?? mixengine.h
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/* ***** BEGIN LICENSE BLOCK *****
* Source last modified: $Id: mixengine.h,v 1.8.16.2 2004/07/09 02:08:04 hubbe Exp $
*
* Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file,
* are subject to the current version of the RealNetworks Public
* Source License (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the current version of the RealNetworks Community
* Source License (the "RCSL") available at
* http://www.helixcommunity.org/content/rcsl, in which case the RCSL
* will apply. You may also obtain the license terms directly from
* RealNetworks. You may not use this file except in compliance with
* the RPSL or, if you have a valid RCSL with RealNetworks applicable
* to this file, the RCSL. Please see the applicable RPSL or RCSL for
* the rights, obligations and limitations governing use of the
* contents of the file.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL") in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of either the RPSL
* or RCSL, indicate your decision by deleting the provisions above
* and replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient may
* use your version of this file under the terms of any one of the
* RPSL, the RCSL or the GPL.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the
* portions it created.
*
* This file, and the files included with this file, is distributed
* and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
* ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _AFMTCVT_H_
#define _AFMTCVT_H_
#include "hxtypes.h"
#include "hxresult.h"
#include "hlxclib/string.h" // memcpy/memset
// define the "native audio data type"
// on memory- and resource-constrained devices, use 16-bit processing
#if defined(_PALMOS) || defined(_SYMBIAN)
typedef INT16 tAudioSample ;
#if defined(HELIX_FEATURE_GAINTOOL) || defined(HELIX_FEATURE_CROSSFADE)
#error "gain tool and crossfader do not work on 16-bit data types yet"
#endif
#else // all other platforms use 32-bit processing
typedef INT32 tAudioSample ;
#endif
#define NBITS_PER_AUDIOSAMPLE (sizeof(tAudioSample)<<3)
// derive your class from this. This will be used as a callback to convert samples from
// the renderer input queues into the HXAudioSvcMixEngine source buffer
class CAudioSvcSampleConverter
{
public:
// As a client of the MixEngine, you need to implement this function. Its
// purpose is to fill a mixengine-owned buffer with samples representing the
// time between llStartTime and llStartTime + nSamples.
// If you have data for all the buffer, convert it all and return 1.
// If you have partial data, convert what you have, and silence out the rest. Return 1.
// If you have no data at all, just return 0. You may silence the buffer, but don't have to.
virtual BOOL ConvertIntoBuffer(tAudioSample* buffer, UINT32 nSamples, INT64 llStartTimeInSamples) = 0;
protected:
// using these utility functions.
static void cvt8 (const void *in, tAudioSample* out, int nSamples)
{
for (int i=0; i < nSamples; i++) out[i] = (((const UINT8*)in)[i] - 128) << (NBITS_PER_AUDIOSAMPLE-8) ;
}
static void cvt16(const void *in, tAudioSample* out, int nSamples)
{
for (int i=0; i < nSamples; i++) out[i] = ((const INT16*)in)[i] << (NBITS_PER_AUDIOSAMPLE-16) ;
}
static void cvt32(const void *in, tAudioSample* out, int nSamples)
{
if (NBITS_PER_AUDIOSAMPLE == 32)
memcpy(out, in, nSamples * sizeof(*out));
else
for (int i=0; i < nSamples; i++) out[i] = (INT16)(((const INT32*)in)[i] >> (NBITS_PER_AUDIOSAMPLE-16)) ;
}
static void silence(tAudioSample* out, int nSamples)
{
memset(out, 0, nSamples * sizeof(*out)) ;
}
} ;
// forward and other definitions
struct COEFF ;
class RAExactResampler ;
typedef struct GAIN_STATE GAIN_STATE ;
typedef struct XFADER_STATE XFADER_STATE ;
typedef struct LIMSTATE LIMSTATE ;
typedef struct UpMixMachine tUpMixMachine ;
class HXAudioSvcMixEngine
{
public:
HXAudioSvcMixEngine() ;
~HXAudioSvcMixEngine() ;
// set the parameters. You can call this (and change the parameters) in operation,
// but it will reset the time line.
HX_RESULT Init(INT32 sampleRateIn, INT32 sampleRateOut, INT32 nChannelsIn, INT32 nChannelsOut) ;
// set the output bytes per sample. Set it to 2 for 16-bit output, 4 for 32-bit
// output. Note that this does not influence the datatype of internal computations.
HX_RESULT SetOutputBytesPerSample(UINT32 bps) ;
// Set the sample converter. The mix engine uses the sample converter to read
// new samples.
HX_RESULT SetSampleConverter(CAudioSvcSampleConverter *pCvt) ;
// set the volume/gain. This is in tenth of a dB. 0 == unity gain, 6dB = twice as loud, -6dB = half as loud
// set bImmediate if you want the gain change to be immediate
// (if you don't know what this means, then you don't want it to be immediate)
HX_RESULT SetVolume(INT32 tenthOfDB, BOOL bImmediate = FALSE) ;
// use this to convert from "Helix Volume Scale" to tenth of dB.
static INT32 HXVolume2TenthOfDB(INT32 vol) ;
enum
{
VOLUME_SILENT = -200 * 10 // -200 dB is as good as silent.
} ;
// set the downmix matrix. There are default downmix matrices, so you don't need to
// call this function. In fact, it is not yet spec'ed out.
// SetDownmixMatrix() ;
// This will issue a series of Convert::ConvertIntoBuffer() callbacks,
// and will return with a full buffer of resampled/channel converted/mixed data.
HX_RESULT MixIntoBuffer(
void* pPlayerBuf,
UINT32 ulBufSizeInBytes,
BOOL& bIsMixBufferDirty
) ;
// guess what.
enum eCrossfadeDirection
{
FADE_IN = 0,
FADE_OUT = 1
} ;
// This will register a cross fade. The cross fade will be unregistered only
// when ResetTimeline() is called or when the fade is done.
// the time stamps are in units of samples of the output signal.
HX_RESULT SetCrossFade(
enum eCrossfadeDirection inOut, // 0 for fade in, 1 for fade out.
INT64 llStarttimeInSamples,
INT64 llEndtimeInSamples
) ;
// reset the time line. Call this whenever the next call to MixIntoBuffer()
// will have a time stamp that is non-contiguous with the previous mix.
// This should only be the case after Seek/Resume
HX_RESULT ResetTimeLineInMillis(INT64 millis) ;
// the time of the next mix, in ms.
INT64 GetNextMixTimeMillis(void) const;
// ask the mixer which range of input samples it will request in a mix operation
// of size nBytesToMix.
void GetMixRange(UINT32 nBytesToMix, INT64& llStart, INT64& llEnd) const;
protected:
// the sample converter we call back into
CAudioSvcSampleConverter *m_pCvt ;
private:
// we process audio in batches, so that we don't have to dynamically
// allocate memory and can work inside of the cache. This is the number
// of samples we process at any one time.
enum
{
BATCHSIZE = 2048
} ;
// helper functions
void releaseResources() ;
HX_RESULT SetupResamplerAndBuffers(void) ;
HX_RESULT SetupUpDownmix(void) ;
// timekeeping & other variables
INT64 m_llTimestamp_1, m_llTimestamp_3 ; // time on input & output
UINT32 m_ulSampleRate_1_2, m_ulSampleRate_3_4 ;
UINT32 m_nChannels_1, m_nChannels_2_3, m_nChannels_4 ;
UINT32 m_ulChunkSize_1,m_ulChunkSize_3 ;
UINT32 m_ulBytesPerSample ; // bytes per sample on the output
UINT32 m_nOutputSamplesLeft_3 ;
UINT32 m_ulBufferSize_3 ;
tAudioSample *m_pBuffer_1, *m_pBuffer_3 ; // buffer pre- and post resampler
// resampler
RAExactResampler *m_pResampler ;
UINT32 m_ulResamplerPhase ;
// XFader
INT64 m_llFadeStart ;
UINT32 m_ulXFadeSamples ;
BOOL m_bPastXFade ; // set to TRUE if we have passed the X-Fade point.
enum eCrossfadeDirection m_eCrossFadeDirection ;
XFADER_STATE *m_pXFader ;
// gain tool
GAIN_STATE *m_pGaintool ;
// limiter
LIMSTATE *m_pLimiter ;
// downmix/upmix
enum { HEADROOM = 3 } ;
int m_slev, m_clev ;
UINT32 upmix(const tAudioSample *pIn, INT32 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ;
UINT32 upmix(const tAudioSample *pIn, INT16 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ;
const tUpMixMachine *m_upmixMachine ; // how to "up"-mix the audio
void downmix2_1(tAudioSample *pBuffer, int nSamples) ;
void downmix5_1(tAudioSample *pBuffer, int nSamples) ;
void downmix4_2_stereo(tAudioSample *pBuffer, int nSamples) ;
void downmix4_2_matrix(tAudioSample *pBuffer, int nSamples) ;
void downmix5_2_stereo(tAudioSample *pBuffer, int nSamples) ;
void downmix5_2_matrix(tAudioSample *pBuffer, int nSamples) ;
void downmix6_1(tAudioSample *pBuffer, int nSamples) ;
void downmix6_2_stereo(tAudioSample *pBuffer, int nSamples) ;
void downmix6_2_matrix(tAudioSample *pBuffer, int nSamples) ;
void downmix6_5(tAudioSample *pBuffer, int nSamples) ;
typedef void (HXAudioSvcMixEngine::*tDownmixfunc)(tAudioSample *pBuffer, int nSamples) ;
tDownmixfunc m_pfDownmix ; // function to downmix the audio
} ;
#endif /* _AFMTCVT_H_ */
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