?? gamescreen.java
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// FrontEnd Plus GUI for JAD
// DeCompiled : GameScreen.class
package game;
import java.util.Random;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.rms.RecordStore;
// Referenced classes of package game:
// Image2, Object, Sound, MultiOutPut,
// game
class GameScreen extends GameCanvas
implements Runnable
{
static final byte ACC[] = {
3, 5, 1
};
static final byte ARROW = 5;
static final int ARROW_X1 = 1;
static final int ARROW_X2 = 148;
static final int ARROW_Y = 105;
static final short BACK_X[] = {
100, 100, 125, 110, 80, 90
};
static final short BACK_Y = 188;
static final byte BANDEAU = 6;
static final byte BEACH = 0;
static final byte BG_1 = 10;
static final byte BG_2 = 11;
static final byte BG_3 = 12;
static final byte BOOST = 20;
static final byte CENTER = 3;
static final byte CURSOR = 4;
static final byte DECOR_1 = 16;
static final byte DECOR_2 = 17;
static final byte DECOR_HEIGHT[] = {
74, 76, 64, 33, 67
};
static final byte DESERT = 1;
static final byte DIR_LEFT = -1;
static final byte DIR_RIGHT = 1;
static final byte DRIVER = 9;
static final byte FLAGS = 1;
static final byte FONT_1 = 3;
static final byte G_END = 4;
static final byte G_INIT = 0;
static final byte G_INTRO = 1;
static final byte G_PAUSE = 3;
static final byte G_PLAYING = 2;
static final byte G_WIN = 5;
static final byte HOLE = 18;
static final byte ICE = 3;
static final byte INTRO = 0;
static final byte JUNGLE = 4;
static final byte KARTS = 8;
static final int KART_X_INIT = 32;
static final byte KEY_DOWN = 3;
static final byte KEY_LEFT = 4;
static final byte KEY_NUM0 = 6;
static final byte KEY_NUM1 = 7;
static final byte KEY_NUM2 = 8;
static final byte KEY_NUM3 = 9;
static final byte KEY_NUM4 = 10;
static final byte KEY_NUM5 = 11;
static final byte KEY_NUM6 = 12;
static final byte KEY_NUM7 = 13;
static final byte KEY_NUM8 = 14;
static final byte KEY_NUM9 = 15;
static final byte KEY_OK = 18;
static final byte KEY_POUND = 17;
static final byte KEY_RIGHT = 5;
static final byte KEY_SOFT1 = 0;
static final byte KEY_SOFT2 = 1;
static final byte KEY_STAR = 16;
static final byte KEY_UP = 2;
static final byte K_HEIGHT = 39;
static final byte K_WIDTH = 50;
static final byte K_WIDTH_2 = 25;
static final byte LEFT_1 = 2;
static final byte LEFT_2 = 1;
static final byte LEFT_3 = 0;
static final int LEFT_LIM = 30;
static final int LEVEL_X_INIT = 12;
static final short LOAD_Y = 93;
static final byte MENU = 2;
static final byte MOUNTAIN = 2;
static final byte M_CHOOSE_KART = 7;
static final byte M_CHOOSE_LANG = 8;
static final byte M_CHOOSE_RACE = 6;
static final byte M_CREDITS = 4;
static final byte M_ENTER_SCORE = 5;
static final byte M_HELP = 1;
static final byte M_MAIN = 0;
static final byte M_OPTIONS = 3;
static final byte M_SCORES = 2;
static final byte NB_DECOR = 3;
static final byte NB_IMG = 25;
static final byte NB_KEY = 19;
static final byte NB_LAP = 3;
static final byte NONE = 0;
static final byte OBJ_HEIGHT[] = {
22, 10, 19
};
static final byte OBJ_WIDTH[] = {
55, 50, 30
};
static final byte OIL = 19;
static final byte O_BOOST = 2;
static final byte O_DEAD = 3;
static final byte O_DECOR = 0;
static final byte O_FINISH = 1;
static final byte O_HOLE = 0;
static final byte O_INIT = 0;
static final byte O_MOVE = 1;
static final byte O_OBJ = 2;
static final byte O_OIL = 1;
static final byte O_SUMO = 3;
static final byte O_XPLODE = 2;
static final short PAUSE_X = 116;
static final short PAUSE_Y = 188;
static final byte POSITION = 21;
static final byte RIGHT_1 = 4;
static final byte RIGHT_2 = 5;
static final byte RIGHT_3 = 6;
static final int RIGHT_LIM = 146;
static final int ROAD_LEFT = 58;
static final int ROAD_SIZE = 150;
static final int ROAD_WIDTH = 60;
static final int SCR_H = 204;
static final int SCR_W = 176;
static final byte SKY = 13;
static final byte SMOKE = 24;
static final byte SND_ZIK = 0;
static final byte SPEED[] = {
3, 2, 4
};
static final byte STARS = 7;
static final byte START = 14;
static final byte START_FIRE = 15;
static final byte SUMO = 22;
static final byte SUMO_HEIGHT = 41;
static final int SUMO_TIME[] = {
20, 25, 25, 25, 30
};
static final byte SUMO_WIDTH = 41;
static final byte S_EXIT = 6;
static final byte S_GAME = 5;
static final byte S_INTRO = 0;
static final byte S_LOAD_BEGIN = 1;
static final byte S_LOAD_GAME = 2;
static final byte S_LOAD_MENU = 3;
static final byte S_MENU = 4;
static final byte WEIGHT[] = {
3, 2, 4
};
static final byte WIN = 23;
static final int X_INIT = 88;
static final int Y_INIT = 203;
int _X;
int _Y;
int _acc;
byte _anim;
boolean _back;
long _begin;
int _bendLength;
byte _boost;
int _cptArrowLeft;
int _cptArrowRight;
int _cptBend;
int _cptBoost;
int _cptCurs;
int _cptDecor;
int _cptFinish;
int _cptFps;
int _cptLap;
int _cptLetter;
int _cptLoad;
int _cptMain;
int _cptObj;
int _cptOff;
int _cptRace;
int _cptRoad;
int _cptShake;
int _cptStart;
int _cptSumo;
int _cptTurn;
int _cptWin;
byte _credit;
byte _curs;
byte _curvWanted;
byte _curvX;
Object _decor[];
byte _dir;
Image2 _efusion;
boolean _enterScore;
Object _finish;
int _fps;
int _gameState;
byte _help;
int _highScores[][];
Image2 _img[];
byte _isMusic;
byte _isVibro;
int _kart;
boolean _kartMove;
int _kartX;
byte _keyMap[];
byte _lang;
byte _lap;
byte _level;
boolean _levelMove;
byte _levelScore;
int _levelX;
byte _locked[];
int _mainState;
Image2 _media;
byte _menuDir;
int _menuState;
boolean _musicLoaded;
byte _names[][];
byte _nbLetter;
Object _obj;
boolean _offRoad;
boolean _ok;
boolean _paint;
byte _position;
int _race[][] = {
{
70, 50, 3, 170, 40, -2, 230, 50, 3, 360,
40, 2, 440, 30, 3, 500, 30, -2, 560, 40,
3, 610, 0, 0
}, {
40, 40, -4, 100, 30, 3, 150, 30, 3, 230,
30, 3, 300, 30, -3, 350, 50, 4, 500, 40,
2, 550, 30, -2, 580, 30, 4, 660, 0, 0
}, {
30, 20, 2, 100, 30, 2, 160, 30, 3, 190,
30, -2, 270, 50, 3, 320, 40, 3, 390, 30,
-4, 460, 20, -2, 510, 40, 2, 560, 20, 3,
640, 0, 0
}, {
60, 40, 3, 160, 30, 3, 190, 40, -3, 280,
40, 4, 320, 40, -4, 380, 40, 4, 540, 40,
-2, 590, 30, 2, 660, 0, 0
}, {
40, 40, -4, 140, 50, 4, 260, 30, -4, 330,
50, 4, 410, 30, -2, 450, 50, 4, 550, 40,
-4, 640, 40, 3, 740, 40, 3, 870, 30, 2,
950, 60, 4, 1070, 30, -2, 1110, 0, 0
}
};
Random _rand;
byte _rebound;
int _road[] = {
120, 110, 100, 95, 85, 80, 75, 70, 65, 60,
57, 54, 51, 48, 45, 42, 39, 37, 35, 33,
31, 29, 27, 26, 25, 24, 23, 22, 21, 20,
19, 18, 17, 16, 15, 14, 13, 12, 11, 10,
9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
long _roadTime;
byte _roadX;
int _score;
int _scroll;
long _sec;
byte _shakeY;
boolean _showFPS;
int _speed;
int _speedMax;
int _startX;
int _startY;
byte _statAcc;
byte _statSpeed;
byte _statWeight;
Object _sumo;
long _t;
int _time;
byte _tmpLetter[];
int _tmpScore;
int _weight;
int _xLeft;
int _xRight;
int _yellow1[];
int _yellow2[];
long last_paint;
game midlet;
MultiOutPut mu;
Sound music;
public GameScreen(game game1)
{
super(false);
mu = null;
last_paint = 0L;
_showFPS = false;
_rand = null;
_musicLoaded = false;
_mainState = 0;
setFullScreenMode(true);
midlet = game1;
GameInit();
(new Thread(this)).start();
}
int Abs(int i)
{
int j;
if(i >= 0)
j = i;
else
j = 0 - i;
return j;
}
void Draw_Arrows(Graphics g)
{
if(_cptArrowLeft == 0)
{
Graphics _tmp = g;
Graphics _tmp1 = g;
_img[5].drawFrame(g, 1, 105, 1, 16 + 4);
} else
{
Graphics _tmp2 = g;
Graphics _tmp3 = g;
_img[5].drawFrame(g, 1, 105, 0, 16 + 4);
}
if(_cptArrowRight == 0)
{
Graphics _tmp4 = g;
Graphics _tmp5 = g;
_img[5].drawFrame(g, 148, 105, 2, 16 + 4);
} else
{
Graphics _tmp6 = g;
Graphics _tmp7 = g;
_img[5].drawFrame(g, 148, 105, 3, 16 + 4);
}
if(_cptArrowLeft > 0)
{
_cptArrowLeft++;
if(_cptArrowLeft > 10)
_cptArrowLeft = 0;
}
if(_cptArrowRight > 0)
{
_cptArrowRight++;
if(_cptArrowRight > 10)
_cptArrowRight = 0;
}
}
void Draw_Game(Graphics g)
{
g.setClip(0, 0, 176, 204);
Graphics _tmp = g;
Graphics _tmp1 = g;
_img[13].draw(g, 0, 0, 16 + 4);
switch(_level)
{
case 0: // '\0'
g.setColor(0xffabd1ff);
g.fillRect(0, 58, 176, 50);
Graphics _tmp2 = g;
Graphics _tmp3 = g;
_img[12].draw(g, 0, 67, 16 + 4);
Graphics _tmp4 = g;
Graphics _tmp5 = g;
_img[12].draw(g, 106, 67, 16 + 4);
Graphics _tmp6 = g;
Graphics _tmp7 = g;
_img[11].drawFrame(g, 0, 94, (_cptMain % 4) / 2, 16 + 4);
Graphics _tmp8 = g;
Graphics _tmp9 = g;
_img[11].drawFrame(g, 122, 94, (_cptMain % 4) / 2, 16 + 4);
g.setClip(0, 0, 176, 204);
Graphics _tmp10 = g;
Graphics _tmp11 = g;
_img[10].draw(g, _scroll, 88, 16 + 4);
Graphics _tmp12 = g;
Graphics _tmp13 = g;
_img[10].draw(g, _scroll + 187, 88, 16 + 4);
g.setColor(-5344);
g.fillRect(0, 150, 176, 54);
break;
case 1: // '\001'
g.setColor(0xfff9c503);
g.fillRect(0, 58, 176, 30);
Graphics _tmp14 = g;
Graphics _tmp15 = g;
_img[11].draw(g, 0, 64, 16 + 4);
Graphics _tmp16 = g;
Graphics _tmp17 = g;
_img[11].draw(g, 139, 64, 16 + 4);
Graphics _tmp18 = g;
Graphics _tmp19 = g;
_img[10].draw(g, _scroll, 88, 16 + 4);
Graphics _tmp20 = g;
Graphics _tmp21 = g;
_img[10].draw(g, _scroll + 189, 88, 16 + 4);
g.setColor(-2775);
g.fillRect(0, 150, 176, 54);
break;
case 2: // '\002'
g.setColor(0xffabd1ff);
g.fillRect(0, 58, 176, 30);
Graphics _tmp22 = g;
Graphics _tmp23 = g;
_img[11].draw(g, 0, 70, 16 + 4);
Graphics _tmp24 = g;
Graphics _tmp25 = g;
_img[10].draw(g, _scroll - 132, 111, 16 + 4);
Graphics _tmp26 = g;
Graphics _tmp27 = g;
_img[10].draw(g, _scroll, 111, 16 + 4);
Graphics _tmp28 = g;
Graphics _tmp29 = g;
_img[10].draw(g, _scroll + 132, 111, 16 + 4);
g.setColor(0xff1ebd38);
g.fillRect(0, 150, 176, 54);
break;
case 3: // '\003'
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