?? circle.c
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//*****************************************************************************
//
// circle.c - Routines for drawing circles.
//
// Copyright (c) 2007-2010 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 5821 of the Stellaris Graphics Library.
//
//*****************************************************************************
#include "driverlib/debug.h"
#include "grlib/grlib.h"
//*****************************************************************************
//
//! \addtogroup primitives_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
//! Draws a circle.
//!
//! \param pContext is a pointer to the drawing context to use.
//! \param lX is the X coordinate of the center of the circle.
//! \param lY is the Y coordinate of the center of the circle.
//! \param lRadius is the radius of the circle.
//!
//! This function draws a circle, utilizing the Bresenham circle drawing
//! algorithm. The extent of the circle is from \e lX - \e lRadius to \e lX +
//! \e lRadius and \e lY - \e lRadius to \e lY + \e lRadius, inclusive.
//!
//! \return None.
//
//*****************************************************************************
void
GrCircleDraw(const tContext *pContext, long lX, long lY, long lRadius)
{
long lA, lB, lD, lX1, lY1;
//
// Check the arguments.
//
ASSERT(pContext);
//
// Initialize the variables that control the Bresenham circle drawing
// algorithm.
//
lA = 0;
lB = lRadius;
lD = 3 - (2 * lRadius);
//
// Loop until the A delta is greater than the B delta, meaning that the
// entire circle has been drawn.
//
while(lA <= lB)
{
//
// Determine the row when subtracting the A delta.
//
lY1 = lY - lA;
//
// See if this row is within the clipping region.
//
if((lY1 >= pContext->sClipRegion.sYMin) &&
(lY1 <= pContext->sClipRegion.sYMax))
{
//
// Determine the column when subtracting the B delta.
//
lX1 = lX - lB;
//
// If this column is within the clipping region, then draw a pixel
// at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
//
// Determine the column when adding the B delta.
//
lX1 = lX + lB;
//
// If this column is within the clipping region, then draw a pixel
// at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
}
//
// Determine the row when adding the A delta.
//
lY1 = lY + lA;
//
// See if this row is within the clipping region, and the A delta is
// not zero (otherwise, it will be the same row as when the A delta was
// subtracted).
//
if((lY1 >= pContext->sClipRegion.sYMin) &&
(lY1 <= pContext->sClipRegion.sYMax) &&
(lA != 0))
{
//
// Determine the column when subtracting the B delta.
//
lX1 = lX - lB;
//
// If this column is within the clipping region, then draw a pixel
// at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
//
// Determine the column when adding the B delta.
//
lX1 = lX + lB;
//
// If this column is within the clipping region, then draw a pixel
// at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
}
//
// Only draw the complementary pixels if the A and B deltas are
// different (otherwise, they describe the same set of pixels).
//
if(lA != lB)
{
//
// Determine the row when subtracting the B delta.
//
lY1 = lY - lB;
//
// See if this row is within the clipping region.
//
if((lY1 >= pContext->sClipRegion.sYMin) &&
(lY1 <= pContext->sClipRegion.sYMax))
{
//
// Determine the column when subtracting the a delta.
//
lX1 = lX - lA;
//
// If this column is within the clipping region, then draw a
// pixel at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
//
// Only draw the mirrored pixel if the A delta is non-zero
// (otherwise, it will be the same pixel).
//
if(lA != 0)
{
//
// Determine the column when adding the A delta.
//
lX1 = lX + lA;
//
// If this column is within the clipping region, then draw
// a pixel at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
}
}
//
// Determine the row when adding the B delta.
//
lY1 = lY + lB;
//
// See if this row is within the clipping region.
//
if((lY1 >= pContext->sClipRegion.sYMin) &&
(lY1 <= pContext->sClipRegion.sYMax))
{
//
// Determine the column when subtracting the A delta.
//
lX1 = lX - lA;
//
// If this column is within the clipping region, then draw a
// pixel at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
//
// Only draw the mirrored pixel if the A delta is non-zero
// (otherwise, it will be the same pixel).
//
if(lA != 0)
{
//
// Determine the column when adding the A delta.
//
lX1 = lX + lA;
//
// If this column is within the clipping region, then draw
// a pixel at that position.
//
if((lX1 >= pContext->sClipRegion.sXMin) &&
(lX1 <= pContext->sClipRegion.sXMax))
{
GrPixelDraw(pContext, lX1, lY1);
}
}
}
}
//
// See if the error term is negative.
//
if(lD < 0)
{
//
// Since the error term is negative, adjust it based on a move in
// only the A delta.
//
lD += (4 * lA) + 6;
}
else
{
//
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