?? stl_algo.h
字號:
else
__unguarded_linear_insert(__last, __val, __comp);
}
template <class _RandomAccessIter>
void __insertion_sort(_RandomAccessIter __first, _RandomAccessIter __last) {
if (__first == __last) return;
for (_RandomAccessIter __i = __first + 1; __i != __last; ++__i)
__linear_insert(__first, __i, __VALUE_TYPE(__first));
}
template <class _RandomAccessIter, class _Compare>
void __insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last, _Compare __comp) {
if (__first == __last) return;
for (_RandomAccessIter __i = __first + 1; __i != __last; ++__i)
__linear_insert(__first, __i, __VALUE_TYPE(__first), __comp);
}
template <class _RandomAccessIter, class _Tp>
void __unguarded_insertion_sort_aux(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*) {
for (_RandomAccessIter __i = __first; __i != __last; ++__i)
__unguarded_linear_insert(__i, _Tp(*__i));
}
template <class _RandomAccessIter>
inline void __unguarded_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last) {
__unguarded_insertion_sort_aux(__first, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIter, class _Tp, class _Compare>
void __unguarded_insertion_sort_aux(_RandomAccessIter __first,
_RandomAccessIter __last,
_Tp*, _Compare __comp) {
for (_RandomAccessIter __i = __first; __i != __last; ++__i)
__unguarded_linear_insert(__i, _Tp(*__i), __comp);
}
template <class _RandomAccessIter, class _Compare>
inline void __unguarded_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last,
_Compare __comp) {
__unguarded_insertion_sort_aux(__first, __last, __VALUE_TYPE(__first),
__comp);
}
template <class _RandomAccessIter>
void __final_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last) {
if (__last - __first > __stl_threshold) {
__insertion_sort(__first, __first + __stl_threshold);
__unguarded_insertion_sort(__first + __stl_threshold, __last);
}
else
__insertion_sort(__first, __last);
}
template <class _RandomAccessIter, class _Compare>
void __final_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last, _Compare __comp) {
if (__last - __first > __stl_threshold) {
__insertion_sort(__first, __first + __stl_threshold, __comp);
__unguarded_insertion_sort(__first + __stl_threshold, __last, __comp);
}
else
__insertion_sort(__first, __last, __comp);
}
template <class _Size>
inline _Size __lg(_Size __n) {
_Size __k;
for (__k = 0; __n != 1; __n >>= 1) ++__k;
return __k;
}
template <class _RandomAccessIter, class _Tp, class _Size>
void __introsort_loop(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*,
_Size __depth_limit)
{
while (__last - __first > __stl_threshold) {
if (__depth_limit == 0) {
partial_sort(__first, __last, __last);
return;
}
--__depth_limit;
_RandomAccessIter __cut =
__unguarded_partition(__first, __last,
_Tp(__median(*__first,
*(__first + (__last - __first)/2),
*(__last - 1))));
__introsort_loop(__cut, __last, (_Tp*) 0, __depth_limit);
__last = __cut;
}
}
template <class _RandomAccessIter, class _Tp, class _Size, class _Compare>
void __introsort_loop(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*,
_Size __depth_limit, _Compare __comp)
{
while (__last - __first > __stl_threshold) {
if (__depth_limit == 0) {
partial_sort(__first, __last, __last, __comp);
return;
}
--__depth_limit;
_RandomAccessIter __cut =
__unguarded_partition(__first, __last,
_Tp(__median(*__first,
*(__first + (__last - __first)/2),
*(__last - 1), __comp)),
__comp);
__introsort_loop(__cut, __last, (_Tp*) 0, __depth_limit, __comp);
__last = __cut;
}
}
template <class _RandomAccessIter>
inline void sort(_RandomAccessIter __first, _RandomAccessIter __last) {
if (__first != __last) {
__introsort_loop(__first, __last,
__VALUE_TYPE(__first),
__lg(__last - __first) * 2);
__final_insertion_sort(__first, __last);
}
}
template <class _RandomAccessIter, class _Compare>
inline void sort(_RandomAccessIter __first, _RandomAccessIter __last,
_Compare __comp) {
if (__first != __last) {
__introsort_loop(__first, __last,
__VALUE_TYPE(__first),
__lg(__last - __first) * 2,
__comp);
__final_insertion_sort(__first, __last, __comp);
}
}
// stable_sort() and its auxiliary functions.
template <class _RandomAccessIter>
void __inplace_stable_sort(_RandomAccessIter __first,
_RandomAccessIter __last) {
if (__last - __first < 15) {
__insertion_sort(__first, __last);
return;
}
_RandomAccessIter __middle = __first + (__last - __first) / 2;
__inplace_stable_sort(__first, __middle);
__inplace_stable_sort(__middle, __last);
__merge_without_buffer(__first, __middle, __last,
__middle - __first,
__last - __middle);
}
template <class _RandomAccessIter, class _Compare>
void __inplace_stable_sort(_RandomAccessIter __first,
_RandomAccessIter __last, _Compare __comp) {
if (__last - __first < 15) {
__insertion_sort(__first, __last, __comp);
return;
}
_RandomAccessIter __middle = __first + (__last - __first) / 2;
__inplace_stable_sort(__first, __middle, __comp);
__inplace_stable_sort(__middle, __last, __comp);
__merge_without_buffer(__first, __middle, __last,
__middle - __first,
__last - __middle,
__comp);
}
template <class _RandomAccessIter1, class _RandomAccessIter2,
class _Distance>
void __merge_sort_loop(_RandomAccessIter1 __first,
_RandomAccessIter1 __last,
_RandomAccessIter2 __result, _Distance __step_size) {
_Distance __two_step = 2 * __step_size;
while (__last - __first >= __two_step) {
__result = merge(__first, __first + __step_size,
__first + __step_size, __first + __two_step,
__result);
__first += __two_step;
}
__step_size = min(_Distance(__last - __first), __step_size);
merge(__first, __first + __step_size, __first + __step_size, __last,
__result);
}
template <class _RandomAccessIter1, class _RandomAccessIter2,
class _Distance, class _Compare>
void __merge_sort_loop(_RandomAccessIter1 __first,
_RandomAccessIter1 __last,
_RandomAccessIter2 __result, _Distance __step_size,
_Compare __comp) {
_Distance __two_step = 2 * __step_size;
while (__last - __first >= __two_step) {
__result = merge(__first, __first + __step_size,
__first + __step_size, __first + __two_step,
__result,
__comp);
__first += __two_step;
}
__step_size = min(_Distance(__last - __first), __step_size);
merge(__first, __first + __step_size,
__first + __step_size, __last,
__result,
__comp);
}
const int __stl_chunk_size = 7;
template <class _RandomAccessIter, class _Distance>
void __chunk_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last, _Distance __chunk_size)
{
while (__last - __first >= __chunk_size) {
__insertion_sort(__first, __first + __chunk_size);
__first += __chunk_size;
}
__insertion_sort(__first, __last);
}
template <class _RandomAccessIter, class _Distance, class _Compare>
void __chunk_insertion_sort(_RandomAccessIter __first,
_RandomAccessIter __last,
_Distance __chunk_size, _Compare __comp)
{
while (__last - __first >= __chunk_size) {
__insertion_sort(__first, __first + __chunk_size, __comp);
__first += __chunk_size;
}
__insertion_sort(__first, __last, __comp);
}
template <class _RandomAccessIter, class _Pointer, class _Distance>
void __merge_sort_with_buffer(_RandomAccessIter __first,
_RandomAccessIter __last,
_Pointer __buffer, _Distance*) {
_Distance __len = __last - __first;
_Pointer __buffer_last = __buffer + __len;
_Distance __step_size = __stl_chunk_size;
__chunk_insertion_sort(__first, __last, __step_size);
while (__step_size < __len) {
__merge_sort_loop(__first, __last, __buffer, __step_size);
__step_size *= 2;
__merge_sort_loop(__buffer, __buffer_last, __first, __step_size);
__step_size *= 2;
}
}
template <class _RandomAccessIter, class _Pointer, class _Distance,
class _Compare>
void __merge_sort_with_buffer(_RandomAccessIter __first,
_RandomAccessIter __last, _Pointer __buffer,
_Distance*, _Compare __comp) {
_Distance __len = __last - __first;
_Pointer __buffer_last = __buffer + __len;
_Distance __step_size = __stl_chunk_size;
__chunk_insertion_sort(__first, __last, __step_size, __comp);
while (__step_size < __len) {
__merge_sort_loop(__first, __last, __buffer, __step_size, __comp);
__step_size *= 2;
__merge_sort_loop(__buffer, __buffer_last, __first, __step_size, __comp);
__step_size *= 2;
}
}
template <class _RandomAccessIter, class _Pointer, class _Distance>
void __stable_sort_adaptive(_RandomAccessIter __first,
_RandomAccessIter __last, _Pointer __buffer,
_Distance __buffer_size) {
_Distance __len = (__last - __first + 1) / 2;
_RandomAccessIter __middle = __first + __len;
if (__len > __buffer_size) {
__stable_sort_adaptive(__first, __middle, __buffer, __buffer_size);
__stable_sort_adaptive(__middle, __last, __buffer, __buffer_size);
}
else {
__merge_sort_with_buffer(__first, __middle, __buffer, (_Distance*)0);
__merge_sort_with_buffer(__middle, __last, __buffer, (_Distance*)0);
}
__merge_adaptive(__first, __middle, __last, _Distance(__middle - __first),
_Distance(__last - __middle), __buffer, __buffer_size);
}
template <class _RandomAccessIter, class _Pointer, class _Distance,
class _Compare>
void __stable_sort_adaptive(_RandomAccessIter __first,
_RandomAccessIter __last, _Pointer __buffer,
_Distance __buffer_size, _Compare __comp) {
_Distance __len = (__last - __first + 1) / 2;
_RandomAccessIter __middle = __first + __len;
if (__len > __buffer_size) {
__stable_sort_adaptive(__first, __middle, __buffer, __buffer_size,
__comp);
__stable_sort_adaptive(__middle, __last, __buffer, __buffer_size,
__comp);
}
else {
__merge_sort_with_buffer(__first, __middle, __buffer, (_Distance*)0,
__comp);
__merge_sort_with_buffer(__middle, __last, __buffer, (_Distance*)0,
__comp);
}
__merge_adaptive(__first, __middle, __last, _Distance(__middle - __first),
_Distance(__last - __middle), __buffer, __buffer_size,
__comp);
}
template <class _RandomAccessIter, class _Tp, class _Distance>
inline void __stable_sort_aux(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*, _Distance*) {
_Temporary_buffer<_RandomAccessIter, _Tp> buf(__first, __last);
if (buf.begin() == 0)
__inplace_stable_sort(__first, __last);
else
__stable_sort_adaptive(__first, __last, buf.begin(),
_Distance(buf.size()));
}
template <class _RandomAccessIter, class _Tp, class _Distance, class _Compare>
inline void __stable_sort_aux(_RandomAccessIter __first,
_RandomAccessIter __last, _Tp*, _Distance*,
_Compare __comp) {
_Temporary_buffer<_RandomAccessIter, _Tp> buf(__first, __last);
if (buf.begin() == 0)
__inplace_stable_sort(__first, __last, __comp);
else
__stable_sort_adaptive(__first, __last, buf.begin(),
_Distance(buf.size()),
__comp);
}
template <class _RandomAccessIter>
inline void stable_sort(_RandomAccessIter __first,
_RandomAccessIter __last) {
__stable_sort_aux(__first, __last,
__VALUE_TYPE(__first),
__DISTANCE_TYPE(__first));
}
template <class _RandomAccessIter, class _Compare>
inline void stable_sort(_RandomAccessIter __first,
_RandomAccessIter __last, _Compare __comp) {
__stable_sort_aux(__first, __last,
__VALUE_TYPE(__first),
__DISTANCE_TYPE(__first),
__comp);
}
// partial_sort, partial_sort_copy, and auxiliary functions.
template <class _RandomAccessIter, class _Tp>
void __partial_sort(_RandomAccessIter __first, _RandomAccessIter __middle,
_RandomAccessIter __last, _Tp*) {
make_heap(__first, __middle);
for (_RandomAccessIter __i = __middle; __i < __last; ++__i)
if (*__i < *__first)
__pop_heap(__first, __middle, __i, _Tp(*__i),
__DISTANCE_TYPE(__first));
sort_heap(__first, __middle);
}
template <class _RandomAccessIter>
inline void partial_sort(_RandomAccessIter __first,
_RandomAccessIter __middle,
_RandomAccessIter __last) {
__partial_sort(__first, __middle, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIter, class _Tp, class _Compare>
void __partial_sort(_RandomAccessIter __first, _RandomAccessIter __middle,
_RandomAccessIter __last, _Tp*, _Compare __comp) {
make_heap(__first, __middle, __comp);
for (_RandomAccessIter __i = __middle; __i < __last; ++__i)
if (__comp(*__i, *__first))
__pop_heap(__first, __middle, __i, _Tp(*__i), __comp,
__DISTANCE_TYPE(__first));
sort_heap(__first, __middle, __comp);
}
template <class _RandomAccessIter, class _Compare>
inline void partial_sort(_RandomAccessIter __first,
_RandomAccessIter __middle,
_RandomAccessIter __last, _Compare __comp) {
__partial_sort(__first, __middle, __last, __VALUE_TYPE(__first), __comp);
}
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