?? dl1quant.h
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//
// This has been modified from Dennis Lee's original version
//
/*
* File: dl1quant.h
*
* Header file for dl1quant.c (DL1 Quantization)
*
* Copyright (C) 1993-1997 Dennis Lee
*/
#ifndef DL1QUANT_H
#define DL1QUANT_H
#include "basic.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
ulong r, g, b;
ulong pixel_count;
ulong pixels_in_cube;
uchar children;
uchar palette_index;
} CUBE;
typedef struct {
uchar level;
ushort index;
} FCUBE;
typedef struct {
uchar palette_index,
red, green, blue;
ulong distance;
ulong squares[255+255+1];
} CLOSEST_INFO;
GLOBAL int
dl1quant(uchar *inbuf,
uchar *outbuf,
int width,
int height,
int quant_to,
int dither,
uchar userpal[3][256]);
LOCAL void copy_pal(uchar userpal[3][256]);
LOCAL void dlq_init(void);
LOCAL int dlq_start(void);
LOCAL void dlq_finish(void);
LOCAL int build_table(uchar *image, ulong pixels);
LOCAL void fixheap(ulong id);
LOCAL void reduce_table(int num_colors);
LOCAL void set_palette(int index, int level);
LOCAL void closest_color(int index, int level);
LOCAL int quantize_image(uchar *in, uchar *out, int width, int height,
int dither);
LOCAL int bestcolor(int r, int g, int b);
#endif
#ifdef __cplusplus
}
#endif
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