?? rand.c
字號:
/*****************************************************************************
* RAND.c - Random number generator program file.
*
* Copyright (c) 1998 by Global Election Systems Inc.
*
* The authors hereby grant permission to use, copy, modify, distribute,
* and license this software and its documentation for any purpose, provided
* that existing copyright notices are retained in all copies and that this
* notice and the following disclaimer are included verbatim in any
* distributions. No written agreement, license, or royalty fee is required
* for any of the authorized uses.
*
* THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS *AS IS* AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************
* REVISION HISTORY
*
* 98-06-03 Guy Lancaster <lancasterg@acm.org>, Global Election Systems Inc.
* Extracted from avos.
*****************************************************************************/
#include "typedefs.h"
#include <string.h>
#include "avconfig.h"
#include "stdio.h"
#include "v25.h"
#include "clckctrl.h"
#include "avos.h"
#include "rand.h"
#include "debug.h"
/*****************************/
/*** LOCAL DATA STRUCTURES ***/
/*****************************/
static int avRandomized = 0; // Set when truely randomized.
static ULONG avRandomSeed = 0; // Seed used for random number generation.
/***********************************/
/*** PUBLIC FUNCTION DEFINITIONS ***/
/***********************************/
/*
* Initialize the random number generator.
*
* Here we attempt to compute a random number seed but even if
* it isn't random, we'll randomize it later.
*
* The current method uses the fields from the real time clock,
* the idle process counter, the millisecond counter, and the
* hardware timer tick counter. When this is invoked
* in startup(), then the idle counter and timer values may
* repeat after each boot and the real time clock may not be
* operational. Thus we call it again on the first random
* event.
*/
void avRandomInit()
{
/* Get a pointer into the last 4 bytes of clockBuf. */
ULONG *lptr1 = (ULONG *)((char *)&clockBuf[3]);
/*
* Initialize our seed using the real-time clock, the idle
* counter, the millisecond timer, and the hardware timer
* tick counter. The real-time clock and the hardware
* tick counter are the best sources of randomness but
* since the tick counter is only 16 bit (and truncated
* at that), the idle counter and millisecond timer
* (which may be small values) are added to help
* randomize the lower 16 bits of the seed.
*/
readClk();
avRandomSeed += *(ULONG *)clockBuf + *lptr1 + OSIdleCtr
+ mtime() + ((ULONG)TM1 << 16) + TM1;
/* Initialize the Borland random number generator. */
srand((unsigned)avRandomSeed);
}
/*
* Randomize our random seed value. Here we use the fact that
* this function is called at *truely random* times by the polling
* and network functions. Here we only get 16 bits of new random
* value but we use the previous value to randomize the other 16
* bits.
*/
void avRandomize(void)
{
if (!avRandomized) {
avRandomized = !0;
avRandomInit();
/* The initialization function also updates the seed. */
} else
avRandomSeed += (avRandomSeed << 16) + TM1;
}
/*
* Return a new random number.
* Here we use the Borland rand() function to supply a pseudo random
* number which we make truely random by combining it with our own
* seed which is randomized by truely random events.
* Thus the numbers will be truely random unless there have been no
* operator or network events in which case it will be pseudo random
* seeded by the real time clock.
*/
ULONG avRandom()
{
return ((((ULONG)rand() << 16) + rand()) + avRandomSeed);
}
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