亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? initview.cpp

?? 利用OpenGL實現三維物體的平移旋轉
?? CPP
字號:
/*//////////////////////////////////////////////////////
//
// by 啊德
//
*//////////////////////////////////////////////////////
// initView.cpp : implementation of the CInitView class
//

#include "stdafx.h"
#include "init.h"

#include "initDoc.h"
#include "initView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

GLfloat rtrix;
GLfloat rtriy;
GLfloat rtriz;

/////////////////////////////////////////////////////////////////////////////
// CInitView

IMPLEMENT_DYNCREATE(CInitView, CView)

BEGIN_MESSAGE_MAP(CInitView, CView)
	//{{AFX_MSG_MAP(CInitView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_SIZE()
	ON_COMMAND(ID_DRAW_BOAT, OnDrawBoat)
	ON_COMMAND(ID_DRAW_PEOPLE, OnDrawPeople)
	ON_COMMAND(ID_EXIT, OnExit)
	ON_COMMAND(ID_MOVE_LEFT, OnMoveLeft)
	ON_COMMAND(ID_MOVE_RIGHT, OnMoveRight)
	ON_COMMAND(ID_MOVE_UP, OnMoveUp)
	ON_COMMAND(ID_ROTATE_X, OnRotateX)
	ON_COMMAND(ID_ROTATE_Y, OnRotateY)
	ON_COMMAND(ID_ROTATE_Z, OnRotateZ)
	ON_COMMAND(ID_ROTATE_Z45, OnRotateZ45)
	ON_COMMAND(ID_ZOOM_IN, OnZoomIn)
	ON_COMMAND(ID_ZOOM_OUT, OnZoomOut)
	ON_COMMAND(ID_MOVE_DOWN, OnMoveDown)
	ON_WM_PAINT()
	ON_COMMAND(ID_CUT, OnCut)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CInitView construction/destruction

CInitView::CInitView()
{
	// TODO: add construction code here

}

CInitView::~CInitView()
{
}

BOOL CInitView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	//cs.style|=WS_CLIPSILINGS|WS_CLIPCHILDREN;
	cs.style|=WS_CLIPSIBLINGS |WS_CLIPCHILDREN;

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CInitView drawing

void CInitView::OnDraw(CDC* pDC)
{
	CInitDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CInitView diagnostics

#ifdef _DEBUG
void CInitView::AssertValid() const
{
	CView::AssertValid();
}

void CInitView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CInitDoc* CInitView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CInitDoc)));
	return (CInitDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CInitView message handlers

/*void CInitView::drawscene()
{
	//clear the screen
glClearColor(0.0,0.0,0.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
	//**************************
	//draw your scene here
	//**************************
	//flush drawing command
	glFlush();
}*/
/*關鍵一步,通過PIXELFORMATDESCRIPTOR定義所需的像素格式
RC句柄的創建*/
int CInitView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	//初始化象素表
	PIXELFORMATDESCRIPTOR pfd={
		sizeof(PIXELFORMATDESCRIPTOR),
		1,
		PFD_DRAW_TO_WINDOW|
		PFD_SUPPORT_OPENGL|
		PFD_DOUBLEBUFFER,
		PFD_TYPE_RGBA,
		24,
		0,0,0,0,0,0,
		0,
		0,
		0,
		0,0,0,0,
		32,
		0,
		0,
		PFD_MAIN_PLANE,
		0,
		0,0,0,
	};
	//get the DC for the client area
	CClientDC clientdc(this);
	//return the requested pixel format closely mathed
	int pf=ChoosePixelFormat(clientdc.m_hDC,&pfd);
	//set the pixel format
	BOOL rt=SetPixelFormat(clientdc.m_hDC,pf,&pfd);
	//create rendering context
	hglrc=wglCreateContext(clientdc.m_hDC);
	return 0;
}
//函數在關閉窗口之前,刪除RC,并將句柄RC置空
void CInitView::OnDestroy() 
{
	//CView::OnDestroy();
	
	// TODO: Add your message handler code here
	if(wglGetCurrentContext() != NULL)
		wglMakeCurrent(NULL, NULL);
	if(hglrc != NULL)
	{
		wglDeleteContext(hglrc);
		hglrc=NULL;
	}
	CView::OnDestroy();
	
}
//將OnCreate()中創建的RC句柄置為當前RC,調用函數drawscene()完成OpenGL的繪圖操作
//并交換前后緩沖區
/*void CInitView::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC = ::GetDC(hWnd);

	//設置當前RC
	wglMakeCurrent(hDC,hglrc);
	//調用drawscene()進行OpenGL繪圖
	drawscene();
	//設置當前RC為空
	wglMakeCurrent(NULL, NULL);
	//交換前后緩沖區
	SwapBuffers(hDC);
	
	// Do not call CView::OnPaint() for painting messages
}*/
//作用是在窗口大小發生變化時,相應的改變窗口大小和投影變換方式
//將場景中的物體正確地顯示于窗口當中
void CInitView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	
	// TODO: Add your message handler code here
	GLsizei w=cx;
	GLsizei h=cy;
	//avoid the viewport
	if(!h) return;
	//define the viewport
	glViewport(0,0,w,h);
	//prepare for and then
	glMatrixMode(GL_PROJECTION);
	//define the projection transformation
	glLoadIdentity();
	gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f);
	
	//******************************
	//define your own projection transformation here
	//*******************************
	//back to modelview matrix
	glMatrixMode(GL_MODELVIEW); 
	glLoadIdentity();	
}

void CInitView::draw_people()
{
	myinit();
	//glTranslatef(-1.5f,0.0f,-6.0f);						// Move Left 1.5 Units And Into The Screen 6.0
	glNewList(1,GL_COMPILE);
		//glRotatef(rtri,0.0f,1.0f,0.0f);	
/*		glBegin(GL_TRIANGLES);							
			glColor3f(1.0f,0.0f,0.0f);					
			glVertex3f( 0.0f, 0.5f, 0.0f);				
			glColor3f(0.0f,1.0f,0.0f);					
			glVertex3f(-0.5f,-0.5f, 0.0f);				
			glColor3f(0.0f,0.0f,0.5f);					
			glVertex3f( 0.5f,-0.5f, 0.0f);
		glEnd();*/
		//rtri+=0.2f;
		glBegin(GL_QUADS);
			glColor3f(0.0f,1.0f,0.0f);
			glVertex3f( 0.5f, 0.5f,-0.5f);
			glVertex3f(-0.5f, 0.5f,-0.5f);
			glVertex3f(-0.5f, 0.5f, 0.5f);
			glVertex3f( 0.5f, 0.5f, 0.5f);
			glColor3f(1.0f,0.5f,0.0f);
			glVertex3f( 0.5f,-0.5f, 0.5f);
			glVertex3f(-0.5f,-0.5f, 0.5f);
			glVertex3f(-0.5f,-0.5f,-0.5f);
			glVertex3f( 0.5f,-0.5f,-0.5f);
			glColor3f(1.0f,0.0f,0.0f);
			glVertex3f( 0.5f, 0.5f, 0.5f);
			glVertex3f(-0.5f, 0.5f, 0.5f);
			glVertex3f(-0.5f,-0.5f, 0.5f);
			glVertex3f( 0.5f,-0.5f, 0.5f);
			glColor3f(1.0f,1.0f,0.0f);
			glVertex3f( 0.5f,-0.5f,-0.5f);
			glVertex3f(-0.5f,-0.5f,-0.5f);
			glVertex3f(-0.5f, 0.5f,-0.5f);
			glVertex3f( 0.5f, 0.5f,-0.5f);
			glColor3f(0.0f,0.0f,1.0f);
			glVertex3f(-0.5f, 0.5f, 0.5f);
			glVertex3f(-0.5f, 0.5f,-0.5f);
			glVertex3f(-0.5f,-0.5f,-0.5f);
			glVertex3f(-0.5f,-0.5f, 0.5f);
			glColor3f(1.0f,0.0f,1.0f);
			glVertex3f( 0.5f, 0.5f,-0.5f);
			glVertex3f( 0.5f, 0.5f, 0.5f);
			glVertex3f( 0.5f,-0.5f, 0.5f);
			glVertex3f( 0.5f,-0.5f,-0.5f);
		glEnd();
	glEndList();

	glNewList(2,GL_COMPILE);
		//頭
		glLoadIdentity();
		glTranslatef(0.0f,0.7f,0.0f);
		glScalef(0.2f,0.3f,0.3f);
		glCallList(1);
		//體
		glLoadIdentity();
		glTranslatef(0.0f,0.2f,0.0f);
		glScalef(0.4f,0.6f,0.6f);
		glCallList(1);
		//左腳
		glLoadIdentity();
		glTranslatef(-0.1f,-0.5f,0.0f);
		glScalef(0.1f,0.7f,0.5f);
		glCallList(1);
		//右腳
		glLoadIdentity();
		glTranslatef(0.1f,-0.5f,0.0f);
		glScalef(0.1f,0.7f,0.5f);
		glCallList(1);
		//左手
		glLoadIdentity();
		glTranslatef(-0.3f,0.1f,0.0f);
		glScalef(0.08f,0.7f,0.5f);
		glCallList(1);
		//右手
		glLoadIdentity();
		glTranslatef(0.3f,0.1f,0.0f);
		glScalef(0.08f,0.7f,0.5f);
		glCallList(1);
	glEndList();
	glRotatef(12,1.0f,1.0f,0.0f);
	glCallList(1);
	stat=2;
	glFlush();
}

void CInitView::draw_boat()
{
	myinit();
	glNewList(3,GL_COMPILE);
		glBegin(GL_LINES);
			glVertex3f(-0.4f,0.3f,0.0f);
			glVertex3f(0.4f,0.3f,0.0f);
			glVertex3f(0.4f,0.3f,0.0f);
			glVertex3f(0.25f,-0.3f,0.0f);
			glVertex3f(0.25f,-0.3f,0.0f);
			glVertex3f(-0.25f,-0.3f,0.0f);
			glVertex3f(-0.25f,-0.3f,0.0f);
			glVertex3f(-0.4f,0.3f,0.0f);
			glVertex3f(-0.2f,0.3f,0.0f);
			glVertex3f(0.0f,0.6f,0.0f);
			glVertex3f(0.0f,0.6f,0.0f);
			glVertex3f(0.2f,0.3f,0.0f);
		glEnd();
	glEndList();
	glCallList(3);
	stat=3;
	glFlush();
}

void CInitView::OnDrawBoat() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	glLoadIdentity();
	draw_boat();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
}


void CInitView::OnDrawPeople() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	glLoadIdentity();
	draw_people();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
	
}

void CInitView::OnExit() 
{
	// TODO: Add your command handler code here
	exit(0);
}

void CInitView::OnMoveLeft() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glTranslatef(-0.05f,0.0f,0.0f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
}

void CInitView::OnMoveRight() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glTranslatef(0.05f,0.0f,0.0f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);	
}

void CInitView::OnMoveUp() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glTranslatef(0.0f,0.05f,0.0f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);	
}

void CInitView::OnRotateX() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glRotatef(rtrix,1.0f,0.0f,0.0f);
/*	glBegin(GL_TRIANGLES);							
		glColor3f(1.0f,0.0f,0.0f);					
		glVertex3f( 0.0f, 0.5f, 0.0f);				
		glColor3f(0.0f,1.0f,0.0f);					
		glVertex3f(-0.5f,-0.5f, 0.0f);				
		glColor3f(0.0f,0.0f,0.5f);					
		glVertex3f( 0.5f,-0.5f, 0.0f);
	glEnd();*/
	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	rtrix+=0.1f;
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
	
}

void CInitView::OnRotateY() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glRotatef(rtriy,0.0f,1.0f,0.0f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	rtriy+=0.1f;
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
}

void CInitView::OnRotateZ() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glRotatef(rtriz,0.0f,0.0f,1.0f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	rtriz+=0.1f;
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);	
}

void CInitView::OnRotateZ45() 
{
	// TODO: Add your command handler code here
	
}

void CInitView::OnZoomIn() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glScalef(0.8f,0.8f,0.8f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);		
}

void CInitView::OnZoomOut() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glScalef(1.1f,1.1f,1.1f);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);	
}

void CInitView::myinit()
{
/*	glClearColor(0.0,0.0,0.0,0.0);
	glClearDepth(1.0f);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);*/
	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background
	glClearDepth(1.0f);									// Depth Buffer Setup
	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
}

void CInitView::OnMoveDown() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	glTranslatef(0.0f,-0.05f,0.0f);
	/*glBegin(GL_TRIANGLES);							
		glColor3f(1.0f,0.0f,0.0f);					
		glVertex3f( 0.0f, 0.5f, 0.0f);				
		glColor3f(0.0f,1.0f,0.0f);					
		glVertex3f(-0.5f,-0.5f, 0.0f);				
		glColor3f(0.0f,0.0f,0.5f);					
		glVertex3f( 0.5f,-0.5f, 0.0f);
	glEnd();*/
	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);	
}


void CInitView::OnCut() 
{
	// TODO: Add your command handler code here
	HWND hWnd = GetSafeHwnd();
	HDC hDC=::GetDC(hWnd);
	wglMakeCurrent(hDC,hglrc);
	myinit();
	GLdouble eqn[4]={0.0,1.0,0.0,0.0};
	GLdouble eqn2[4]={1.0,0.0,0.0,0.0};
	glClipPlane(GL_CLIP_PLANE0,eqn);
	glEnable(GL_CLIP_PLANE0);
	glClipPlane(GL_CLIP_PLANE1,eqn2);
	glEnable(GL_CLIP_PLANE1);

	if(stat==2)	glCallList(1);
	else if(stat==3)	glCallList(3);
	glFlush();
	wglMakeCurrent(NULL, NULL);
	SwapBuffers(hDC);
}

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
成人黄色电影在线 | 中文字幕一区二区三区四区不卡| 国产精品国产三级国产| 亚洲综合清纯丝袜自拍| 国产成人免费在线观看| 日韩精品一区二区在线观看| 亚洲男人电影天堂| 国产高清久久久| 日韩亚洲欧美高清| 亚洲一区二区三区激情| 成人免费视频网站在线观看| 欧美刺激脚交jootjob| 亚洲国产美女搞黄色| 91麻豆免费看| 亚洲欧美在线观看| 国产成人免费视频精品含羞草妖精| 欧美人妖巨大在线| 亚洲福利视频三区| 欧美午夜电影网| 亚洲精选视频在线| av在线播放成人| 中文字幕日韩一区二区| 国产黑丝在线一区二区三区| 日韩欧美色综合网站| 美女视频黄 久久| 91精品麻豆日日躁夜夜躁| 亚洲成人你懂的| 欧美疯狂做受xxxx富婆| 午夜视频久久久久久| 欧美亚洲一区二区在线观看| 一区二区三区国产精华| 在线一区二区三区做爰视频网站| 亚洲免费在线播放| 91国偷自产一区二区三区成为亚洲经典 | 亚洲一区二区三区影院| 91国模大尺度私拍在线视频| 亚洲精品国久久99热| 色悠久久久久综合欧美99| 亚洲欧美偷拍卡通变态| 色女孩综合影院| 亚洲电影第三页| 51精品国自产在线| 麻豆精品蜜桃视频网站| 久久久精品黄色| 不卡区在线中文字幕| 136国产福利精品导航| 日本精品视频一区二区| 亚洲1区2区3区视频| 日韩一区二区三区在线观看| 国产美女娇喘av呻吟久久| 国产精品妹子av| 欧美影院午夜播放| 老色鬼精品视频在线观看播放| 久久综合九色综合欧美亚洲| 99久久伊人精品| 婷婷国产在线综合| 国产午夜精品一区二区三区嫩草| av激情成人网| 午夜精品国产更新| 国产午夜精品久久久久久免费视 | 亚洲精品亚洲人成人网| 欧美日韩国产在线播放网站| 看电视剧不卡顿的网站| 国产精品日产欧美久久久久| 欧美视频在线观看一区二区| 经典一区二区三区| 亚洲品质自拍视频网站| 5566中文字幕一区二区电影| 国产91丝袜在线观看| 亚州成人在线电影| 国产亚洲精品aa| 欧美日韩不卡在线| 成年人国产精品| 蜜臀av性久久久久蜜臀aⅴ流畅| 欧美激情一区二区三区不卡| 欧美性生交片4| 国产一区二区美女| 天天操天天综合网| 亚洲欧美成人一区二区三区| 日韩美女一区二区三区四区| 色天天综合久久久久综合片| 国产成人小视频| 蜜臀久久99精品久久久画质超高清 | 91浏览器在线视频| 国产一区不卡精品| 日本不卡免费在线视频| 亚洲人成小说网站色在线| 久久久99精品久久| 日韩欧美一区中文| 制服.丝袜.亚洲.另类.中文| 91偷拍与自偷拍精品| 国产电影一区二区三区| 欧美aaaaa成人免费观看视频| 亚洲精品网站在线观看| 国产精品免费aⅴ片在线观看| 日韩精品在线一区二区| 91精品国产综合久久蜜臀| 欧美色视频在线观看| 97精品国产97久久久久久久久久久久 | 亚洲成av人在线观看| 亚洲精品国产视频| 国产精品欧美久久久久无广告| 精品国产网站在线观看| 日韩精品中午字幕| 日韩亚洲欧美综合| 欧美一区二区免费| 欧美一区三区四区| 日韩丝袜美女视频| 日韩精品一区二区三区视频在线观看 | 在线观看日韩一区| 在线观看亚洲精品视频| 在线观看日韩av先锋影音电影院| 91免费观看国产| 色天天综合久久久久综合片| 91成人在线免费观看| 欧美在线一二三四区| 精品视频全国免费看| 欧洲国内综合视频| 欧美一区二区三区在| 欧美成人猛片aaaaaaa| 精品粉嫩超白一线天av| 久久综合久久鬼色中文字| 国产欧美一区二区精品忘忧草| 久久精品亚洲精品国产欧美kt∨ | 亚洲精品中文在线| 亚洲午夜久久久久久久久电影院| 亚洲一区二区三区在线播放| 亚洲成人资源在线| 久久99这里只有精品| 国产精品亚洲一区二区三区妖精 | 欧美xingq一区二区| 日韩视频永久免费| 欧美国产日韩一二三区| 亚洲精品国产成人久久av盗摄| 亚洲精品成a人| 日日夜夜免费精品视频| 国产美女精品一区二区三区| 成人av网址在线| 精品视频999| 久久欧美一区二区| 一区二区欧美精品| 蜜桃av噜噜一区| 波多野结衣视频一区| 欧美一a一片一级一片| 日韩精品一区二区三区视频播放 | 99久久综合狠狠综合久久| 精品视频999| 久久精品夜色噜噜亚洲a∨| 亚洲精品第1页| 国产麻豆精品在线观看| 91丨九色丨黑人外教| 91精品国产综合久久福利软件| 久久精品视频一区二区| 亚洲一区二区视频| 国产成人一级电影| 欧美日韩mp4| 亚洲特黄一级片| 老司机精品视频一区二区三区| 不卡视频在线看| 精品乱人伦小说| 亚洲国产综合色| 成人av影视在线观看| 欧美大片日本大片免费观看| 专区另类欧美日韩| 国产乱一区二区| 91精品国产品国语在线不卡| 中文字幕亚洲在| 国产高清不卡二三区| 666欧美在线视频| 亚洲一区二区美女| 99re8在线精品视频免费播放| 精品理论电影在线观看| 三级成人在线视频| 欧美无乱码久久久免费午夜一区| 国产欧美综合在线观看第十页| 日韩精品亚洲一区| 欧美日韩亚洲不卡| 亚洲最大成人网4388xx| 99精品黄色片免费大全| 亚洲国产精品成人综合 | 91国偷自产一区二区三区观看 | 久久综合99re88久久爱| 亚洲午夜激情网站| 91黄色免费网站| 亚洲欧美乱综合| 粉嫩av一区二区三区在线播放| 日韩免费观看2025年上映的电影| 日韩专区中文字幕一区二区| 欧美三级午夜理伦三级中视频| 亚洲九九爱视频| 一本久久a久久精品亚洲| 国产精品国产三级国产a | 在线中文字幕一区| 一区二区三区**美女毛片| 91美女在线视频| 亚洲精品菠萝久久久久久久| 在线观看av不卡| 亚洲成人激情综合网| 欧美肥胖老妇做爰| 美女视频网站久久|