?? class.c
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while (node != NULL) { printf ("\t%s\n", node->name); node = node->next; } }}/* Debugging function - print an histogram of number of classes in function of hash key values. Useful to evaluate the hash function in real cases. */voidclass_table_print_histogram (void){ int i, j; int counter = 0; for (i = 0; i < CLASS_TABLE_SIZE; i++) { class_node_ptr node; node = class_table_array[i]; while (node != NULL) { counter++; node = node->next; } if (((i + 1) % 50) == 0) { printf ("%4d:", i + 1); for (j = 0; j < counter; j++) { printf ("X"); } printf ("\n"); counter = 0; } } printf ("%4d:", i + 1); for (j = 0; j < counter; j++) { printf ("X"); } printf ("\n");}#endif /* DEBUGGING FUNCTIONS *//** ** Objective-C runtime functions **//* From now on, the only access to the class table data structure should be via the class_table_* functions. *//* This is a hook which is called by objc_get_class and objc_lookup_class if the runtime is not able to find the class. This may e.g. try to load in the class using dynamic loading. */Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE *//* True when class links has been resolved. */ BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */void__objc_init_class_tables (void){ /* Allocate the class hash table. */ if (__class_table_lock) return; objc_mutex_lock (__objc_runtime_mutex); class_table_setup (); objc_mutex_unlock (__objc_runtime_mutex);} /* This function adds a class to the class hash table, and assigns the class a number, unless it's already known. */void__objc_add_class_to_hash (Class class){ Class h_class; objc_mutex_lock (__objc_runtime_mutex); /* Make sure the table is there. */ assert (__class_table_lock); /* Make sure it's not a meta class. */ assert (CLS_ISCLASS (class)); /* Check to see if the class is already in the hash table. */ h_class = class_table_get_safe (class->name); if (! h_class) { /* The class isn't in the hash table. Add the class and assign a class number. */ static unsigned int class_number = 1; CLS_SETNUMBER (class, class_number); CLS_SETNUMBER (class->class_pointer, class_number); ++class_number; class_table_insert (class->name, class); } objc_mutex_unlock (__objc_runtime_mutex);}/* Get the class object for the class named NAME. If NAME does not identify a known class, the hook _objc_lookup_class is called. If this fails, nil is returned. */Classobjc_lookup_class (const char *name){ Class class; class = class_table_get_safe (name); if (class) return class; if (_objc_lookup_class) return (*_objc_lookup_class) (name); else return 0;}/* Get the class object for the class named NAME. If NAME does not identify a known class, the hook _objc_lookup_class is called. If this fails, an error message is issued and the system aborts. */Classobjc_get_class (const char *name){ Class class; class = class_table_get_safe (name); if (class) return class; if (_objc_lookup_class) class = (*_objc_lookup_class) (name); if (class) return class; objc_error (nil, OBJC_ERR_BAD_CLASS, "objc runtime: cannot find class %s\n", name); return 0;}MetaClassobjc_get_meta_class (const char *name){ return objc_get_class (name)->class_pointer;}/* This function provides a way to enumerate all the classes in the executable. Pass *ENUM_STATE == NULL to start the enumeration. The function will return 0 when there are no more classes. For example: id class; void *es = NULL; while ((class = objc_next_class (&es))) ... do something with class; */Classobjc_next_class (void **enum_state){ Class class; objc_mutex_lock (__objc_runtime_mutex); /* Make sure the table is there. */ assert (__class_table_lock); class = class_table_next ((struct class_table_enumerator **) enum_state); objc_mutex_unlock (__objc_runtime_mutex); return class;}/* Resolve super/subclass links for all classes. The only thing we can be sure of is that the class_pointer for class objects point to the right meta class objects. */void__objc_resolve_class_links (void){ struct class_table_enumerator *es = NULL; Class object_class = objc_get_class ("Object"); Class class1; assert (object_class); objc_mutex_lock (__objc_runtime_mutex); /* Assign subclass links. */ while ((class1 = class_table_next (&es))) { /* Make sure we have what we think we have. */ assert (CLS_ISCLASS (class1)); assert (CLS_ISMETA (class1->class_pointer)); /* The class_pointer of all meta classes point to Object's meta class. */ class1->class_pointer->class_pointer = object_class->class_pointer; if (! CLS_ISRESOLV (class1)) { CLS_SETRESOLV (class1); CLS_SETRESOLV (class1->class_pointer); if (class1->super_class) { Class a_super_class = objc_get_class ((char *) class1->super_class); assert (a_super_class); DEBUG_PRINTF ("making class connections for: %s\n", class1->name); /* Assign subclass links for superclass. */ class1->sibling_class = a_super_class->subclass_list; a_super_class->subclass_list = class1; /* Assign subclass links for meta class of superclass. */ if (a_super_class->class_pointer) { class1->class_pointer->sibling_class = a_super_class->class_pointer->subclass_list; a_super_class->class_pointer->subclass_list = class1->class_pointer; } } else /* A root class, make its meta object be a subclass of Object. */ { class1->class_pointer->sibling_class = object_class->subclass_list; object_class->subclass_list = class1->class_pointer; } } } /* Assign superclass links. */ es = NULL; while ((class1 = class_table_next (&es))) { Class sub_class; for (sub_class = class1->subclass_list; sub_class; sub_class = sub_class->sibling_class) { sub_class->super_class = class1; if (CLS_ISCLASS (sub_class)) sub_class->class_pointer->super_class = class1->class_pointer; } } objc_mutex_unlock (__objc_runtime_mutex);}#define CLASSOF(c) ((c)->class_pointer)Classclass_pose_as (Class impostor, Class super_class){ if (! CLS_ISRESOLV (impostor)) __objc_resolve_class_links (); /* Preconditions */ assert (impostor); assert (super_class); assert (impostor->super_class == super_class); assert (CLS_ISCLASS (impostor)); assert (CLS_ISCLASS (super_class)); assert (impostor->instance_size == super_class->instance_size); { Class *subclass = &(super_class->subclass_list); /* Move subclasses of super_class to impostor. */ while (*subclass) { Class nextSub = (*subclass)->sibling_class; if (*subclass != impostor) { Class sub = *subclass; /* Classes */ sub->sibling_class = impostor->subclass_list; sub->super_class = impostor; impostor->subclass_list = sub; /* It will happen that SUB is not a class object if it is the top of the meta class hierarchy chain (root meta-class objects inherit their class object). If that is the case... don't mess with the meta-meta class. */ if (CLS_ISCLASS (sub)) { /* Meta classes */ CLASSOF (sub)->sibling_class = CLASSOF (impostor)->subclass_list; CLASSOF (sub)->super_class = CLASSOF (impostor); CLASSOF (impostor)->subclass_list = CLASSOF (sub); } } *subclass = nextSub; } /* Set subclasses of superclass to be impostor only. */ super_class->subclass_list = impostor; CLASSOF (super_class)->subclass_list = CLASSOF (impostor); /* Set impostor to have no sibling classes. */ impostor->sibling_class = 0; CLASSOF (impostor)->sibling_class = 0; } /* Check relationship of impostor and super_class is kept. */ assert (impostor->super_class == super_class); assert (CLASSOF (impostor)->super_class == CLASSOF (super_class)); /* This is how to update the lookup table. Regardless of what the keys of the hashtable is, change all values that are superclass into impostor. */ objc_mutex_lock (__objc_runtime_mutex); class_table_replace (super_class, impostor); objc_mutex_unlock (__objc_runtime_mutex); /* Next, we update the dispatch tables... */ __objc_update_dispatch_table_for_class (CLASSOF (impostor)); __objc_update_dispatch_table_for_class (impostor); return impostor;}
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