?? type_gsocketclientbase.html
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<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GSocketClientBase</b></big></big></big><br><br></td><td></td></tr></table><br><br><big><big><i>Statics (public)</i></big></big><br><div style="margin-left: 40px;">bool <big><b>IsThisAnIPAddress</b></big>(const char* szHost)<br>void <big><b>ParseURL</b></big>(const char* szUrl, int* pnHostIndex, int* pnPortIndex, int* pnPathIndex, int* pnParamsIndex)<br><div style="margin-left: 80px;"><font color=brown> Don't call this method directly This parses a URL into its parts</font></div><br>int <big><b>ParseUrlParams</b></big>(const char* szParams, int nMaxParams, char* pNames, int* pNameLengths, char* pValues, int* pValueLengths)<br><div style="margin-left: 80px;"><font color=brown> Parses the parameter portion of a URL</font></div><br></div><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GSocketClientBase</b></big>(bool bUDP)<br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GSocketClientBase</b></big>()<br></div><br><big><big><i>Abstracts</i></big></big><br><div style="margin-left: 40px;">bool <big><b>Receive</b></big>(unsigned char* pBuf, int nLen)<br><div style="margin-left: 80px;"><font color=brown> This method is abstract because you need to implement something here</font></div><br></div><br><big><big><i>Virtual (non-public)</i></big></big><br><div style="margin-left: 40px;">void <big><b>OnCloseConnection</b></big>()<br><div style="margin-left: 80px;"><font color=brown> This method is empty. It's just here so you can override it. This is called when the connection is gracefully closed. (There is no built-in support for detecting ungraceful disconnects. This is a feature, not a bug, because it makes it robust to sporadic hardware. I recommend implementing a system where the server requires the client to send periodic heartbeat packets and you call Disconnect() if the responses don't come regularly.)</font></div><br></div><br><big><big><i>Public</i></big></big><br><div style="margin-left: 40px;">bool <big><b>Connect</b></big>(const char* szHost, unsigned short nPort)<br><div style="margin-left: 80px;"><font color=brown> You should only call Connect for a Client socket</font></div><br>void <big><b>Disconnect</b></big>()<br>in_addr* <big><b>GetMyIPAddr</b></big>()<br>char* <big><b>GetMyIPAddr</b></big>(char* szBuff, int nBuffSize)<br>char* <big><b>GetMyName</b></big>(char* szBuff, int nBuffSize)<br>int <big><b>GetSocketHandle</b></big>()<br><div style="margin-left: 80px;"><font color=brown> This returns the SOCKET</font></div><br>in_addr* <big><b>GetTheirIPAddr</b></big>()<br>char* <big><b>GetTheirIPAddr</b></big>(char* szBuff, int nBuffSize)<br>char* <big><b>GetTheirName</b></big>(char* szBuff, int nBuffSize)<br>bool <big><b>IsConnected</b></big>()<br>void <big><b>Listen</b></big>()<br>bool <big><b>Send</b></big>(const unsigned char* pBuf, int nLen)<br></div><br><big><big><i>Protected</i></big></big><br><div style="margin-left: 40px;">int <big><b>GetFirstAvailableSocketNumber</b></big>()<br>bool <big><b>GoIntoHostMode</b></big>(unsigned short nListenPort, int nMaxConnections)<br>void <big><b>JoinListenThread</b></big>(int nConnectionNumber)<br>void <big><b>JoinListenThread</b></big>()<br></div><br></body></html>
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