?? serverdlg.h
字號:
// ServerDlg.h : header file
//
#if !defined(AFX_SERVERDLG_H__E8107CC5_1055_4779_A662_D479130BFD2A__INCLUDED_)
#define AFX_SERVERDLG_H__E8107CC5_1055_4779_A662_D479130BFD2A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
#include "ListenSocket.h"
#include "ServerSocket.h"
class CServerDlg : public CDialog
{
// Construction
public:
CServerDlg(CWnd* pParent = NULL); // standard constructor
void AddMsg(char* buffer,int nLen);//添加接受到的信息到文本框
public:
CListenSocket m_ListenSocket;
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__E8107CC5_1055_4779_A662_D479130BFD2A__INCLUDED_)
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