?? nodingsnapround.h
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/********************************************************************** * $Id: nodingSnapround.h,v 1.2 2004/07/19 13:19:31 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * $Log: nodingSnapround.h,v $ * Revision 1.2 2004/07/19 13:19:31 strk * Documentation fixes * * Revision 1.1 2004/07/02 13:20:42 strk * Header files moved under geos/ dir. * * Revision 1.1 2004/03/29 06:59:24 ybychkov * "noding/snapround" package ported (JTS 1.4); * "operation", "operation/valid", "operation/relate" and "operation/overlay" upgraded to JTS 1.4; * "geom" partially upgraded. * * **********************************************************************/#ifndef GEOS_NODING_SNAPROUND_H#define GEOS_NODING_SNAPROUND_H#include <geos/platform.h>#include <geos/noding.h>#include <geos/geom.h>#include <vector>using namespace std;namespace geos {class SegmentSnapper {private: static double TOLERANCE;public: /** * @return true if the point p is within the snap tolerance of the line p0-p1 */ static bool isWithinTolerance(const Coordinate& p,const Coordinate& p0,const Coordinate& p1); /** * Adds a new node (equal to the snap pt) to the segment * if the snapPt is * within tolerance of the segment * * @param snapPt * @param segStr * @param segIndex * @return <code>true</code> if a node was added */ bool addSnappedNode(Coordinate& snapPt,SegmentString *segStr,int segIndex);};class SimpleSegmentStringsSnapper {private: int nSnaps; /** * Performs a brute-force comparison of every segment in each SegmentString. * This has n^2 performance. */ void computeSnaps(SegmentString *e0, SegmentString *e1, SegmentSnapper *ss);public: SimpleSegmentStringsSnapper(); int getNumSnaps(); void computeNodes(vector<SegmentString*>* edges, SegmentSnapper *ss, bool testAllSegments);};/* * Uses snap rounding to compute a rounded, noded arrangement from a * set of linestrings. */class SnapRounder {protected: LineIntersector *li;public: void setLineIntersector(LineIntersector *newLi); vector<SegmentString*>* node(vector<SegmentString*>* inputSegmentStrings);private: vector<SegmentString*>* fullyIntersectSegments(vector<SegmentString*>* segStrings, LineIntersector *aLi); /** * Computes new nodes introduced as a result of snapping segments to near vertices * @param li */ vector<SegmentString*>* computeSnaps(vector<SegmentString*>* segStrings);};}#endif
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