDX, IDC_dtime, m_dtime);
DDX_Text(pDX, IDC_carry, m_carry);
DDX_Text(pDX, IDC_jincheng, m_jincheng);
DDX_Text(pDX, IDC_pdqtime, m_pdqtime);
DDX_Text(pDX, IDC_pztime, m_pztime);
DDX_Text(pDX, IDC_ztime, m_ztime);
DDX_Text(pDX, IDC_finitime, m_finitime);
DDX_Text(pDX, IDC_dqtime, m_dqtime);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, Oncarry)
ON_BN_CLICKED(IDC_BUTTON3, Onchu)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//定義變量
CString name[5];
int i=0,j=0;
int times[5][2];
CString guodu;
char word1[2],word2[2];
int over_mark=0;
int p=1;
int finitime=0,ztime=0;
double dqtime=0,dztime=0,ddqtime=0;
void CMyDlg::OnOK()
{
// TODO: Add extra validation here
if(i<5)
{
UpdateData(true);
name[i]=m_name;
times[i][0]=m_dtime;
times[i][1]=m_ftime;
itoa(m_dtime,word1,10);
itoa(m_ftime,word2,10);
guodu=name[i]+" "+word1+" "+word2+"\r\n";
m_jincheng+=guodu;
i++;
UpdateData(false);
}
}
void CMyDlg::Oncarry()
{
// TODO: Add your control notification handler code here
if(over_mark!=5)
{
UpdateData(true);
if(p<=times[over_mark][1])
{
itoa(p,word1,10);
guodu=word1;
guodu+="次執行"+name[over_mark]+"\r\n";
if(p==times[over_mark][1])
{
guodu+=name[0];
guodu+="結束";
guodu+="\r\n";
finitime+=p;
ztime=finitime-times[over_mark][0];
itoa(ztime,word2,10);
m_ztime+=word2;
m_ztime+="\r\n";
itoa(finitime,word1,10);
m_finitime+=word1;
m_finitime+="\r\n";
dqtime=double(ztime)/p;
int num=ztime/p;
int num1=(dqtime-num)*10000;
itoa(num,word1,10);
itoa(num1,word2,10);
CString guodu1;
guodu1=word1;
guodu1+=".";
guodu1+=word2;
guodu1+="\r\n";
m_dqtime+=guodu1;
dztime+=ztime;
ddqtime+=dqtime;
over_mark++;
p=0;
}
m_carry+=guodu;
p++;
}
UpdateData(false);
}
if(over_mark==5)
{
UpdateData(true);
m_pztime=double(dztime)/5;
m_pdqtime=ddqtime/5;
UpdateData(false);
}
}
void CMyDlg::maopao(int x,int y)
{
int center;
CString centerC;
for(int m=x;m<5;m++)
for(int n=x;n<5-m;n++)
{
if(times[n][y]>times[n+1][y])
{
for(int k=0;k<2;k++)
{
center=times[n+1][k];
times[n+1][k]=times[n][k];
times[n][k]=center;
}
centerC=name[n+1];
name[n+1]=name[n];
name[n]=centerC;
}
}
}
void CMyDlg::Onchu()
{
// TODO: Add your control notification handler code here
UpdateData(true);
maopao(0,0);
maopao(1,1);
i=0;
m_jincheng="";
while(i<5)
{
itoa(times[i][0],word1,10);
itoa(times[i][1],word2,10);
guodu=name[i]+" "+word1+" "+word2+"\r\n";
m_jincheng+=guodu;
i++;
}
UpdateData(false);
}
void CMyDlg::OnButton2()
{
// TODO: Add your control notification handler code here
UpdateData(true);
i=0;
m_name="";
m_dtime=0;
m_ftime=0;
m_carry="";
m_jincheng="";
m_finitime="";
m_ztime="";
m_dqtime="";
m_pztime=0;
m_pdqtime=0;
for(int l=0;l<5;l++)
{
name[l]="";
times[l][0]=0;
times[l][1]=0;
}
UpdateData(false);
}
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