?? nserver.h
字號:
// NServer.h : main header file for the NSERVER application
//
#if !defined(AFX_NSERVER_H__0DF71FB4_9FC4_4A3E_B120_DE9FBC3CA163__INCLUDED_)
#define AFX_NSERVER_H__0DF71FB4_9FC4_4A3E_B120_DE9FBC3CA163__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
class CDlgMain;
/////////////////////////////////////////////////////////////////////////////
// CNServerApp:
// See NServer.cpp for the implementation of this class
//
class CNServerApp : public CWinApp
{
public:
CNServerApp();
public:
bool m_IsStart;
CListening *m_pListen;
Cclient *m_ClientList;
CString m_ServerIP;
int m_ServerPort;
CString m_strMainPath;
void DeleteClient();
void AddClient(Cclient *pClient);
void AddLog(CString ComeCode,CString ComeName,CString LogCont);
bool LoadConfig();
bool SaveConfig();
CDlgMain *m_pMainDlg;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNServerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CNServerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NSERVER_H__0DF71FB4_9FC4_4A3E_B120_DE9FBC3CA163__INCLUDED_)
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