?? anim.pas
字號:
unit Anim;
interface
type
TAnimal = class
public
constructor Create;
function GetKind: string;
function Voice: string; virtual; abstract;
private
Kind: string;
end;
TDog = class (TAnimal)
public
constructor Create;
function Voice: string; override;
function Eat: string; virtual;
end;
TCat = class (TAnimal)
public
constructor Create;
function Voice: string; override;
function Eat: string; virtual;
end;
implementation
uses
MMSystem;
constructor TAnimal.Create;
begin
Kind := 'An animal';
end;
function TAnimal.GetKind: string;
begin
GetKind := Kind;
end;
constructor TDog.Create;
begin
Kind := 'A dog';
end;
function TDog.Voice: string;
begin
Voice := 'Arf Arf';
PlaySound ('dog.wav', 0, snd_Async);
end;
function TDog.Eat: string;
begin
Eat := 'A bone, please!';
end;
constructor TCat.Create;
begin
Kind := 'A cat';
end;
function TCat.Voice: string;
begin
Voice := 'Mieow';
PlaySound ('cat.wav', 0, snd_Async);
end;
function TCat.Eat: string;
begin
Eat := 'A mouse, please!';
end;
end.
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