?? type_gspinlock.html
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<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GSpinLock</b></big></big></big><br><br></td><td> A spin-lock for synchronization purposes</td></tr></table><br><br><big><big><i>Statics (public)</i></big></big><br><div style="margin-left: 40px;">void <big><b>Test</b></big>()<br></div><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GSpinLock</b></big>()<br><div style="margin-left: 80px;"><font color=brown> maintaned on all platform as posix mutexes don't have a way to get current state. when not Win32 be aware that this value is shadowing the real mutex, and cannot be depended on especially in a MP enviroment.</font></div><br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GSpinLock</b></big>()<br></div><br><big><big><i>Public</i></big></big><br><div style="margin-left: 40px;">bool <big><b>IsLocked</b></big>()<br>void <big><b>Lock</b></big>(const char* szUniqueStaticStringToIdentifyWhoLockedIt)<br>void <big><b>Unlock</b></big>()<br></div><br></body></html>
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