?? connection.h
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/* * Copyright (C) 1998,1999,2000,2001 Ross Combs (rocombs@cs.nmsu.edu) * Copyright (C) 2000,2001 Marco Ziech (mmz@gmx.net) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#ifndef INCLUDED_CONNECTION_TYPES#define INCLUDED_CONNECTION_TYPES#ifdef CONNECTION_INTERNAL_ACCESS#ifdef JUST_NEED_TYPES# ifdef TIME_WITH_SYS_TIME# include <sys/time.h># include <time.h># else# if HAVE_SYS_TIME_H# include <sys/time.h># else# include <time.h># endif# endif# include "game.h"# include "common/queue.h"# include "channel.h"# include "account.h"# include "quota.h"# include "character.h"# include "versioncheck.h"# include "anongame.h"# include "realm.h"# include "common/tag.h"# include "common/elist.h"# include "common/packet.h"# include "common/rcm.h"#else# define JUST_NEED_TYPES# ifdef TIME_WITH_SYS_TIME# include <sys/time.h># include <time.h># else# if HAVE_SYS_TIME_H# include <sys/time.h># else# include <time.h># endif# endif# include "game.h"# include "common/queue.h"# include "channel.h"# include "account.h"# include "quota.h"# include "character.h"# include "versioncheck.h"# include "anongame.h"# include "realm.h"# include "common/tag.h"# include "common/elist.h"# include "common/packet.h"# include "common/rcm.h"# undef JUST_NEED_TYPES#endif#endiftypedef enum{ conn_class_init, conn_class_bnet, conn_class_file, conn_class_bot, conn_class_telnet, conn_class_irc, /* Internet Relay Chat */ conn_class_wol, /* Westwood Online */ conn_class_d2cs_bnetd, conn_class_w3route, conn_class_none} t_conn_class;typedef enum{ conn_state_empty, conn_state_initial, conn_state_connected, conn_state_loggedin, conn_state_destroy, conn_state_bot_username, conn_state_bot_password, conn_state_untrusted, conn_state_pending_raw} t_conn_state;#ifdef CONNECTION_INTERNAL_ACCESStypedef enum{ conn_flags_welcomed = 0x01, conn_flags_udpok = 0x02, conn_flags_joingamewhisper = 0x04, conn_flags_leavegamewhisper = 0x08, conn_flags_echoback = 0x10 } t_conn_flags;#endiftypedef struct connection#ifdef CONNECTION_INTERNAL_ACCESS{ struct { int tcp_sock; unsigned int tcp_addr; unsigned short tcp_port; int udp_sock; unsigned int udp_addr; unsigned short udp_port; unsigned int local_addr; unsigned short local_port; unsigned int real_local_addr; unsigned short real_local_port; int fdw_idx; } socket; /* IP and socket specific data */ struct { t_conn_class class; t_conn_state state; unsigned int sessionkey; unsigned int sessionnum; unsigned int secret; /* random number... never sent over net unencrypted */ unsigned int flags; unsigned int latency; t_account * account; struct { t_tag archtag; t_tag gamelang; t_clienttag clienttag; char const * clientver; unsigned long versionid; /* AKA bnversion */ unsigned long gameversion; unsigned long checksum; char const * country; int tzbias; char const * host; char const * user; char const * clientexe; char const * owner; char const * cdkey; t_versioncheck * versioncheck; /* equation and MPQ file used to validate game checksum */ } client; /* client program specific data */ struct { t_queue * outqueue; /* packets waiting to be sent */ unsigned int outsize; /* amount sent from the current output packet */ unsigned int outsizep; t_packet * inqueue; /* packet waiting to be processed */ unsigned int insize; /* amount received into the current input packet */ } queues; /* network queues and related data */ struct { t_channel * channel; char const * tmpOP_channel; char const * tmpVOICE_channel; char const * away; char const * dnd; t_account * * ignore_list; unsigned int ignore_count; t_quota quota; time_t last_message; char const * lastsender; /* last person to whisper to this connection */ struct { char const * ircline; /* line cache for IRC connections */ unsigned int ircping; /* value of last ping */ char const * ircpass; /* hashed password for PASS authentication */ } irc; /* irc chat specific data */ } chat; /* chat and messages specific data */ t_game * game; const char * loggeduser; /* username as logged in or given (not taken from account) */ struct connection * bound; /* matching Diablo II auth connection */ t_elist timers; /* cached list of timers for cleaning */ /* FIXME: this d2/w3 specific data could be unified into an union */ struct { t_realm * realm; t_rcm_regref realm_regref; t_character * character; char const * realminfo; char const * charname; } d2; struct { char const * w3_playerinfo; /* ADDED BY UNDYING SOULZZ 4/7/02 */ time_t anongame_search_starttime; /* [zap-zero] 20020527 - matching w3route connection for game connection / matching game connection for w3route connection */ /* FIXME: this "optimization" is so confusing leading to many possible bugs */ struct connection * routeconn; t_anongame * anongame; } w3; struct { int ingame; /* Are we in a game channel? */ int codepage; int locale; int gameType; char const * apgar; /* WOL User Password (encrypted) */ char const * gameOptions; /* Game Options */ } wol; int cr_time; /* Pass fail count for bruteforce protection */ unsigned int passfail_count; /* connection flag substituting some other values */ t_conn_flags cflags; } protocol;}#endift_connection;#endif/*****/#ifndef JUST_NEED_TYPES
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