?? gamestaterun.cs
字號(hào):
using System;
using DiamondPet.LogicLayer.GameStateRunLogic;
using DiamondPet.LogicLayer.GameStateRunLogic.Pause;
namespace DiamondPet.UserLayer
{
/// <summary>
/// GameStateRun 的摘要說明。
/// </summary>
public class GameStateRun : GameState
{
/// <summary>
/// 運(yùn)行時(shí)的狀態(tài)管理
/// </summary>
protected RunStateManager runStateManager;
public GameStateRun()
{}
public GameStateRun(UserLayerStateManager u) : base(u)
{}
public override void UserLayerRunning()
{
}
public override void UserLayerKeyDown(System.Windows.Forms.Keys key)
{}
public override void UserLayerKeyUp(System.Windows.Forms.Keys key)
{}
}
}
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