?? bullets.java
字號:
package fly;
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.util.Random;
/**
* <p>Title: </p>
* <p>Description: </p>
* <p>Copyright: Copyright (c) 2004</p>
* <p>Company: </p>
* @author not attributable
* @version 1.0
*/
public class Bullets extends GameObject {
private int[][] bullets;
private int bulletstotal;
private Random rnd;
public static final int BULLET_TYPE_LEFT=0;
public static final int BULLET_TYPE_RIGHT=1;
public static final int BULLET_TYPE_TOP=2;
public static final int BULLET_TYPE_BOTTOM=3;
private int width,height;
public Bullets(Image img,int picwidth,int picheight,int bulletstotal,int width,int height) {
super(img,picwidth,picheight);
this.bulletstotal=bulletstotal;
bullets=new int[bulletstotal][6];
rnd=new Random();
this.width=width;
this.height=height;
}
public void initBullets(){
for (int i = 0; i < bullets.length; i++) {
initBullet(i);
}
}
private void initBullet(int i) {
bullets[i][0] = (rnd.nextInt() & 0x7fffffff) % 4; //type
bullets[i][5] = 1; //alive
switch (bullets[i][0]) {
case BULLET_TYPE_LEFT:
bullets[i][1] = -5;
bullets[i][2] = (rnd.nextInt() & 0x7fffffff) % height;
bullets[i][3] = (rnd.nextInt() & 0x7fffffff) % 3 + 1; //vx
bullets[i][4] = (rnd.nextInt()) % 3; //vy
break;
case BULLET_TYPE_RIGHT:
bullets[i][1] = width + 5;
bullets[i][2] = (rnd.nextInt() & 0x7fffffff) % height;
bullets[i][3] = ( (rnd.nextInt() & 0x7fffffff) % 3 + 1) * -1; //vx
bullets[i][4] = (rnd.nextInt()) % 3; //vy
break;
case BULLET_TYPE_TOP:
bullets[i][1] = (rnd.nextInt() & 0x7fffffff) % width;
bullets[i][2] = -5;
bullets[i][3] = (rnd.nextInt()) % 3; //vx
bullets[i][4] = (rnd.nextInt() & 0x7fffffff) % 3 + 1; //vy
break;
case BULLET_TYPE_BOTTOM:
bullets[i][1] = (rnd.nextInt() & 0x7fffffff) % width;
bullets[i][2] = height + 5;
bullets[i][3] = (rnd.nextInt()) % 3; //vx
bullets[i][4] = ( (rnd.nextInt() & 0x7fffffff) % 3 + 1) * -1; //vy
break;
}
}
public void updata(int i){
bullets[i][1]+=bullets[i][3];
bullets[i][2]+=bullets[i][4];
if(bullets[i][1]<-5 || bullets[i][1]>width+5){
bullets[i][3]*=-1;
}
if(bullets[i][2]<-5 || bullets[i][2]>height+5){
bullets[i][4]*=-1;
}
}
private void paint(Graphics g,int i){
updataspritepos(i);
sprite.paint(g);
}
public void paint(Graphics g) {
for (int i = 0; i < bullets.length; i++) {
if(bullets[i][5]==0){
continue;
}
sprite.setPosition(bullets[i][1],bullets[i][2]);
sprite.paint(g);
}
}
public void refreshBullets(Sprite planesprite, boolean needcollision){
for (int i = 0; i < bullets.length; i++) {
if(bullets[i][5]==0){
continue;
}
if(needcollision){
//System.out.println("needcollision ");
if (isCollision(planesprite, i, 10)) {
//System.out.println("collision ");
Navigate.mc.gameover = true;
Navigate.mc.explosion.sprite.setPosition(bullets[i][1] - 16,
bullets[i][2] - 16);
bullets[i][5] = 0;
continue;
}
}
updata(i);
}
}
private boolean isCollision(Sprite sprite,int i,int range){
//updataspritepos(i);
//return sprite.collidesWith(this.sprite,true);
boolean result=false;
int planeXCenter=sprite.getX()+12;
int planeYCenter=sprite.getY()+12;
int bulletXCenter=bullets[i][1]+3;
int bulletYCenter=bullets[i][2]+3;
if(Math.abs(planeXCenter-bulletXCenter) < range){
if (Math.abs(planeYCenter - bulletYCenter )< range) {
result = true;
}
}
return result;
}
private void updataspritepos(int i){
sprite.setPosition(bullets[i][1],bullets[i][2]);
}
/* no use now
public void resetDeadBullet(){
for (int i = 0; i < bullets.length; i++) {
if(bullets[i][5]==0){//dead bullet
initBullet(i);
}
}
}
*/
public void killbullets(Sprite planesprite,int range){
for (int i = 0; i < bullets.length; i++) {
if(bullets[i][5]!=0){//alive bullets
if(isCollision(planesprite, i, range)){
bullets[i][5]=0;
initBullet(i);
}
}
}
}
}
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