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<b>Data Structures and Algorithms
with Object-Oriented Design Patterns in C++</b><br>
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<H2><A NAME="SECTION000320000000000000000">Approach</A></H2>
<P>
One cannot learn to program just by reading a book.
It is a skill that must be developed by practice.
Nevertheless, the best practitioners study the works of others
and incorporate their observations into their own practice.
I firmly believe that after learning the rudiments of program writing,
students should be exposed to examples of complex,
yet well-designed program artifacts
so that they can learn about the designing good software.
<P>
Consequently, this book presents the various data structures
and algorithms as complete C++ program fragments.
All the program fragments presented in this book
have been extracted automatically from the source code files
of working and tested programs.
<P>
The full functionality of the proposed draft ANSI standard
C++ language is used in the examples--including <em>templates</em>,
<em>exceptions</em> and <em>run-time type information</em>[<A HREF="page619.html#x3draft" tppabs="http://dictator.uwaterloo.ca/Bruno.Preiss/books/opus4/html/page619.html#x3draft">3</A>].
It has been my experience that by developing the proper abstractions,
it is possible to present the concepts as fully functional programs
without resorting to <em>pseudo-code</em> or to hand-waving.
<P>
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