?? 快一點dlg.cpp
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// 快一點Dlg.cpp : implementation file
/*********************************
[學VC編游戲]
編著、程序設計:唐明理 2004.7
E-mail: cqtml@163.com
**********************************/
#include "stdafx.h"
#include "快一點.h"
#include "快一點Dlg.h"
#include "setmap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CString getdir;
CString getfile;
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()//對話框程序的初始入口,[MFC自動產(chǎn)生]
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
MoveWindow(0,0,800,600);//窗口定位
CenterWindow(); //居中窗口
//---------------------------------------------------------------
m_game.initmap(); //初始化類
m_game.loaddata(); //調(diào)資源包............................
fidtim=0; //尋路時間
down=0;dowx=0;dowy=0; //左鍵按鍵清0
hMCI=NULL;
//--------------------------------------------------------------------
CString str=" 這是《學VC、編游戲》的第九個示例\r\n";
str+=" 在這一章,我們使用了以下知識、技術(shù)。\r\n";
str+="1.圖形資源的打包方法。\r\n";
str+="2.圖形的壓縮方法。\r\n";
str+="3.將壓縮資源包一次性調(diào)入內(nèi)存。\r\n";
str+="4.從內(nèi)存的壓縮資源包中讀取指的圖形。\r\n\r\n";
str+="重點:圖形資源壓縮打包和使用壓縮包。\r\n";
str+="\r\n====操作方法====\r\n\r\n";
str+="A.在場景內(nèi)點任意點,指揮主角移動。\r\n";
str+="B.將鼠標移到場景外,可以移動地圖。\r\n";
str+="C.在微縮地圖上點一下,可以快速定位。\r\n";
str+="D.ESC鍵,退出游戲。\r\n\r\n";
str+="你可以指揮主角去打獵了。但打不死的,因為這里我們還沒有加對象的生命值。\r\n";
GetDlgItem(IDC_EDIT1)->MoveWindow
( m_game.mapl,m_game.maph+80,m_game.mapw,370,TRUE);
SetDlgItemText(IDC_EDIT1, str);
//................................................................
GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
GetDlgItem(IDC_STATIC1)->MoveWindow
( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
GetDlgItem(IDC_STATIC2)->MoveWindow
( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);
GetDlgItem(IDOK)->MoveWindow
( m_game.mapl,m_game.maph+55,m_game.mapw,25,TRUE);//調(diào)地圖
GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE); //提示
GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE); //時間
GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);//坐標
//在狀態(tài)欄隱藏對話框==============================
DWORD dwExStyle=GetExStyle();
dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);
//================================================
SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnCancel() //退出,[類向?qū)е卸x生成]
{ KillTimer(1);KillTimer(2);
if( ::MessageBox(GetSafeHwnd(), "退出程序嗎?","請您確定!",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2 ) == IDYES )
{m_game.exit(); //退出類
CDialog::OnCancel();
}
else {SetTimer(1,TIMER,NULL);SetTimer(2,1000,NULL);}
}
void CMyDlg::OnTimer(UINT nIDEvent) //時鐘函數(shù),[類向?qū)е卸x生成]
{ if(nIDEvent==1)//動畫刷屏
{tim=timeGetTime(); //開始時間
CClientDC dc(this);
m_game.mlmap(); //地圖塊移動拼接
int i;
for(i=0;i<m_game.rs;i++)
m_game.Alphasetobj(i,0); //對象半透明顯示
for(i=0;i<m_game.rs;i++)
{m_game.Alphasetobj(i,1); //對象半透明顯示
m_game.lookit(i); //角色碰撞
}
// for(i=0;i<m_game.rs;i++)
// m_game.setobj(i); //對象顯示
BitBlt(dc.m_hDC,2,10,WIDTH,HEIGHT,m_game.BkDC1,0,0,SRCCOPY);//用Bk1刷新窗口
if(m_game.rs>1) m_game.smlmap(dc.m_hDC); //顯示小地圖
tim=timeGetTime()-tim; //顯示時間=結(jié)束時間-開始時間
}
if(nIDEvent==2)//顯示信息
{char cc[255],c1[255];
int q=m_game.mann;
sprintf(cc,"地圖[X:%4d Y:%4d] 人[x:%4d y:%4d]",
m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
SetDlgItemText(IDC_STATIC5, cc);
sprintf(cc,"[顯示區(qū)對象數(shù):%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
SetDlgItemText(IDC_STATIC4, cc);
switch(fidtim)
{case -1: {strcpy(c1,"障礙點"); break;}
case -2: {strcpy(c1,"起始點"); break;}
case -3: {strcpy(c1,"無路"); break;}
case -4: {strcpy(c1,"搜索忙"); break;}
case -5: {strcpy(c1,"太遠了"); break;}
case -10: {strcpy(c1,"左上邊界"); break;}
case -20: {strcpy(c1,"右下邊界"); break;}
default: {sprintf(c1,"搜索時間:%dms",fidtim);}
}
sprintf(cc,"地圖%dX%d 障礙%dX%d %s,%d",
WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY,c1,m_game.man[q].pk);
SetDlgItemText(IDC_STATIC3, cc);
m_game.randxy();//隨機產(chǎn)生獸的移動目標
}
if(nIDEvent==3)//啟動延時
{KillTimer(3);
OnOK();//調(diào)地圖
}
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)//取針對主角的目標位置,[類向?qū)е卸x生成]
{/////////////////////////////////////////////////////////////////////////////////////
int x0=point.x,y0=point.y;
if(y0<10)//拖動窗口
PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y));
CClientDC dc(this);
fidtim=m_game.leftdown(dc.m_hDC,x0,y0);//按左鍵
SetCursor(m_Cur); //顯示光標
/////////////////////////////////////////////////////////////////////////////////////
CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg)
{ CRect lpRect0;
GetWindowRect(&lpRect0);
int x0=pMsg->pt.x-lpRect0.left;
int y0=pMsg->pt.y-lpRect0.top;
CClientDC dc(this);
if(m_game.rs>0) //數(shù)據(jù)調(diào)入后
{m_game.movesmap(x0,y0); //移動地圖
// m_game.smlmap(dc.m_hDC); //顯示小地圖
}
return CDialog::PreTranslateMessage(pMsg);
}
void CMyDlg::OnLButtonUp(UINT nFlags, CPoint point)//地圖編輯用
{ down=0;
SetCursor(m_Cur);
CDialog::OnLButtonUp(nFlags, point);
}
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point)//地圖編輯用
{ int x=point.x-2-dowx;
int y=point.y-10-dowy;
int x0=(x+m_game.scrx)/GX,y0=(y+m_game.scry)/GY;
CMyApp* pApp = (CMyApp*)AfxGetApp();
if(x>0&&x<WIDTH&&y>0&&y<HEIGHT)
{if(m_game.m_fid.map[x0][y0]=='1'|| //目標點是障礙點
(x0<1||y0<1)|| //左上邊界
((x0+1)>=WIDTH*m_game.SCRP0/GX||(y0+1)>=HEIGHT*m_game.SCRP0/GY) //右下邊界
)
m_Cur=pApp->m_Cur3; //禁
else m_Cur=pApp->m_Cur1; //許
}
else m_Cur=pApp->m_Cur0; //普通光標
SetCursor(m_Cur);
CDialog::OnMouseMove(nFlags, point);
}
void CMyDlg::OnOK()
{//調(diào)入文件對話框------------------------------------------------------
KillTimer(1);KillTimer(2);
if(hMCI!=NULL)
{MCIWndClose(hMCI); // close an open movie
MCIWndDestroy(hMCI);
hMCI=NULL;
}
setmap Dlg;Dlg.DoModal();//顯示模態(tài)對話框
if(getdir=="end") //選擇的是退出
{m_game.exit(); //退出類
CDialog::OnCancel();
return;
}
if(getdir!="")
{CString name;
name.Format("%s/%s",getdir,getfile);
//----------------------------------------------------------------
fidtim=0; //尋路時間
down=0;dowx=0;dowy=0; //左鍵按鍵清0
m_game.movemap=0; //地圖移動否?
m_game.fls=0; //閃爍標志
m_game.rs=0;
m_game.edi=0; //非編輯態(tài)
m_game.scrx=0;m_game.scry=0;
m_game.find_p=0; //無搜索0有搜索1
//----------------------------------------------------------------
hMCI=NULL;
m_game.loadmap(name); //調(diào)入地圖
m_game.loadza (name); //調(diào)入障礙表
m_game.getsmap(); //生成小地圖
SetTimer(1,TIMER,NULL); //設定屏幕刷新TIMER毫秒
SetTimer(2,1000,NULL); //信息顯示周期為1秒
/////////////////////////////////////////////////////////////
name.Format("%s/Music1.mid",getdir);
hMCI = MCIWndCreate(NULL, NULL,WS_POPUP|//WS_VISIBLE|
MCIWNDF_NOPLAYBAR|MCIWNDF_NOMENU,
name);
MCIWndPlay(hMCI);
}
SetTimer(1,TIMER,NULL);SetTimer(2,300,NULL);
// CDialog::OnOK();
}
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