?? step1view.cpp
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// Step1View.cpp : implementation of the CStep1View class
//
#include "stdafx.h"
#include "Step1.h"
#include "Step1Doc.h"
#include "Step1View.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStep1View
IMPLEMENT_DYNCREATE(CStep1View, CView)
BEGIN_MESSAGE_MAP(CStep1View, CView)
//{{AFX_MSG_MAP(CStep1View)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStep1View construction/destruction
CStep1View::CStep1View()
{
// TODO: add construction code here
m_pDC=NULL;
}
CStep1View::~CStep1View()
{
}
BOOL CStep1View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style|=WS_CLIPCHILDREN|WS_CLIPSIBLINGS;
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CStep1View drawing
void CStep1View::OnDraw(CDC* pDC)
{
CStep1Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
DrawScene();
}
/////////////////////////////////////////////////////////////////////////////
// CStep1View diagnostics
#ifdef _DEBUG
void CStep1View::AssertValid() const
{
CView::AssertValid();
}
void CStep1View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CStep1Doc* CStep1View::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CStep1Doc)));
return (CStep1Doc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CStep1View message handlers
void CStep1View::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n =::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
GetClientRect(&m_oldRect);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
BOOL CStep1View::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL, // support OpenGL
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
int CStep1View::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
Init();
return 0;
}
void CStep1View::DrawScene()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_LINES);
glVertex2f(0.0f,0.0f);
glVertex2f(1.0f,1.0f);
glEnd();
glFinish();
}
void CStep1View::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if(cy > 0)
{
if((m_oldRect.right > cx) || (m_oldRect.bottom > cy))
RedrawWindow();
m_oldRect.right = cx;
m_oldRect.bottom = cy;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0,1.0,-1.0,1.0,0.0,7.0);
glViewport(0, 0, cx, cy);
}
}
void CStep1View::OnDestroy()
{
// TODO: Add your message handler code here
HGLRC hrc;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
CView::OnDestroy();
}
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