?? gui_dispchar.c
字號:
/*************************************************************************************************************
uC/GUI
嵌入式通用圖形軟件
File : GUI_DispChar.c
Purpose : Implementation of optional routines
************************************************************************************************************/
#include "GUI_Protected.H"
#if (GUI_WINSUPPORT)
/*************************************************************************************************************
Note on usage of this routine:
If at all possible, try to avoid using this, since
every call will invoke the window manager. If possible,
use the string routines.
*************************************************************************************************************/
static void CL_DispChar(U16 c)
{
GUI_RECT r;
WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c)-1;
r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY()-1;
WM_ITERATE_START(&r) {
GL_DispChar(c);
if (c != '\n')
GUI_Context.DispPosX = r.x1 + 1;
} WM_ITERATE_END();
WM_SUBORG(GUI_Context.DispPosX,GUI_Context.DispPosY);
}
#endif
void GUI_DispChar(U16 c)
{
GUI_LOCK();
#if (GUI_WINSUPPORT)
CL_DispChar(c);
#else
GL_DispChar(c);
#endif
GUI_UNLOCK();
}
/*************************************************************************************************************
GL/CL DispCharAt
*************************************************************************************************************/
void GUI_DispCharAt(U16 c, I16P x, I16P y)
{
GUI_LOCK();
GUI_Context.DispPosX =x;
GUI_Context.DispPosY =y;
#if (GUI_WINSUPPORT)
CL_DispChar(c);
#else
GL_DispChar(c);
#endif
GUI_UNLOCK();
}
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