?? vector.h
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//Copyright (c) 2004-2005, Baris Sumengen
//All rights reserved.
//
// CIMPL Matrix Performance Library
//
//Redistribution and use in source and binary
//forms, with or without modification, are
//permitted provided that the following
//conditions are met:
//
// * No commercial use is allowed.
// This software can only be used
// for non-commercial purposes. This
// distribution is mainly intended for
// academic research and teaching.
// * Redistributions of source code must
// retain the above copyright notice, this
// list of conditions and the following
// disclaimer.
// * Redistributions of binary form must
// mention the above copyright notice, this
// list of conditions and the following
// disclaimer in a clearly visible part
// in associated product manual,
// readme, and web site of the redistributed
// software.
// * Redistributions in binary form must
// reproduce the above copyright notice,
// this list of conditions and the
// following disclaimer in the
// documentation and/or other materials
// provided with the distribution.
// * The name of Baris Sumengen may not be
// used to endorse or promote products
// derived from this software without
// specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT
//HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
//EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
//NOT LIMITED TO, THE IMPLIED WARRANTIES OF
//MERCHANTABILITY AND FITNESS FOR A PARTICULAR
//PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//CONTRIBUTORS BE LIABLE FOR ANY
//DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
//EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
//OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
//HOWEVER CAUSED AND ON ANY THEORY OF
//LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
//OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifndef VECTOR_H
#define VECTOR_H
#include <iostream>
using std::cout;
using std::cerr;
using std::endl;
using std::ostream;
using std::right;
using std::fixed;
#include <iomanip>
using std::setw;
#include <math.h>
#include <typeinfo>
#include "cimpl.h"
#include <sstream>
using std::ostringstream;
#include <limits>
using std::numeric_limits;
using namespace std;
namespace CIMPL
{
// forward declaration
//template< class T > class Array;
template< class T > class Matrix;
template< class T > class Vector;
/// \brief 1-D Vector class.
template< class T >
class Vector
{
//friend class Array<T>;
friend class Matrix<T>;
protected:
T *data;
int length;
bool memoryManaged;
Cleaner<T> *clean; // Reference counting Garbage collector.
public:
Vector(void);
explicit Vector(int l);
Vector(string str);
Vector(int l, T init);
Vector(T* _data, int l); // creates unmanaged memory
Vector(Vector<T> &v);
~Vector(void);
void Set(T* _data, const int l); // creates unmanaged memory
void Clean();
const T* DataPtr() const;
T* Data();
Vector<T> Clone() const;
Vector<T> Slice(int start, int end);
Vector<T> Slice(string str);
const bool IsMemoryManaged() const;
const int Length() const;
const int Numel() const;
void Init(const T init);
Vector<T>& Rand(const double max);
static Vector<T> Rand(const int l, const double max);
void ReadFromVector(const Vector<T>& m, const int index=0);
static Vector<T> Cat(Vector<T>& m1, Vector<T>& m2);
static Vector<T> Ones(int side);
static Vector<T> Zeros(int side);
static T Inner(Vector<T>& m1, Vector<T>& m2);
// Boolean Operations...
static Vector<int> And(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Or(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Lt(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Gt(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Le(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Ge(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Eq(Vector<T>& m1, Vector<T>& m2);
static Vector<int> Ne(Vector<T>& m1, Vector<T>& m2);
// Boolean Operations with value type...
static Vector<int> And(Vector<T>& m, T v);
static Vector<int> Or(Vector<T>& m, T v);
static Vector<int> Lt(Vector<T>& m, T v);
static Vector<int> Gt(Vector<T>& m, T v);
static Vector<int> Le(Vector<T>& m, T v);
static Vector<int> Ge(Vector<T>& m, T v);
static Vector<int> Eq(Vector<T>& m, T v);
static Vector<int> Ne(Vector<T>& m, T v);
// Add vector to another vector
static Vector<T> Add(Vector<T>& m1, Vector<T>& m2);
static Vector<T> Subtract(Vector<T>& m1, Vector<T>& m2);
static Vector<T> Multiply(Vector<T>& m1, Vector<T>& m2);
static Vector<T> Divide(Vector<T>& m1, Vector<T>& m2);
// Add value to another vector
static Vector<T> Add(Vector<T>& m1, T v2);
static Vector<T> Subtract(Vector<T>& m1, T v2);
static Vector<T> Subtract(T v2, Vector<T>& m1);
static Vector<T> Multiply(Vector<T>& m1, T v2);
static Vector<T> Divide(Vector<T>& m1, T v2);
static Vector<T> Divide(T v2, Vector<T>& m1);
// Add vector to "this" vector
Vector<T>& Add(Vector<T>& m);
Vector<T>& Subtract(Vector<T>& m);
Vector<T>& Multiply(Vector<T>& m);
Vector<T>& Divide(Vector<T>& m);
// Add value to "this" vector
Vector<T>& Add(T v);
Vector<T>& Subtract(T v);
Vector<T>& Multiply(T v);
Vector<T>& Divide(T v);
//OPERATORS
Vector<T>& operator= (Vector<T>& m);
Vector<T>& operator= (Matrix<T>& m);
//Vector<T>& operator= (Array<T>& m);
Vector<T>& operator= (string str);
Vector<T> operator+ ();
Vector<T> operator- ();
Vector<int> operator! ();
friend Matrix<T> operator, (Vector<T>& m1, Vector<T>& m2)
{
return Matrix<T>::Cat(2,m1, m2);
}
friend ostream& operator<< (ostream& output, const Vector<T>& v)
{
int lm = v.Length();
int rowNoWidth = (int)log10((double)(lm-1))+2;
int maxLength = 1;
for(int i=0; i<v.Length(); i++)
{
ostringstream oS;
oS << v.data[i];
int l = (int)oS.str().length();
if(l>maxLength)
{
maxLength = l;
}
}
output << typeid(v).name() << " of size " << v.length << endl;
output << "----------------------" << endl;
for(int i=0;i<v.length;i++)
{
output << "ROW" << setw(rowNoWidth) << i+1 << "|" << right << setw(maxLength+3) << v.data[i] << " |" << endl;
}
output << "----------------------" << endl;
output << endl;
return output;
}
T& operator() (const int i);
T& operator[] (const int i); // no bounds check
// slice x slice: returns a vector.
Vector<T> operator() (int start, int end);
Vector<T> operator() (string str);
Vector<T> operator() (Vector<int>& ind);
T& Elem(const int i);
T& ElemNC(const int i); // No bounds check
// Vector to Vector inner product
friend T operator& (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Inner(m1, m2);
}
// Boolean operations
friend Vector<int> operator&& (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::And(m1, m2);
}
friend Vector<int> operator|| (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Or(m1, m2);
}
friend Vector<int> operator< (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Lt(m1, m2);
}
friend Vector<int> operator> (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Gt(m1, m2);
}
friend Vector<int> operator<= (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Le(m1, m2);
}
friend Vector<int> operator>= (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Ge(m1, m2);
}
friend Vector<int> operator== (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Eq(m1, m2);
}
friend Vector<int> operator!= (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Ne(m1, m2);
}
// Boolean operations with value type
friend Vector<int> operator&& (Vector<T>& m, T v)
{
return Vector<T>::And(m, v);
}
friend Vector<int> operator&& (T v, Vector<T>& m)
{
return Vector<T>::And(m, v);
}
friend Vector<int> operator|| (Vector<T>& m, T v)
{
return Vector<T>::Or(m, v);
}
friend Vector<int> operator|| (T v, Vector<T>& m)
{
return Vector<T>::Or(m, v);
}
friend Vector<int> operator< (Vector<T>& m, T v)
{
return Vector<T>::Lt(m, v);
}
friend Vector<int> operator< (T v, Vector<T>& m)
{
return Vector<T>::Gt(m, v);
}
friend Vector<int> operator> (Vector<T>& m, T v)
{
return Vector<T>::Gt(m, v);
}
friend Vector<int> operator> (T v, Vector<T>& m)
{
return Vector<T>::Lt(m, v);
}
friend Vector<int> operator<= (Vector<T>& m, T v)
{
return Vector<T>::Le(m, v);
}
friend Vector<int> operator<= (T v, Vector<T>& m)
{
return Vector<T>::Ge(m, v);
}
friend Vector<int> operator>= (Vector<T>& m, T v)
{
return Vector<T>::Ge(m, v);
}
friend Vector<int> operator>= (T v, Vector<T>& m)
{
return Vector<T>::Le(m, v);
}
friend Vector<int> operator== (Vector<T>& m, T v)
{
return Vector<T>::Eq(m, v);
}
friend Vector<int> operator== (T v, Vector<T>& m)
{
return Vector<T>::Eq(m, v);
}
friend Vector<int> operator!= (Vector<T>& m, T v)
{
return Vector<T>::Ne(m, v);
}
friend Vector<int> operator!= (T v, Vector<T>& m)
{
return Vector<T>::Ne(m, v);
}
// Add Vector to another Vector
friend Vector<T> operator+ (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Add(m1, m2);
}
friend Vector<T> operator- (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Subtract(m1, m2);
}
friend Vector<T> operator* (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Multiply(m1, m2);
}
friend Vector<T> operator/ (Vector<T>& m1, Vector<T>& m2)
{
return Vector<T>::Divide(m1, m2);
}
// Add value to another matrix
friend Vector<T> operator+ (Vector<T>& m, T v)
{
return Vector<T>::Add(m, v);
}
friend Vector<T> operator+ (T v, Vector<T>& m)
{
return Vector<T>::Add(m, v);
}
friend Vector<T> operator- (Vector<T>& m, T v)
{
return Vector<T>::Subtract(m, v);
}
friend Vector<T> operator- (T v, Vector<T>& m)
{
return Vector<T>::Subtract(v, m);
}
friend Vector<T> operator* (Vector<T>& m, T v)
{
return Vector<T>::Multiply(m, v);
}
friend Vector<T> operator* (T v, Vector<T>& m)
{
return Vector<T>::Multiply(m, v);
}
friend Vector<T> operator/ (Vector<T>& m, T v)
{
return Vector<T>::Divide(m, v);
}
friend Vector<T> operator/ (T v, Vector<T>& m)
{
return Vector<T>::Divide(v, m);
}
// Add inline
Vector<T>& operator+= (Vector<T>& m);
Vector<T>& operator-= (Vector<T>& m);
Vector<T>& operator*= (Vector<T>& m);
Vector<T>& operator/= (Vector<T>& m);
Vector<T>& operator+= (T v);
Vector<T>& operator-= (T v);
Vector<T>& operator*= (T v);
Vector<T>& operator/= (T v);
// TYPE CONVERSIONS
//Vector(Array<T> &m);
Vector(Matrix<T> &m);
};
#include "./Vector.inl"
}; //namespace
#endif
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