?? anongame_gameresult.c
字號:
/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include "common/setup_before.h"#ifdef STDC_HEADERS# include <stdlib.h>#else# ifdef HAVE_MALLOC_H# include <malloc.h># endif#endif#ifdef HAVE_STRING_H# include <string.h>#else# ifdef HAVE_STRINGS_H# include <strings.h># endif#endif#include "compat/strrchr.h"#include <errno.h>#include "compat/strerror.h"#include "common/list.h"#include "common/eventlog.h"#include "common/util.h"#include "common/packet.h"#include "common/tag.h"#include "common/bn_type.h"#include "common/packet.h"#ifdef HAVE_ASSERT_H# include <assert.h>#endif#include "common/xalloc.h"#define ANONGAME_GAMERESULT_INTERNAL_ACCESS#include "anongame_gameresult.h"#include "common/setup_after.h"extern int gameresult_destroy(t_anongame_gameresult * gameresult){ if (!(gameresult)) { eventlog(eventlog_level_error,__FUNCTION__,"got NULL gameresult"); return -1; } if ((gameresult->players)) xfree((void *)gameresult->players); if ((gameresult->heroes)) xfree((void *)gameresult->heroes); xfree((void *)gameresult); return 0;}extern t_anongame_gameresult * anongame_gameresult_parse(t_packet const * const packet){ t_anongame_gameresult * gameresult; t_client_w3route_gameresult_player * player; t_client_w3route_gameresult_part2 * part2; t_client_w3route_gameresult_hero * hero; t_client_w3route_gameresult_part3 * part3; int counter, heroes_count; int expectedsize; //still without hero infos unsigned int offset = 0; int result_count = bn_byte_get(packet->u.client_w3route_gameresult.number_of_results); expectedsize = sizeof(t_client_w3route_gameresult) + sizeof(t_client_w3route_gameresult_player) * result_count + sizeof(t_client_w3route_gameresult_part2) + sizeof(t_client_w3route_gameresult_part3); if (packet_get_size(packet) < expectedsize) { eventlog(eventlog_level_error,__FUNCTION__,"gameresult packet is smaller than expected"); return NULL; } gameresult = xmalloc(sizeof(t_anongame_gameresult)); gameresult->players = xmalloc(sizeof(t_anongame_player)*result_count); gameresult->number_of_results = result_count; offset+= sizeof(t_client_w3route_gameresult); for (counter=0; counter<result_count;counter++) { player = (t_client_w3route_gameresult_player *)packet_get_raw_data_const(packet,offset); gameresult->players[counter].number = bn_byte_get(player->number); gameresult->players[counter].result = bn_int_get(player->result); gameresult->players[counter].race = bn_int_get(player->race); offset+= sizeof(t_client_w3route_gameresult_player); } part2 = (t_client_w3route_gameresult_part2 *)packet_get_raw_data_const(packet,offset); gameresult->unit_score = bn_int_get(part2->unit_score); gameresult->heroes_score = bn_int_get(part2->heroes_score); gameresult->resource_score = bn_int_get(part2->resource_score); gameresult->units_produced = bn_int_get(part2->units_produced); gameresult->units_killed = bn_int_get(part2->units_killed); gameresult->buildings_produced = bn_int_get(part2->buildings_produced); gameresult->buildings_razed = bn_int_get(part2->buildings_razed); gameresult->largest_army = bn_int_get(part2->largest_army); heroes_count = bn_int_get(part2->heroes_used_count); gameresult->heroes_used_count = heroes_count; offset+= sizeof(t_client_w3route_gameresult_part2); if ((heroes_count)) { gameresult->heroes = xmalloc(sizeof(t_anongame_hero)*heroes_count); if (packet_get_size(packet) < expectedsize + sizeof(t_client_w3route_gameresult_hero)*heroes_count) { eventlog(eventlog_level_error,__FUNCTION__,"gameresult packet is smaller than expected"); return NULL; } for (counter=0; counter < heroes_count; counter++) { hero = (t_client_w3route_gameresult_hero *)packet_get_raw_data_const(packet,offset); gameresult->heroes[counter].level = bn_int_get(hero->level); gameresult->heroes[counter].race_and_name = bn_int_get(hero->race_and_name); gameresult->heroes[counter].hero_xp = bn_int_get(hero->hero_xp); offset+= sizeof(t_client_w3route_gameresult_hero); } } else gameresult->heroes = NULL; part3 = (t_client_w3route_gameresult_part3 *)packet_get_raw_data_const(packet,offset); gameresult->heroes_killed = bn_int_get(part3->heroes_killed); gameresult->items_obtained = bn_int_get(part3->items_obtained); gameresult->mercenaries_hired = bn_int_get(part3->mercenaries_hired); gameresult->total_hero_xp = bn_int_get(part3->total_hero_xp); gameresult->gold_mined = bn_int_get(part3->gold_mined); gameresult->lumber_harvested = bn_int_get(part3->lumber_harvested); gameresult->resources_traded_given = bn_int_get(part3->resources_traded_given); gameresult->resources_traded_taken = bn_int_get(part3->resources_traded_taken); gameresult->tech_percentage = bn_int_get(part3->tech_percentage); gameresult->gold_lost_to_upkeep = bn_int_get(part3->gold_lost_to_upkeep); return gameresult;}extern char gameresult_get_number_of_results(t_anongame_gameresult * gameresult){ assert(gameresult); return gameresult->number_of_results;}extern int gameresult_get_player_result(t_anongame_gameresult * gameresult, int player){ if (!(gameresult)) return -1; if (player >= gameresult->number_of_results) { eventlog(eventlog_level_error,__FUNCTION__,"request for invalid player number"); return -1; } return gameresult->players[player].result;}extern int gameresult_get_player_number(t_anongame_gameresult * gameresult, int player){ if (!(gameresult)) return -1; if (player >= gameresult->number_of_results) { eventlog(eventlog_level_error,__FUNCTION__,"request for invalid player number"); return -1; } return gameresult->players[player].number;}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -