?? gameactiontest.java~1~
字號:
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class GameActionTest extends MIDlet{
Display display;
MyCanvas myCanvas;
public GameActionTest(){
display = Display.getDisplay(this);
myCanvas = new MyCanvas(this);
}
public void startApp(){
display.setCurrent(myCanvas);
}
public void pauseApp(){
}
public void destroyApp(boolean unconditional){
}
}
class MyCanvas extends Canvas implements CommandListener{
Command exitCmd;
int myColor;
GameActionTest midlet;
int X, Y, XIncrement, YIncrement;
public MyCanvas(GameActionTest midlet){
exitCmd = new Command("瞞秨", Command.EXIT, 1);
addCommand(exitCmd);
setCommandListener(this);
this.midlet = midlet;
X = getWidth()/2;
Y = getHeight()/2;
XIncrement = 5;
YIncrement = 5;
}
public void paint(Graphics g){
g.setColor(0xFFFFFF);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(0);
if(X<0) X = 0;
if(X > getWidth() - 10) X = getWidth() - 10;
if(Y<0) Y = 0;
if(Y > getHeight()) X = getHeight();
g.drawString("("+X+","+Y+")",10,10, Graphics.TOP|Graphics.LEFT);
g.setColor(myColor);
g.fillArc(X, Y, 10, 10, 0, 360);
}
public void keyPressed(int keyCode){
int gameAction = getGameAction(keyCode);
switch(gameAction){
case UP:
Y -= YIncrement;
break;
case DOWN:
Y += YIncrement;
break;
case LEFT:
X -= XIncrement;
break;
case RIGHT:
X += XIncrement;
break;
case FIRE:
setColor(200, 200, 200);
break;
case GAME_A:
setColor(0, 0, 255);
break;
case GAME_B:
setColor(0, 255, 0);
break;
case GAME_C:
setColor(255, 0, 0);
break;
case GAME_D:
setColor(0, 0, 0);
break;
}
repaint();
}
public void commandAction(Command c, Displayable d){
if(c == exitCmd){
midlet.destroyApp(true);
midlet.notifyDestroyed();
}
}
private void setColor(int r, int g, int b){
myColor = ((r & 0xFF)<< 16)| ((g & 0xFF) << 8) | (b & 0xFF);
}
}
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