?? clearblockcommand.cs
字號(hào):
using System;
using DiamondPet.LogicLayer.GameStateRunLogic;
using DiamondPet.UserLayer;
namespace DiamondPet.LogicLayer.GameStateRunLogic.ClearBlockCommand
{
/// <summary>
/// ClearBlockCommand 的摘要說明。
/// </summary>
public class PauseClearCommand : Command
{
private ClearBlock clearBlock;
public PauseClearCommand()
{
//
// TODO: 在此處添加構(gòu)造函數(shù)邏輯
//
}
#region 暫停清除命令
public PauseClearCommand(ClearBlock cb)
{
clearBlock = cb as ClearBlock;
}
#endregion
#region 轉(zhuǎn)入暫停狀態(tài)
/// <summary>
/// 轉(zhuǎn)到正常暫停狀態(tài)
/// </summary>
public override void ExecuteCommand()
{
clearBlock.runStateManager.ChangeState( RunStateManager.NORMALPAUSE );
}
#endregion
}
}
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