?? stackup.mak
字號:
# Microsoft Developer Studio Generated NMAKE File, Based on StackUp.dsp
!IF "$(CFG)" == ""
CFG=StackUp - Win32 Debug
!MESSAGE No configuration specified. Defaulting to StackUp - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "StackUp - Win32 Release" && "$(CFG)" !=\
"StackUp - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "StackUp.mak" CFG="StackUp - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "StackUp - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "StackUp - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "StackUp - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\StackUp.exe"
!ELSE
ALL : "$(OUTDIR)\StackUp.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Globals.obj"
-@erase "$(INTDIR)\Logo.obj"
-@erase "$(INTDIR)\Options.obj"
-@erase "$(INTDIR)\Splash.obj"
-@erase "$(INTDIR)\StackUp.obj"
-@erase "$(INTDIR)\StackUp.pch"
-@erase "$(INTDIR)\StackUp.res"
-@erase "$(INTDIR)\StackUpApp.obj"
-@erase "$(INTDIR)\StackUpWnd.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(OUTDIR)\StackUp.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\StackUp.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x405 /fo"$(INTDIR)\StackUp.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\StackUp.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ddraw.lib dinput.lib dsound.lib dxguid.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)\StackUp.pdb" /machine:I386\
/out:"$(OUTDIR)\StackUp.exe"
LINK32_OBJS= \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Globals.obj" \
"$(INTDIR)\Logo.obj" \
"$(INTDIR)\Options.obj" \
"$(INTDIR)\Splash.obj" \
"$(INTDIR)\StackUp.obj" \
"$(INTDIR)\StackUp.res" \
"$(INTDIR)\StackUpApp.obj" \
"$(INTDIR)\StackUpWnd.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\StackUp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\StackUp.exe" "$(OUTDIR)\StackUp.bsc"
!ELSE
ALL : "$(OUTDIR)\StackUp.exe" "$(OUTDIR)\StackUp.bsc"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Game.sbr"
-@erase "$(INTDIR)\Globals.obj"
-@erase "$(INTDIR)\Globals.sbr"
-@erase "$(INTDIR)\Logo.obj"
-@erase "$(INTDIR)\Logo.sbr"
-@erase "$(INTDIR)\Options.obj"
-@erase "$(INTDIR)\Options.sbr"
-@erase "$(INTDIR)\Splash.obj"
-@erase "$(INTDIR)\Splash.sbr"
-@erase "$(INTDIR)\StackUp.obj"
-@erase "$(INTDIR)\StackUp.pch"
-@erase "$(INTDIR)\StackUp.res"
-@erase "$(INTDIR)\StackUp.sbr"
-@erase "$(INTDIR)\StackUpApp.obj"
-@erase "$(INTDIR)\StackUpApp.sbr"
-@erase "$(INTDIR)\StackUpWnd.obj"
-@erase "$(INTDIR)\StackUpWnd.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\StackUp.bsc"
-@erase "$(OUTDIR)\StackUp.exe"
-@erase "$(OUTDIR)\StackUp.ilk"
-@erase "$(OUTDIR)\StackUp.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\StackUp.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x405 /fo"$(INTDIR)\StackUp.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\StackUp.bsc"
BSC32_SBRS= \
"$(INTDIR)\Game.sbr" \
"$(INTDIR)\Globals.sbr" \
"$(INTDIR)\Logo.sbr" \
"$(INTDIR)\Options.sbr" \
"$(INTDIR)\Splash.sbr" \
"$(INTDIR)\StackUp.sbr" \
"$(INTDIR)\StackUpApp.sbr" \
"$(INTDIR)\StackUpWnd.sbr" \
"$(INTDIR)\StdAfx.sbr"
"$(OUTDIR)\StackUp.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=ddraw.lib dinput.lib dsound.lib dxguid.lib ole32.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\StackUp.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)\StackUp.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Globals.obj" \
"$(INTDIR)\Logo.obj" \
"$(INTDIR)\Options.obj" \
"$(INTDIR)\Splash.obj" \
"$(INTDIR)\StackUp.obj" \
"$(INTDIR)\StackUp.res" \
"$(INTDIR)\StackUpApp.obj" \
"$(INTDIR)\StackUpWnd.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\StackUp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(CFG)" == "StackUp - Win32 Release" || "$(CFG)" ==\
"StackUp - Win32 Debug"
SOURCE=.\Game.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_GAME_=\
".\ddutil.h"\
".\Game.h"\
".\GlobalsExtern.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_GAME_=\
".\ddutil.h"\
".\Game.h"\
".\GlobalsExtern.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Game.obj" "$(INTDIR)\Game.sbr" : $(SOURCE) $(DEP_CPP_GAME_)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\Globals.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_GLOBA=\
".\ddutil.cpp"\
".\ddutil.h"\
".\Globals.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_GLOBA=\
".\ddutil.cpp"\
".\ddutil.h"\
".\Globals.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Globals.obj" "$(INTDIR)\Globals.sbr" : $(SOURCE) $(DEP_CPP_GLOBA)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\Logo.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_LOGO_=\
".\ddutil.h"\
".\Game.h"\
".\GlobalsExtern.h"\
".\Logo.h"\
".\Options.h"\
".\StackUp.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Logo.obj" : $(SOURCE) $(DEP_CPP_LOGO_) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_LOGO_=\
".\ddutil.h"\
".\Game.h"\
".\GlobalsExtern.h"\
".\Logo.h"\
".\Options.h"\
".\StackUp.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\Logo.obj" "$(INTDIR)\Logo.sbr" : $(SOURCE) $(DEP_CPP_LOGO_)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\Options.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_OPTIO=\
".\Options.h"\
"$(INTDIR)\Options.obj" : $(SOURCE) $(DEP_CPP_OPTIO) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_OPTIO=\
".\Options.h"\
".\StdAfx.h"\
"$(INTDIR)\Options.obj" "$(INTDIR)\Options.sbr" : $(SOURCE) $(DEP_CPP_OPTIO)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\Splash.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_SPLAS=\
".\Splash.h"\
"$(INTDIR)\Splash.obj" : $(SOURCE) $(DEP_CPP_SPLAS) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_SPLAS=\
".\Splash.h"\
".\StdAfx.h"\
"$(INTDIR)\Splash.obj" "$(INTDIR)\Splash.sbr" : $(SOURCE) $(DEP_CPP_SPLAS)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\StackUp.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_STACK=\
".\Game.h"\
".\GlobalsExtern.h"\
".\Logo.h"\
".\Options.h"\
".\StackUp.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\StackUp.obj" : $(SOURCE) $(DEP_CPP_STACK) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_STACK=\
".\Game.h"\
".\GlobalsExtern.h"\
".\Logo.h"\
".\Options.h"\
".\StackUp.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\StackUp.obj" "$(INTDIR)\StackUp.sbr" : $(SOURCE) $(DEP_CPP_STACK)\
"$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\StackUp.rc
DEP_RSC_STACKU=\
".\res\StackUp.bmp"\
".\res\StackUp.ico"\
".\res\StackUp.rc2"\
"$(INTDIR)\StackUp.res" : $(SOURCE) $(DEP_RSC_STACKU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\StackUpApp.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_STACKUP=\
".\Splash.h"\
".\StackUp.h"\
".\StackUpApp.h"\
".\StackUpWnd.h"\
"$(INTDIR)\StackUpApp.obj" : $(SOURCE) $(DEP_CPP_STACKUP) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_STACKUP=\
".\Splash.h"\
".\StackUp.h"\
".\StackUpApp.h"\
".\StackUpWnd.h"\
".\StdAfx.h"\
"$(INTDIR)\StackUpApp.obj" "$(INTDIR)\StackUpApp.sbr" : $(SOURCE)\
$(DEP_CPP_STACKUP) "$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\StackUpWnd.cpp
!IF "$(CFG)" == "StackUp - Win32 Release"
DEP_CPP_STACKUPW=\
".\GlobalsExtern.h"\
".\StackUpApp.h"\
".\StackUpWnd.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\StackUpWnd.obj" : $(SOURCE) $(DEP_CPP_STACKUPW) "$(INTDIR)"\
"$(INTDIR)\StackUp.pch"
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
DEP_CPP_STACKUPW=\
".\GlobalsExtern.h"\
".\StackUpApp.h"\
".\StackUpWnd.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dinput.h"\
"$(INTDIR)\StackUpWnd.obj" "$(INTDIR)\StackUpWnd.sbr" : $(SOURCE)\
$(DEP_CPP_STACKUPW) "$(INTDIR)" "$(INTDIR)\StackUp.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "StackUp - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\StackUp.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StackUp.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
"$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "StackUp - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\StackUp.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\StackUp.pch" : \
$(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -