?? lib_mcu.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML><HEAD> <META NAME="GENERATOR" CONTENT="langdoc 1.0.1"> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <TITLE> lib_mcu </TITLE> </HEAD> <BODY> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="6"> <TR> <TD ALIGN=CENTER VALIGN=MIDDLE BGCOLOR=BLUE> <H1> <FONT COLOR="#FFFFFF"> lib_mcu </FONT> </H1> </TD> </TR> </TABLE><P ALIGN=RIGHT> <I> Copyright (c) 2003</I> </P><H2> Library Usage </H2><H3> Package Description </H3><H3> Package Summary </H3><H4> Constants </H4><PRE></PRE><H4> Global Variables </H4><PRE></PRE><H4> Macros </H4><PRE></PRE><H4> Functions </H4><PRE></PRE><H3> Files List </H3><UL><LI><B><A NAME="c51_drv.h"></A> c51_drv.h</B><BR></LI><UL>This file contains the C51 driver definition</UL><LI><B><A NAME="compiler.h"></A> compiler.h</B><BR></LI><UL>This file redefines dedicated KEIL and TASKINKG C51/C251 keywords in order to ensure that any source file can be processed by both compilers.</UL><LI><B><A NAME="extsnd1.h"></A> extsnd1.h</B><BR></LI><UL>This file is an extension to the regsnd1.h file. It defines mask for registers.</UL><LI><B><A NAME="regsnd1.h"></A> regsnd1.h</B><BR></LI><UL>This file defines the T8xC51SND1 component: - Register SFRs - Bit SFRs</UL></UL><H3> Included Files </H3><UL></UL><H2> Types Description </H2><UL><LI><B><A NAME="Bool"></A> Bool</B><BR></LI><UL><PRE>unsigned char </PRE></UL><LI><B><A NAME="Byte"></A> Byte</B><BR></LI><UL><PRE>unsigned char </PRE></UL><LI><B><A NAME="Float16"></A> Float16</B><BR></LI><UL><PRE>float </PRE></UL><LI><B><A NAME="Int16"></A> Int16</B><BR></LI><UL><PRE>int </PRE></UL><LI><B><A NAME="Int32"></A> Int32</B><BR></LI><UL><PRE>long int </PRE></UL><LI><B><A NAME="Uchar"></A> Uchar</B><BR></LI><UL><PRE>unsigned char </PRE></UL><LI><B><A NAME="Uint16"></A> Uint16</B><BR></LI><UL><PRE>unsigned int </PRE></UL><LI><B><A NAME="Uint32"></A> Uint32</B><BR></LI><UL><PRE>unsigned long int </PRE></UL><LI><B><A NAME="Union16"></A> Union16</B><BR></LI><UL><PRE>union { Uint16 w; Byte b[2];} </PRE></UL><LI><B><A NAME="Union32"></A> Union32</B><BR></LI><UL><PRE>union { Uint32 l; Uint16 w[2]; Byte b[4];} </PRE></UL></UL><H2> Constant Macros </H2><H2> Global Variables </H2><H2> Function Macros </H2><H2> Functions </H2></BODY></HTML>
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