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// 裁剪Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "裁剪.h"
#include "裁剪Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
ldb = FALSE;
step = 0;
top = 20,but = 100,lef = 20,rig = 100;
lxb = 0,lyb = 0;
lxe = 50,lye = 50;
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CPaintDC dc(this);
pic.CreateCompatibleDC(&dc);
CBitmap * bp1,*obp1;
bp1 = new CBitmap;
bp1->LoadBitmap(IDB_B);
obp1 = pic.SelectObject(bp1);
obp1->DeleteObject();
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CDC mdc;
CBitmap bmp,*bp;
bmp.LoadBitmap(IDB_B);
mdc.CreateCompatibleDC(GetDC());
bp = mdc.SelectObject(&bmp);
pic.BitBlt(0,0,500,320,&mdc,0,0,SRCCOPY);
mdc.SelectObject(bp);
CDC * dc1;
CWnd * wd1;
wd1 = this->GetDlgItem(IDC_S);
dc1 = wd1->GetDC();
pic.MoveTo(lxb,lyb);
pic.LineTo(lxe,lye);
pic.MoveTo(lef,top);
pic.LineTo(rig,top);
pic.LineTo(rig,but);
pic.LineTo(lef,but);
pic.LineTo(lef,top);
dc1->BitBlt(1,1,496,309,&pic,0,0,SRCCOPY);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnButton4()
{
// TODO: Add your control notification handler code here
OnOK();
}
void CMyDlg::OnButton1()
{
// TODO: Add your control notification handler code here
step = 1;
}
void CMyDlg::OnButton2()
{
// TODO: Add your control notification handler code here
step = 2;
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(step){
if(point.x>11&&point.x<508&&point.y>11&&point.y<321){
ldb = TRUE;
switch(step){
case 1:
top = point.y-12;
lef = point.x-12;
break;
case 2:
lxb = point.x-12;
lyb = point.y-12;
break;
}
}
}
CDialog::OnLButtonDown(nFlags, point);
}
void CMyDlg::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(ldb){
ldb = FALSE;
int ti;
switch(step){
case 1:
but = point.y-12;
rig = point.x-12;
if(but<top){ti = but;but = top;top = ti;}
if(lef>rig){ti = lef;lef = rig;rig = ti;}
break;
case 2:
lxe = point.x-12;
lye = point.y-12;
break;
}
Invalidate(FALSE);
}
CDialog::OnLButtonUp(nFlags, point);
}
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(ldb){
switch(step){
case 1:
but = point.y-12;
rig = point.x-12;
break;
case 2:
lxe = point.x-12;
lye = point.y-12;
break;
}
Invalidate(FALSE);
}
CDialog::OnMouseMove(nFlags, point);
}
#define LEFT 1
#define RIGHT 2
#define BOTTOM 4
#define TOP 8
int CMyDlg::code(int x,int y){//編碼函數(shù)
int c = 0;
if(x<lef)
c = c|LEFT;
else if(x>rig)
c = c|RIGHT;
if(y>but)
c = c|BOTTOM;
else if(y<top)
c = c|TOP;
return c;
}
void CMyDlg::OnButton3()
{
// TODO: Add your control notification handler code here
int code1,code2,tcode;
code1 = code(lxb,lyb);
code2 = code(lxe,lye);
int x,y;
while(code1!=0||code2!=0){
if((code1&code2)!=0){
lxb = 0,lyb = 0;
lxe = 0,lye = 0;
break;
}
tcode = code1;
if(code1 == 0){
tcode = code2;
}
// float tt = 0.5f;
if((tcode&LEFT)!=0){//交左邊界
x = lef;
y = lyb + (int)(float(lye - lyb)*float(lef-lxb)/float(lxe - lxb));
}
else if((tcode&RIGHT)!=0){//右邊界相交
x = rig;
y = lyb + int(float(lye - lyb)*float(rig - lxb)/float(lxe - lxb));
}
else if((tcode&BOTTOM) != 0){//與下邊界相交
y = but;
x = lxb + int(float(lxe - lxb) * float(but - lyb)/float(lye - lyb));
}
else if((tcode&TOP)!=0){//與上邊界相交
y = top;
x = lxb + int(float(lxe - lxb) * float(top - lyb)/float(lye - lyb));
}
if(tcode == code1){
lxb = x;
lyb = y;
code1 = code(x,y);
}
else{
lxe = x;
lye = y;
code2 = code(x,y);
}
}
// step = 0;
Invalidate(FALSE);
}
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