?? sdl_opengl.h
字號:
#endif#ifndef GL_HP_image_transform#define GL_IMAGE_SCALE_X_HP 0x8155#define GL_IMAGE_SCALE_Y_HP 0x8156#define GL_IMAGE_TRANSLATE_X_HP 0x8157#define GL_IMAGE_TRANSLATE_Y_HP 0x8158#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B#define GL_IMAGE_MAG_FILTER_HP 0x815C#define GL_IMAGE_MIN_FILTER_HP 0x815D#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E#define GL_CUBIC_HP 0x815F#define GL_AVERAGE_HP 0x8160#define GL_IMAGE_TRANSFORM_2D_HP 0x8161#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163#endif#ifndef GL_HP_convolution_border_modes#define GL_IGNORE_BORDER_HP 0x8150#define GL_CONSTANT_BORDER_HP 0x8151#define GL_REPLICATE_BORDER_HP 0x8153#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154#endif#ifndef GL_INGR_palette_buffer#endif#ifndef GL_SGIX_texture_add_env#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE#endif#ifndef GL_EXT_color_subtable#endif#ifndef GL_PGI_vertex_hints#define GL_VERTEX_DATA_HINT_PGI 0x1A22A#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C#define GL_MAX_VERTEX_HINT_PGI 0x1A22D#define GL_COLOR3_BIT_PGI 0x00010000#define GL_COLOR4_BIT_PGI 0x00020000#define GL_EDGEFLAG_BIT_PGI 0x00040000#define GL_INDEX_BIT_PGI 0x00080000#define GL_MAT_AMBIENT_BIT_PGI 0x00100000#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000#define GL_MAT_EMISSION_BIT_PGI 0x00800000#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000#define GL_MAT_SHININESS_BIT_PGI 0x02000000#define GL_MAT_SPECULAR_BIT_PGI 0x04000000#define GL_NORMAL_BIT_PGI 0x08000000#define GL_TEXCOORD1_BIT_PGI 0x10000000#define GL_TEXCOORD2_BIT_PGI 0x20000000#define GL_TEXCOORD3_BIT_PGI 0x40000000#define GL_TEXCOORD4_BIT_PGI 0x80000000#define GL_VERTEX23_BIT_PGI 0x00000004#define GL_VERTEX4_BIT_PGI 0x00000008#endif#ifndef GL_PGI_misc_hints#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218#define GL_FULL_STIPPLE_HINT_PGI 0x1A219#define GL_CLIP_NEAR_HINT_PGI 0x1A220#define GL_CLIP_FAR_HINT_PGI 0x1A221#define GL_WIDE_LINE_HINT_PGI 0x1A222#define GL_BACK_NORMALS_HINT_PGI 0x1A223#endif#ifndef GL_EXT_paletted_texture#define GL_COLOR_INDEX1_EXT 0x80E2#define GL_COLOR_INDEX2_EXT 0x80E3#define GL_COLOR_INDEX4_EXT 0x80E4#define GL_COLOR_INDEX8_EXT 0x80E5#define GL_COLOR_INDEX12_EXT 0x80E6#define GL_COLOR_INDEX16_EXT 0x80E7#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED#endif#ifndef GL_EXT_clip_volume_hint#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0#endif#ifndef GL_SGIX_list_priority#define GL_LIST_PRIORITY_SGIX 0x8182#endif#ifndef GL_SGIX_ir_instrument1#define GL_IR_INSTRUMENT1_SGIX 0x817F#endif#ifndef GL_SGIX_calligraphic_fragment#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183#endif#ifndef GL_SGIX_texture_lod_bias#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190#endif#ifndef GL_SGIX_shadow_ambient#define GL_SHADOW_AMBIENT_SGIX 0x80BF#endif#ifndef GL_EXT_index_texture#endif#ifndef GL_EXT_index_material#define GL_INDEX_MATERIAL_EXT 0x81B8#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA#endif#ifndef GL_EXT_index_func#define GL_INDEX_TEST_EXT 0x81B5#define GL_INDEX_TEST_FUNC_EXT 0x81B6#define GL_INDEX_TEST_REF_EXT 0x81B7#endif#ifndef GL_EXT_index_array_formats#define GL_IUI_V2F_EXT 0x81AD#define GL_IUI_V3F_EXT 0x81AE#define GL_IUI_N3F_V2F_EXT 0x81AF#define GL_IUI_N3F_V3F_EXT 0x81B0#define GL_T2F_IUI_V2F_EXT 0x81B1#define GL_T2F_IUI_V3F_EXT 0x81B2#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4#endif#ifndef GL_EXT_compiled_vertex_array#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9#endif#ifndef GL_EXT_cull_vertex#define GL_CULL_VERTEX_EXT 0x81AA#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC#endif#ifndef GL_SGIX_ycrcb#define GL_YCRCB_422_SGIX 0x81BB#define GL_YCRCB_444_SGIX 0x81BC#endif#ifndef GL_SGIX_fragment_lighting#define GL_FRAGMENT_LIGHTING_SGIX 0x8400#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406#define GL_LIGHT_ENV_MODE_SGIX 0x8407#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B#define GL_FRAGMENT_LIGHT0_SGIX 0x840C#define GL_FRAGMENT_LIGHT1_SGIX 0x840D#define GL_FRAGMENT_LIGHT2_SGIX 0x840E#define GL_FRAGMENT_LIGHT3_SGIX 0x840F#define GL_FRAGMENT_LIGHT4_SGIX 0x8410#define GL_FRAGMENT_LIGHT5_SGIX 0x8411#define GL_FRAGMENT_LIGHT6_SGIX 0x8412#define GL_FRAGMENT_LIGHT7_SGIX 0x8413#endif#ifndef GL_IBM_rasterpos_clip#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262#endif#ifndef GL_HP_texture_lighting#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167#define GL_TEXTURE_POST_SPECULAR_HP 0x8168#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169#endif#ifndef GL_EXT_draw_range_elements#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9#endif#ifndef GL_WIN_phong_shading#define GL_PHONG_WIN 0x80EA#define GL_PHONG_HINT_WIN 0x80EB#endif#ifndef GL_WIN_specular_fog#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC#endif#ifndef GL_EXT_light_texture#define GL_FRAGMENT_MATERIAL_EXT 0x8349#define GL_FRAGMENT_NORMAL_EXT 0x834A#define GL_FRAGMENT_COLOR_EXT 0x834C#define GL_ATTENUATION_EXT 0x834D#define GL_SHADOW_ATTENUATION_EXT 0x834E#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F#define GL_TEXTURE_LIGHT_EXT 0x8350#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352/* reuse GL_FRAGMENT_DEPTH_EXT */#endif#ifndef GL_SGIX_blend_alpha_minmax#define GL_ALPHA_MIN_SGIX 0x8320#define GL_ALPHA_MAX_SGIX 0x8321#endif#ifndef GL_SGIX_impact_pixel_texture#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A#endif#ifndef GL_EXT_bgra#define GL_BGR_EXT 0x80E0#define GL_BGRA_EXT 0x80E1#endif#ifndef GL_SGIX_async#define GL_ASYNC_MARKER_SGIX 0x8329#endif#ifndef GL_SGIX_async_pixel#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D#define GL_ASYNC_READ_PIXELS_SGIX 0x835E#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361#endif#ifndef GL_SGIX_async_histogram#define GL_ASYNC_HISTOGRAM_SGIX 0x832C#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D#endif#ifndef GL_INTEL_texture_scissor#endif#ifndef GL_INTEL_parallel_arrays#define GL_PARALLEL_ARRAYS_INTEL 0x83F4#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8#endif#ifndef GL_HP_occlusion_test#define GL_OCCLUSION_TEST_HP 0x8165#define GL_OCCLUSION_TEST_RESULT_HP 0x8166#endif#ifndef GL_EXT_pixel_transform#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330#define GL_PIXEL_MAG_FILTER_EXT 0x8331#define GL_PIXEL_MIN_FILTER_EXT 0x8332#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333#define GL_CUBIC_EXT 0x8334#define GL_AVERAGE_EXT 0x8335#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338#endif#ifndef GL_EXT_pixel_transform_color_table#endif#ifndef GL_EXT_shared_texture_palette#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB#endif#ifndef GL_EXT_separate_specular_color#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8#define GL_SINGLE_COLOR_EXT 0x81F9#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA#endif#ifndef GL_EXT_secondary_color#define GL_COLOR_SUM_EXT 0x8458#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E#endif#ifndef GL_EXT_texture_perturb_normal#define GL_PERTURB_EXT 0x85AE#define GL_TEXTURE_NORMAL_EXT 0x85AF#endif#ifndef GL_EXT_multi_draw_arrays#endif#ifndef GL_EXT_fog_coord#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450#define GL_FOG_COORDINATE_EXT 0x8451#define GL_FRAGMENT_DEPTH_EXT 0x8452#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454#define GL_FOG_COORDINATE_ARRAY_STRID
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -