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PvPGN TODO LIST AND WHATS BEING WORKED ON:=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Release v1.7 ROADMAP:1. DOCUMENTATION (client and server documentation; a FAQ, HOWTO and a file describing all configuration options)2. i18n or some sort to support different language messages to usersStuff not programmed for any specific version release: * admin protocol (design an admin protocol and implement the server side and a client lib)* w3route server and serverside game packets* extend/redesign storage to be used by both bnetd and d2cs/d2dbs* complete tournament support with crash recovery option* anonagame stuff a. the new W3 AMM introduced with 1.15 patch c. move w3route functions to its own .c/.h file (for w3route server) e. tournament stuff 1. determine how games are limited to 30 minutes & map reveled at 25 2. complete the process for finals selection 3. make struct to hold / match / advance / eleminate finals players and functions to acomplish this task 4. add stats recording for tournament games (did race wins)* changing data references from accountnames to UIDs .... * design a plugins support and move in time all the code in plugins (exceptthe core code of course)* add gamespy protocol support (gamespy master server does what we do in bnetdkeeping user accounts, records, stats, channels, publishing games to requestors)very nice ideea from Mivabe* add some way to be able to read/write specific "runtime changable" bnetd.confentries (like while server is online doing /config "allow_unknown_version" "false")* optimize PvPGN using "inline" functions in all "small" functions
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