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<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GRayTraceColor</b></big></big></big><br><br></td><td> This class represents a color. It's more precise than GColor, but takes up more memory. Note that the ray tracer ignores the alpha channel because the material specifies a unique transmission color.</td></tr></table><br><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GRayTraceColor</b></big>(int c)<br><big><b>GRayTraceColor</b></big>(float alpha, float red, float green, float blue)<br><big><b>GRayTraceColor</b></big>()<br><big><b>GRayTraceColor</b></big>(<a href="type_GRayTraceColor.html">GRayTraceColor</a>* pThat)<br></div><br><big><big><i>Public</i></big></big><br><div style="margin-left: 40px;">void <big><b>Add</b></big>(<a href="type_GRayTraceColor.html">GRayTraceColor</a>* pThat)<br>void <big><b>Clip</b></big>()<br>void <big><b>Copy</b></big>(<a href="type_GRayTraceColor.html">GRayTraceColor</a>* pThat)<br>int <big><b>GetGColor</b></big>()<br>bool <big><b>IsBlack</b></big>()<br>void <big><b>Multiply</b></big>(<a href="type_GRayTraceColor.html">GRayTraceColor</a>* pThat)<br>void <big><b>Multiply</b></big>(float mag)<br>void <big><b>Set</b></big>(int c)<br>void <big><b>Set</b></big>(float alpha, float red, float green, float blue)<br></div><br></body></html>
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