?? sdl_thread.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_thread.h,v 1.7 2004/08/20 18:57:01 slouken Exp $";#endif#ifndef _SDL_thread_h#define _SDL_thread_h/* Header for the SDL thread management routines These are independent of the other SDL routines.*/#include "SDL_main.h"#include "SDL_types.h"/* Thread synchronization primitives */#include "SDL_mutex.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* The SDL thread structure, defined in SDL_thread.c */struct SDL_Thread;typedef struct SDL_Thread SDL_Thread;/* Create a thread */extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);/* Get the 32-bit thread identifier for the current thread */extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);/* Get the 32-bit thread identifier for the specified thread, equivalent to SDL_ThreadID() if the specified thread is NULL. */extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);/* Wait for a thread to finish. The return code for the thread function is placed in the area pointed to by 'status', if 'status' is not NULL. */extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);/* Forcefully kill a thread without worrying about its state */extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_thread_h */
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