?? guicurs.c
字號(hào):
/*************************************************************************************************************
uC/GUI
嵌入式通用圖形軟件
File : GUICurs.C
Purpose : Cursor routines of the graphics library
************************************************************************************************************/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI_Private.h"
#if GUI_SUPPORT_CURSOR
/*************************************************************************************************************
Types
*************************************************************************************************************/
void (*_cbShowCursor)(void);
void (*_cbHideCursor)(void);
/*************************************************************************************************************
static data
*************************************************************************************************************/
static GUI_HMEM _hBuffer;
static GUI_RECT _Rect;
static char _CursorOn;
static const GUI_BITMAP* _pBM;
static U8 _CursorDeActCnt;
static int _AllocSize;
/*************************************************************************************************************
static Show / Hide
Purpose: Show / Hide cursor.
*************************************************************************************************************/
static void Hide(void)
{
GUI_RECT r;
r = GUI_Context.ClipRect;
LCD_SetClipRectMax();
if (_cbHideCursor)
_cbHideCursor();
GUI_Context.ClipRect = r;
}
static void Show(void)
{
GUI_RECT r;
r = GUI_Context.ClipRect;
LCD_SetClipRectMax();
if (_cbShowCursor)
_cbShowCursor();
GUI_Context.ClipRect = r;
}
static void _CalcRect(void)
{
if (_pBM)
{
_Rect.x1 = _Rect.x0 + _pBM->XSize - 1;
_Rect.y1 = _Rect.y0 + _pBM->YSize - 1;
}
}
/************************************************************************************************************* Activate / Deactivate
Purpose: Allows activation or deactivation of cursor. Can be used to make cursor flash.
*************************************************************************************************************/
void GUI_CURSOR_Activate(void)
{
GUI_LOCK();
if ((--_CursorDeActCnt) ==0)
{
Show();
}
GUI_UNLOCK();
}
void GUI_CURSOR_Deactivate(void)
{
GUI_LOCK();
if (_CursorDeActCnt-- ==0)
Hide();
GUI_UNLOCK();
}
/************************************************************************************************************* static: SetCursor
Purpose: Show cursor.
*************************************************************************************************************/
static void _SetCursor(const GUI_BITMAP* pBM, void (*cbShow)(void), void (*cbHide)(void))
{
Hide(); /* Make sure the old cursor (if there was an old one) is history */
_CursorOn = 1;
_pBM = pBM;
_cbShowCursor = cbShow;
_cbHideCursor = cbHide;
Show();
}
static void _Draw(void)
{
int x, y, xSize, ySize;
LCD_PIXELINDEX* pData;
GUI_LOCK();
/* Save bitmap data */
pData = GUI_ALLOC_h2p(_hBuffer);
xSize = _Rect.x1 - _Rect.x0 + 1;
ySize = _Rect.y1 - _Rect.y0 + 1;
for (y = 0; y < ySize; y++)
{
for (x = 0; x < xSize; x++)
{
*(pData + x) = LCD_GetPixelIndex(_Rect.x0 + x, _Rect.y0 + y);
}
pData += _pBM->XSize;
}
GUI_UNLOCK();
/* Draw bitmap */
GL_DrawBitmap(_pBM, _Rect.x0, _Rect.y0);
}
static void _Undraw(void)
{
int x, y, xSize, ySize;
LCD_PIXELINDEX* pData;
/* Save bitmap data */
GUI_LOCK();
pData = GUI_ALLOC_h2p(_hBuffer);
xSize = _Rect.x1 - _Rect.x0 + 1;
ySize = _Rect.y1 - _Rect.y0 + 1;
for (y = 0; y < ySize; y++)
{
for (x = 0; x < xSize; x++)
{
LCD_SetPixelIndex(x + _Rect.x0, y + _Rect.y0, *(pData + x));
}
pData += _pBM->XSize;
}
GUI_UNLOCK();
}
void GUI_CURSOR_Select(const GUI_BITMAP* pBM)
{
int AllocSize;
GUI_LOCK();
if (pBM != _pBM)
{
AllocSize = pBM->XSize * pBM->YSize * sizeof(LCD_PIXELINDEX);
if (AllocSize != _AllocSize)
{
GUI_ALLOC_FreePtr(&_hBuffer);
}
_hBuffer = GUI_ALLOC_Alloc(AllocSize);
_SetCursor(pBM, _Draw, _Undraw);
_pBM = pBM;
_CalcRect();
}
GUI_UNLOCK();
}
/*************************************************************************************************************
GUI_CURSOR_TempHide
Purpose:
Hide cursor if a part of the given rectangle is located in the
rectangle used for the cursor. This routine is called automatically
by the window manager. This way the window manager can
automatically make sure that the cursor is always displayed
correctly.
Params: pRect Rectangle under consideration
************************************************************************************************************/
void GUI_CURSOR_TempHide(const GUI_RECT* pRect)
{
if (_CursorOn)
{
if (_CursorDeActCnt==0)
{
if ((pRect == NULL) | GUI_RectsIntersect(pRect, &_Rect))
{
Hide();
}
}
}
}
void GUI_CURSOR_TempUnhide(const GUI_RECT* pRect)
{
if (_CursorOn)
{
if (_CursorDeActCnt==0)
{
if ((pRect == NULL) | GUI_RectsIntersect(pRect, &_Rect))
{
Show();
}
}
}
}
/*************************************************************************************************************
GUI_CURSOR_Clear
Purpose: Clears cursor.
************************************************************************************************************/
void GUI_CURSOR_Clear(void)
{
GUI_LOCK();
Hide();
_CursorOn = 0;
/* Set function pointer which window manager can use */
GUI_CURSOR_pfTempHide = NULL;
GUI_CURSOR_pfTempUnhide = NULL;
GUI_UNLOCK();
}
/*************************************************************************************************************
GUI_CURSOR_Show
Purpose:
Shows cursor.
*************************************************************************************************************/
void GUI_CURSOR_Show(void)
{
GUI_LOCK();
Hide();
_CursorOn = 1;
if (!_pBM)
{
GUI_CURSOR_Select(&GUI_MouseArrow);
}
/* Set function pointer which window manager can use */
GUI_CURSOR_pfTempHide = GUI_CURSOR_TempHide;
GUI_CURSOR_pfTempUnhide = GUI_CURSOR_TempUnhide;
GUI_UNLOCK();
}
/*************************************************************************************************************
GUI_CURSOR_SetPosition
Purpose: Sets position of cursor.
*************************************************************************************************************/
void GUI_CURSOR_SetPosition(int x, int y)
{
GUI_LOCK();
if ((_Rect.x0 != x) | (_Rect.y0 != y))
{
if (_CursorOn)
{
Hide();
}
_Rect.x0 = x;
_Rect.y0 = y;
_CalcRect();
if (_CursorOn)
{
Show();
}
}
GUI_UNLOCK();
}
#else
void GUICurs_C(void) {} /* avoid empty object files */
#endif /* GUI_SUPPORT_CURSOR */
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