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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</title><link href="doxygen.css" rel="stylesheet" type="text/css"><img src="vlsi_small.gif" hspace="20" bordercolor="#ffffff"  alt="VLSI Solution Oy"><b>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</b><p></p></head><body><!-- Generated by Doxygen 1.3.7 --><div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div><h1>board.h File Reference</h1>Definitions for target PCB hardware (VS1002/11 Eval V1.6 SK).  <a href="#_details">More...</a><p><code>#include "AT89C51ED2-SFR.h"</code><br><p>Include dependency graph for board.h:<p><center><img src="board_8h__incl.png" border="0" usemap="#board.h_map" alt="Include dependency graph"></center><p>This graph shows which files directly or indirectly include this file:<p><center><img src="board_8h__dep__incl.png" border="0" usemap="#board.hdep_map" alt="Included by dependency graph"></center><map name="board.hdep_map"><area href="board_8c.html" shape="rect" coords="7,93,57,117" alt=""><area href="display_8c.html" shape="rect" coords="81,93,140,117" alt=""><area href="filesys_8c.html" shape="rect" coords="168,18,224,42" alt=""><area href="filesys_8h.html" shape="rect" coords="265,93,321,117" alt=""><area href="player_8c.html" shape="rect" coords="267,18,320,42" alt=""><area href="vs10xx_8h.html" shape="rect" coords="478,93,537,117" alt=""><area href="record_8c.html" shape="rect" coords="358,18,412,42" alt=""><area href="vs10xx_8c.html" shape="rect" coords="464,18,522,42" alt=""><area href="lcd_8c.html" shape="rect" coords="345,93,382,117" alt=""><area href="mmc_8c.html" shape="rect" coords="406,93,454,117" alt=""><area href="storage_8c.html" shape="rect" coords="561,93,622,117" alt=""></map><p><a href="board_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>Classes</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>union &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="unionTemp.html">Temp</a></td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic temp variable for non-reentrant main routines.  <a href="unionTemp.html#_details">More...</a><br><br></td></tr><tr><td colspan=2><br><h2>Defines</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a0">MP3_XRESET</a>&nbsp;&nbsp;&nbsp;P2_4</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Chip Reset.  <a href="#a0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a1">Mp3PutInReset</a>()&nbsp;&nbsp;&nbsp;{MP3_XRESET=0;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Put the MP3 player chip in reset.  <a href="#a1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a2">Mp3ReleaseFromReset</a>()&nbsp;&nbsp;&nbsp;{MP3_XRESET=1;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Release the MP3 player chip from reset.  <a href="#a2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a3">MP3_XCS</a>&nbsp;&nbsp;&nbsp;P2_3</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Control Chip Select (for accessing SPI Control/Status registers).  <a href="#a3"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a4">Mp3SelectControl</a>()&nbsp;&nbsp;&nbsp;{MP3_XCS=0;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pull the VS10xx Control Chip Select line Low.  <a href="#a4"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a5">Mp3DeselectControl</a>()&nbsp;&nbsp;&nbsp;{MP3_XCS=1;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pull the VS10xx Control Chip Select line High.  <a href="#a5"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a6">MP3_XDCS</a>&nbsp;&nbsp;&nbsp;P2_5</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Data Chip Select / BSYNC.  <a href="#a6"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a7">Mp3SelectData</a>()&nbsp;&nbsp;&nbsp;{MP3_XDCS=0;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pull the VS10xx Data Chip Select line Low.  <a href="#a7"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a8">Mp3DeselectData</a>()&nbsp;&nbsp;&nbsp;{MP3_XDCS=1;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pull the VS10xx Data Chip Select line High.  <a href="#a8"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a9">MP3_DREQ</a>&nbsp;&nbsp;&nbsp;P3_2</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Data Request: Player asks for more data.  <a href="#a9"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a10">RED_LED</a>&nbsp;&nbsp;&nbsp;P3_3</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Red LED in multicolor LED, 0 = on, 1 = off.  <a href="#a10"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a11">GREEN_LED</a>&nbsp;&nbsp;&nbsp;P3_7</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Green LED in multicolor LED, 0 = on, 1 = off.  <a href="#a11"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a12">LED_ON</a>&nbsp;&nbsp;&nbsp;0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LED is active low.  <a href="#a12"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a13">LED_OFF</a>&nbsp;&nbsp;&nbsp;1</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LED is inactive high.  <a href="#a13"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a14">KEY_BUTTON</a>&nbsp;&nbsp;&nbsp;!(P1_2)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Center push-button, 1 when pressed.  <a href="#a14"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a15">KEY_FARRIGHT</a>&nbsp;&nbsp;&nbsp;!(P1_1)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Far-left key, 1 when pressed.  <a href="#a15"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a16">KEY_RIGHT</a>&nbsp;&nbsp;&nbsp;!(P1_0)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Left key, 1 when pressed.  <a href="#a16"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a17">KEY_LEFT</a>&nbsp;&nbsp;&nbsp;!(P1_3)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Right key, 1 when pressed.  <a href="#a17"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a18">KEY_FARLEFT</a>&nbsp;&nbsp;&nbsp;!(P3_4)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Far-right key, 1 when pressed.  <a href="#a18"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a19">LCD_DATABUS</a>&nbsp;&nbsp;&nbsp;P0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD Data pins are connected to DATA bus (P0).  <a href="#a19"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a20">LCD_RS</a>&nbsp;&nbsp;&nbsp;P2_0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD Register Select: 0=Control, 1=Data.  <a href="#a20"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a21">LCD_ENABLE</a>&nbsp;&nbsp;&nbsp;P2_2</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD Clock Pulse (Active high).  <a href="#a21"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a22">LCD_RW</a>&nbsp;&nbsp;&nbsp;0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD is only in write mode, read not possible.  <a href="#a22"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a23">LCD_COMMAND_MODE</a>&nbsp;&nbsp;&nbsp;0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD RS is 0 in LCD Command Mode.  <a href="#a23"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a24">LCD_DATA_MODE</a>&nbsp;&nbsp;&nbsp;1</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">LCD RS is 1 in LCD Data Mode.  <a href="#a24"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a25">RSEN</a>&nbsp;&nbsp;&nbsp;P2_1</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">RS-232 Buffer Enable.  <a href="#a25"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a26">YES</a>&nbsp;&nbsp;&nbsp;1</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">YES = 1.  <a href="#a26"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a27">NO</a>&nbsp;&nbsp;&nbsp;0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">NO = 0.  <a href="#a27"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a28">MMC_OFF</a>&nbsp;&nbsp;&nbsp;P2_7</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">MMC Off (MMC Power Off).  <a href="#a28"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a29">MMC_XCS</a>&nbsp;&nbsp;&nbsp;P2_6</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">MMC Chip Select (Active Low).  <a href="#a29"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a30">MMC_SELECTED</a>&nbsp;&nbsp;&nbsp;0</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">MMC is selected when MMC_XCS is low.  <a href="#a30"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a31">MMC_NOT_SELECTED</a>&nbsp;&nbsp;&nbsp;1</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">MMC is not selected when MMC_XCS is high.  <a href="#a31"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a32">ClearPCAOverflow</a>()&nbsp;&nbsp;&nbsp;{CCON &amp;= 0x7f;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Clear PCA core counter overflow flag.  <a href="#a32"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a33">PCARun</a>()&nbsp;&nbsp;&nbsp;{CCON |= 0x40;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Start Programmable Counter Array core counter.  <a href="#a33"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a34">PCAHalt</a>()&nbsp;&nbsp;&nbsp;{CCON &amp;= 0xBF;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop Programmable Counter Array core counter.  <a href="#a34"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a35">PCAHaltAndClearOV</a>()&nbsp;&nbsp;&nbsp;{CCON &amp;= 0x3F;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop PCA core counter and clear overflow flag.  <a href="#a35"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a36">SetPCAValue</a>(v)&nbsp;&nbsp;&nbsp;{CH = ((unsigned)(v)) &gt;&gt; 8;  CL = (v) &amp; 0xff;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set PCA core counter value.  <a href="#a36"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a37">SetPCADelayValue</a>(microseconds)&nbsp;&nbsp;&nbsp;{SetPCAValue(65535-(unsigned int)((microseconds)/0.4069010));}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Calculate and set Time-Until-Overflow to PCA in microseconds.  <a href="#a37"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a38">InitiateDelay</a>(microseconds)&nbsp;&nbsp;&nbsp;{PCAHaltAndClearOV(); SetPCADelayValue(microseconds); PCARun();}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initiate Delay of n microseconds.  <a href="#a38"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a39">WaitOutDelay</a>()&nbsp;&nbsp;&nbsp;{while (!(CCON &amp; 0x80));}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Busy loop until the end of the delay time.  <a href="#a39"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a40">SPISetFastClock</a>()&nbsp;&nbsp;&nbsp;{SPCON=0x71;}  /* 0x73 is much slower*/</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">switch to fast SPI Clock  <a href="#a40"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a41">SPIWait</a>()&nbsp;&nbsp;&nbsp;{while(!(SPSTA &amp; 0x80));;}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Wait for SPI ready to send a new character (previous sent).  <a href="#a41"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a42">SPIPutChar</a>(c)&nbsp;&nbsp;&nbsp;{SPIWait();SPDAT=(c);}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Wait for SPI ready, then initiate character sending.  <a href="#a42"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a43">SPIPutCharWithoutWaiting</a>(c)&nbsp;&nbsp;&nbsp;{SPDAT=(c);}</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initiate SPI character sending.  <a href="#a43"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a44">SPI_RESULT_BYTE</a>&nbsp;&nbsp;&nbsp;SPDAT</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">SPI data return register.  <a href="#a44"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a45">Public</a></td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">"Public" has no code meaning but it is meant for the programmer to remember that this function is called from outside the module  <a href="#a45"></a><br><br></td></tr><tr><td colspan=2><br><h2>Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>unsigned char&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a47">SPIGetChar</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send 8 ones to SPI bus and receive the result byte.  <a href="#a47"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a48">SPI8Clocks</a> (unsigned char nClocks)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send nClocks x 8 clock transitions with MOSI=1 (0xff).  <a href="#a48"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a49">Delay</a> (int milliseconds)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Busy loop delay function.  <a href="#a49"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a50">InitBoard</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Startup initialization of the microcontroller board.  <a href="#a50"></a><br><br></td></tr><tr><td colspan=2><br><h2>Variables</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="unionTemp.html">Temp</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a46">temp</a></td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic temp variable for non-reentrant main routines.  <a href="#a46"></a><br><br></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2>Definitions for target PCB hardware (VS1002/11 Eval V1.6 SK). <p>--Define PCB2 for Evakit PCB V2.0+ Board related utility functions such as delay()<p>Required modules: -<p>Board Description:<p>VLSI Solution VS1011/VS1012/ Standard LCD Module: Tianma TM161A<p>Definition in file <a class="el" href="board_8h-source.html">board.h</a>.<hr><h2>Define Documentation</h2><a class="anchor" name="a32" doxytag="board.h::ClearPCAOverflow" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define ClearPCAOverflow          </td>          <td class="md" valign="top">(&nbsp;</td>&nbsp;</td>          <td class="mdname1" valign="top" nowrap>          </td>          <td class="md" valign="top">&nbsp;)&nbsp;</td>          <td class="md" nowrap>&nbsp;&nbsp;&nbsp;{CCON &amp;= 0x7f;}</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Clear PCA core counter overflow flag. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00173">173</a> of file <a class="el" href="board_8h-source.html">board.h</a>.    </td>  </tr></table><a class="anchor" name="a11" doxytag="board.h::GREEN_LED" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define GREEN_LED&nbsp;&nbsp;&nbsp;P3_7          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Green LED in multicolor LED, 0 = on, 1 = off. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00069">69</a> of file <a class="el" href="board_8h-source.html">board.h</a>.<p>Referenced by <a class="el" href="aviplay_8c-source.html#l00015">GetAVIBlock()</a>, <a class="el" href="vs10xx_8c-source.html#l00202">PlayDiskSectors()</a>, <a class="el" href="record_8c-source.html#l00101">Record()</a>, and <a class="el" href="vs10xx_8c-source.html#l00112">VsSineTest()</a>.    </td>  </tr></table><a class="anchor" name="a38" doxytag="board.h::InitiateDelay" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define InitiateDelay          </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">microseconds&nbsp;</td>          <td class="mdname1" valign="top" nowrap>          </td>          <td class="md" valign="top">&nbsp;)&nbsp;</td>          <td class="md" nowrap>&nbsp;&nbsp;&nbsp;{PCAHaltAndClearOV(); SetPCADelayValue(microseconds); PCARun();}</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Initiate Delay of n microseconds. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00192">192</a> of file <a class="el" href="board_8h-source.html">board.h</a>.<p>Referenced by <a class="el" href="board_8c-source.html#l00035">Delay()</a>, <a class="el" href="board_8c-source.html#l00043">InitBoard()</a>, <a class="el" href="lcd_8c-source.html#l00111">LcdFadeIn()</a>, <a class="el" href="lcd_8c-source.html#l00128">LcdFadeOut()</a>, <a class="el" href="lcd_8c-source.html#l00017">LcdPutChar()</a>, and <a class="el" href="lcd_8c-source.html#l00056">LcdReset()</a>.    </td>  </tr></table>

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