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What is it? netcast is a tool that allows one to transmit data from one source in the network to multiple sources, at full network speed, using multicastng. This is similar to broadcasting, only that multicasting may also work over network larger than one LAN. Simple multicast wouldn't do in many cases, when synchronisation is needed and netcast does simply that - enables transmission that is synchronised and does not require N times bandwith for N identical transfers. This should be of great use in situations such as installation of systems on multiple computers - you can just send a single disk image to all clients, and with netcast you can send it to all of them at one time, fast :) Or at least, it will do all of that, when all the bugs are removed and all the missing features properly implemented. Multicasting setup notes: If the server does not 'want' to come up returning a message like "setsockopt() failed, can't join multicast group", it might be that a) your system does not support multicasting at all b) you don't have multicast group routing set up, e.g. when you don't have a network device that handles 0.0.0.0 (default) network. To fix this, you should do something like: route add -net 224.0.0.0/8 eth0 (or whatever device you would like to use). You might as well use 'route add default eth0'. To setup the multicasting in larger networks (>1 routers), refer to appropriate manuals, eg. Multicasting-HOWTO, I haven't tried it really, if you do, let me know how it works ;)Very short startup instructions: server <client count> [port] client <ip address> [port] ./server 4 1234 < file_in ./client 10.0.0.123 1234 > file1 ./client 10.0.0.123 1234 > file2 ./client 10.0.0.123 1234 > file3 ./client 10.0.0.123 1234 > file4 Server will await for <count> client connections, then transfers will start. Data is read from / written to stdout. Hacking: debug.h : #define level 6 When set to sth. high, produces lots of debugging messages. Nothing will be printed when at 0. mcast.h : #define MCAST_ADDR_BASE "224.0.0." Network base address in which multicast addresses will be generated. mdist.h : #define ROUND 1024 Number of packets sent before synchronization. #define DEF_PORT 9876 Default data port mdtcp.h : #define MAX_CLIENTS 128 Number of clients (tcp connections) per server process, servers are dynamically created, so unlimited number of clients may connect (in theory, at last)License: Netcast is distributed under the terms of BSD license. Please see the file LICENSE for details. Author: Stanis砤w Pa秌o [p88h] <staszek@nutki.com>
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