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      <P><BR><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq1">FAQ-01:</A> 
      <B>My computer/processor 'hangs' when I run 礐/OS or 礐/OS-II! </B></P>
      <P><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq2">FAQ-02:</A> 
      <B>Are you allowed to send a NULL-pointer through a Mailbox or a 
      Queue?</B></P>
      <P><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq3">FAQ-03:</A> 
      <B>Where should I enable the 'tick' interrupt?</B></P>
      <P><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq4">FAQ-04:</A> 
      <B>Does 礐/OS and 礐/OS-II work with Microsoft C/C++?</B></P>
      <P><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq5">FAQ-05:</A> 
      <B>Are there other ports available for 礐/OS and 礐/OS-II? </B></P>
      <P><A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq6">FAQ-06</A>:<B> 
      Is there a better way to implement OSIntCtxSw() and 
      ISRs?</B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      (Added 2001/01/26) </P>
      <P><BR></P>
      <TABLE cellSpacing=0 cellPadding=3 width="100%" bgColor=#ced6f0 
        border=0><TBODY>
        <TR>
          <TD class=title>F<A name=faq1></A>AQ-01: My computer/processor 
            'hangs' when I run 礐/OS or 礐/OS-II!</TD></TR></TBODY></TABLE>
      <P>DOS executables for 礐/OS and 礐/OS-II are provided on the diskette. If 
      礐/OS (or 礐/OS-II) still hangs with the executable provided on the 
      floppy, try to contact me at <A 
      href="mailto:Jean.Labrosse@uCOS-II.com">Jean.Labrosse@uCOS-II.com</A>. If 
      礐/OS (or 礐/OS-II) does not hang with the executable provided on the 
      floppy then there are two possible reasons your computer could crash: </P>
      <P><B>1)</B> You need to look at <SPAN class=codewiew>OSIntCtxSw</SPAN> 
      (pages 62, 63 and 67 in the 礐/OS book or pages 200 and 201 in 礐/OS-II) 
      which is processor and compiler specific.&nbsp; The very first instruction 
      in <SPAN class=codewiew>OSIntCtxSw()</SPAN> may need some adjustment, i.e. 
      <SPAN class=codewiew>ADD SP,8</SPAN>.&nbsp; If you use another processor, 
      compiler or memory model, you may need to adjust the constant.&nbsp;&nbsp; 
      This section in the book will explain how to determine the 'magic number' 
      to add to the stack pointer.&nbsp;&nbsp; <BR>The actual value depends on 
      the compiler used and the compiler options. &nbsp; For example, on the x86 
      real-mode small model, the constant can be either 4, 6, 8, 10 ...&nbsp; 
      For the x86 real-mode, large model, the constant can be either 8, 10, 12, 
      14, 16 ...</P>
      <P><B>2)</B> You may want to try removing ANY (and ALL) floating-point 
      operation.&nbsp; The sample code in example #1 (礐/OS V1.xx and 礐/OS-II 
      V2.00) has a floating-point operation in the start task.&nbsp; Comment it 
      out (by putting <SPAN class=codewiew>#if 0 / #endif</SPAN> around the 
      <SPAN class=codewiew>sprintf()</SPAN> statement) and try compiling and 
      running the code.&nbsp; If the code works, the crash is due to the fact 
      that:<BR>&nbsp;&nbsp;&nbsp; a) The Borland C/C++ floating-point library is 
      non-reentrant.<BR>&nbsp;&nbsp;&nbsp; b) 礐/OS and 礐/OS-II's task stacks 
      need to be initialized to perform floating-point operations in a reentrant 
      way.&nbsp; Refer to AN-1001 for details (See <A 
      href="http://ucos-ii.com/contents/support/appl_notes.html">AppNotes</A>). 
      </P>
      <P><B>3)</B> See <A 
      href="http://ucos-ii.com/contents/support/faqs.html#faq6">FAQ-06</A>. </P>
      <P><A href="http://ucos-ii.com/contents/support/faqs.html#top"><IMG 
      height=18 alt="Back to top" src="faqs.files/backtotop.gif" width=84 
      border=0 name=top></A></P>
      <P>&nbsp;</P>
      <TABLE cellSpacing=0 cellPadding=3 width="100%" bgColor=#ced6f0 
        border=0><TBODY>
        <TR>
          <TD class=title>F<A name=faq2></A>AQ-02: Are you allowed to send a 
            NULL-pointer through a Mailbox or a Queue?</TD></TR></TBODY></TABLE>
      <P>No.&nbsp; By definition, a NULL-pointer is not supposed to point to any 
      valid data.&nbsp; You could, however, 'fake' 礐/OS (or 礐/OS-II) into 
      sending NULL pointers.&nbsp; You will need to 're-map' a NULL pointer to 
      another 'invalid' pointer.&nbsp; For example, if you want to send a NULL 
      through a message mailbox, you can do the following:</P>
      <P class=codewiew>void SenderTask (void *pdata)<BR>{<BR>&nbsp;&nbsp;&nbsp; 
      .<BR>&nbsp;&nbsp;&nbsp; .<BR>&nbsp;&nbsp;&nbsp; if (msg == (void *)0) { 
      &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      /* Do I want to send a NULL pointer ?&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      */<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; msg = (void *)0xFFFFFFFF; 
      &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* Yes, remap to another 'invalid' 
      pointer */<BR>&nbsp;&nbsp;&nbsp; }<BR>&nbsp;&nbsp;&nbsp; OSMboxPost(Mbox, 
      msg);<BR>&nbsp;&nbsp;&nbsp; .<BR>&nbsp;&nbsp;&nbsp; .<BR>}void 
      ReceiverTask (void *pdata)<BR>{<BR>&nbsp;&nbsp;&nbsp; void 
      *msg;<BR>&nbsp;&nbsp;&nbsp; .<BR>&nbsp;&nbsp;&nbsp; 
      .<BR>&nbsp;&nbsp;&nbsp; msg = OSMboxPend(Mbox, 0, &amp;err); 
      <BR>&nbsp;&nbsp;&nbsp; if (err == OS_NO_ERR) 
      {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (msg == (void 
      *)0xFFFFFFFF) { /* Did I receive a NULL pointer ? 
      */<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      msg = (void *)0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      }<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
      .<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; .<BR>&nbsp;&nbsp;&nbsp; 
      }<BR>&nbsp;&nbsp;&nbsp; .<BR>&nbsp;&nbsp;&nbsp; .<BR>} </P>
      <P></P>
      <P><A href="http://ucos-ii.com/contents/support/faqs.html#top"><IMG 
      height=18 alt="Back to top" src="faqs.files/backtotop.gif" width=84 
      border=0 name=top></A></P>
      <P class=codewiew>&nbsp;</P>
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