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?? manual.ps

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%!PS-Adobe-2.0%%Creator: dvipsk 5.58f Copyright 1986, 1994 Radical Eye Software%%Title: manual.dvi%%Pages: 20%%PageOrder: Ascend%%BoundingBox: 0 0 612 792%%DocumentFonts: Helvetica-Bold MTSYN AvantGarde-Demi Helvetica%%+ Times-Roman Times-Italic Times-Bold RMTMI Helvetica-Narrow-Bold%%+ Helvetica-Narrow ZapfDingbats Times-BoldItalic MTEX Courier%%+ Helvetica-Narrow-Oblique%%DocumentPaperSizes: Letter%%EndComments%DVIPSCommandLine: dvips -o manual.ps manual%DVIPSParameters: dpi=600, comments removed%DVIPSSource:  TeX output 1998.11.22:1513%%BeginProcSet: tex.pro<< /Duplex true >> setpagedevice  % GK/TeXDict 250 dict def TeXDict begin /N{def}def /B{bind def}N /S{exch}N/X{S N}B /TR{translate}N /isls false N /vsize 11 72 mul N /hsize 8.5 72mul N /landplus90{false}def /@rigin{isls{[0 landplus90{1 -1}{-1 1}ifelse 0 0 0]concat}if 72 Resolution div 72 VResolution div neg scaleisls{landplus90{VResolution 72 div vsize mul 0 exch}{Resolution -72 divhsize mul 0}ifelse TR}if Resolution VResolution vsize -72 div 1 add mulTR[matrix currentmatrix{dup dup round sub abs 0.00001 lt{round}if}forall round exch round exch]setmatrix}N /@landscape{/isls true N}B/@manualfeed{statusdict /manualfeed true put}B /@copies{/#copies X}B/FMat[1 0 0 -1 0 0]N /FBB[0 0 0 0]N /nn 0 N /IE 0 N /ctr 0 N /df-tail{/nn 8 dict N nn begin /FontType 3 N /FontMatrix fntrx N /FontBBox FBB Nstring /base X array /BitMaps X /BuildChar{CharBuilder}N /Encoding IE Nend dup{/foo setfont}2 array copy cvx N load 0 nn put /ctr 0 N[}B /df{/sf 1 N /fntrx FMat N df-tail}B /dfs{div /sf X /fntrx[sf 0 0 sf neg 0 0]N df-tail}B /E{pop nn dup definefont setfont}B /ch-width{ch-data duplength 5 sub get}B /ch-height{ch-data dup length 4 sub get}B /ch-xoff{128 ch-data dup length 3 sub get sub}B /ch-yoff{ch-data dup length 2 subget 127 sub}B /ch-dx{ch-data dup length 1 sub get}B /ch-image{ch-datadup type /stringtype ne{ctr get /ctr ctr 1 add N}if}B /id 0 N /rw 0 N/rc 0 N /gp 0 N /cp 0 N /G 0 N /sf 0 N /CharBuilder{save 3 1 roll S dup/base get 2 index get S /BitMaps get S get /ch-data X pop /ctr 0 N ch-dx0 ch-xoff ch-yoff ch-height sub ch-xoff ch-width add ch-yoffsetcachedevice ch-width ch-height true[1 0 0 -1 -.1 ch-xoff sub ch-yoff.1 sub]{ch-image}imagemask restore}B /D{/cc X dup type /stringtype ne{]}if nn /base get cc ctr put nn /BitMaps get S ctr S sf 1 ne{dup duplength 1 sub dup 2 index S get sf div put}if put /ctr ctr 1 add N}B /I{cc 1 add D}B /bop{userdict /bop-hook known{bop-hook}if /SI save N @rigin0 0 moveto /V matrix currentmatrix dup 1 get dup mul exch 0 get dup muladd .99 lt{/QV}{/RV}ifelse load def pop pop}N /eop{SI restore userdict/eop-hook known{eop-hook}if showpage}N /@start{userdict /start-hookknown{start-hook}if pop /VResolution X /Resolution X 1000 div /DVImag X/IE 256 array N 0 1 255{IE S 1 string dup 0 3 index put cvn put}for65781.76 div /vsize X 65781.76 div /hsize X}N /p{show}N /RMat[1 0 0 -1 00]N /BDot 260 string N /rulex 0 N /ruley 0 N /v{/ruley X /rulex X V}B /V{}B /RV statusdict begin /product where{pop product dup length 7 ge{0 7getinterval dup(Display)eq exch 0 4 getinterval(NeXT)eq or}{pop false}ifelse}{false}ifelse end{{gsave TR -.1 .1 TR 1 1 scale rulex ruley falseRMat{BDot}imagemask grestore}}{{gsave TR -.1 .1 TR rulex ruley scale 1 1false RMat{BDot}imagemask grestore}}ifelse B /QV{gsave newpath transformround exch round exch itransform moveto rulex 0 rlineto 0 ruley negrlineto rulex neg 0 rlineto fill grestore}B /a{moveto}B /delta 0 N /tail{dup /delta X 0 rmoveto}B /M{S p delta add tail}B /b{S p tail}B /c{-4 M}B /d{-3 M}B /e{-2 M}B /f{-1 M}B /g{0 M}B /h{1 M}B /i{2 M}B /j{3 M}B /k{4 M}B /w{0 rmoveto}B /l{p -4 w}B /m{p -3 w}B /n{p -2 w}B /o{p -1 w}B /q{p 1 w}B /r{p 2 w}B /s{p 3 w}B /t{p 4 w}B /x{0 S rmoveto}B /y{3 2 roll pa}B /bos{/SS save N}B /eos{SS restore}B end%%EndProcSet%%BeginProcSet: psfrag.prouserdict begin/PSfragLib 90 dict def/PSfragDict 6 dict def/PSfrag { PSfragLib begin load exec end } bind defendPSfragLib begin/RO /readonly      load def/CP /currentpoint  load def/CM /currentmatrix load def/B { bind RO def } bind def/X { exch def } B/MD { { X } forall } B/OE { end exec PSfragLib begin } B/tstr 8 string def/islev2 { languagelevel } stopped { false } { 2 ge } ifelse def[ /tM /srcM /dstM /dM /idM /srcFM /dstFM ] { matrix def } foralldM defaultmatrix RO idM invertmatrix RO popsrcFM identmatrix pop/Hide { gsave { CP } stopped not newpath clip { moveto } if } B/Unhide { { CP } stopped not grestore { moveto } if } B/setrepl islev2 {{ /glob currentglobal def true setglobal array astore                   globaldict exch /PSfrags exch put glob setglobal }}                {{ array astore /PSfrags X }} ifelse B/getrepl islev2 {{ globaldict /PSfrags get aload length }}                {{ PSfrags aload length }} ifelse B/convert {   /src X src length string   /c 0 def src length {      dup c src c get dup 32 lt { pop 32 } if put /c c 1 add def   } repeat} B/Begin {    /saver save def    srcFM exch 3 exch put    0 ne /debugMode X 0 setrepl    dup /S exch dict def { S 3 1 roll exch convert exch put } repeat    srcM CM dup invertmatrix pop    mark { currentdict { end } stopped { pop exit } if } loop    PSfragDict counttomark { begin } repeat pop} B/End {    mark { currentdict end dup PSfragDict eq { pop exit } if } loop    counttomark { begin } repeat pop    getrepl saver restore    7 idiv dup /S exch dict def {        6 array astore /mtrx X tstr cvs /K X        S K [ S K known { S K get aload pop } if mtrx ] put    } repeat} B/Place {    tstr cvs /K X    S K known {        bind /proc X tM CM pop        CP /cY X /cX X        0 0 transform idtransform neg /aY X neg /aX X        S K get dup length /maxiter X        /iter 1 def {            iter maxiter ne { /saver save def } if            tM setmatrix aX aY translate            [ exch aload pop idtransform ] concat            cX neg cY neg translate cX cY moveto            /proc load OE            iter maxiter ne { saver restore /iter iter 1 add def } if        } forall        /noXY { CP /cY X /cX X } stopped def        tM setmatrix noXY { newpath } { cX cY moveto } ifelse    } {        Hide OE Unhide    } ifelse} B/normalize {    2 index dup mul 2 index dup mul add sqrt div    dup 4 -1 roll exch mul 3 1 roll mul} B/replace {    aload pop MD    CP /bY X /lX X gsave initmatrix    str stringwidth abs exch abs add dup 0 eq        { pop } { 360 exch div dup scale } ifelse    lX neg bY neg translate newpath lX bY moveto    str { /ch X ( ) dup 0 ch put false charpath ch Kproc } forall    flattenpath pathbbox [ /uY /uX /lY /lX ] MD    CP grestore moveto    currentfont /FontMatrix get dstFM copy dup    0 get 0 lt { uX lX /uX X /lX X } if    3 get 0 lt { uY lY /uY X /lY X } if    /cX uX lX add 0.5 mul def    /cY uY lY add 0.5 mul def    debugMode { gsave 0 setgray 1 setlinewidth        lX lY moveto lX uY lineto uX uY lineto uX lY lineto closepath        lX bY moveto uX bY lineto lX cY moveto uX cY lineto        cX lY moveto cX uY lineto stroke    grestore } if    dstFM dup invertmatrix dstM CM srcM    2 { dstM concatmatrix } repeat pop    getrepl /temp X        S str convert get {            aload pop [ /rot /scl /loc /K ] MD            /aX cX def /aY cY def            loc {                dup 66  eq { /aY bY def } { % B                dup 98  eq { /aY lY def } { % b                dup 108 eq { /aX lX def } { % l                dup 114 eq { /aX uX def } { % r                dup 116 eq { /aY uY def }   % t                if } ifelse } ifelse } ifelse } ifelse pop            } forall            K srcFM rot tM rotate dstM            2 { tM concatmatrix } repeat aload pop pop pop            2 { scl normalize 4 2 roll } repeat            aX aY transform            /temp temp 7 add def        } forall    temp setrepl} B/Rif {    S 3 index convert known { pop replace } { exch pop OE } ifelse} B/XA { bind [ /Kproc /str } B /XC { ] 2 array astore def } B/xs   { pop } XA XC/xks  { /kern load OE } XA /kern XC/xas  { pop ax ay rmoveto } XA /ay /ax XC/xws  { c eq { cx cy rmoveto } if } XA /c /cy /cx XC/xaws { ax ay rmoveto c eq { cx cy rmoveto } if }    XA /ay /ax /c /cy /cx XC/raws { xaws { awidthshow } Rif } B/rws  { xws { widthshow } Rif } B/rks  { xks { kshow } Rif } B/ras  { xas { ashow } Rif } B/rs   { xs { show } Rif } B/rrs { getrepl dup 2 add -1 roll restore setrepl } BPSfragDict beginislev2 not { /restore { /rrs PSfrag } B } if/show       { /rs   PSfrag } B/kshow      { /rks  PSfrag } B/ashow      { /ras  PSfrag } B/widthshow  { /rws  PSfrag } B/awidthshow { /raws PSfrag } Bend PSfragDict RO popend%%EndProcSet%%BeginFont: Helvetica-Bold% @@psencodingfile@{%   author = "S. Rahtz, P. MacKay, Alan Jeffrey, B. Horn, K. Berry",%   version = "0.6",%   date = "22 June 1996",%   filename = "8r.enc",%   email = "kb@@mail.tug.org",%   address = "135 Center Hill Rd. // Plymouth, MA 02360",%   codetable = "ISO/ASCII",%   checksum = "119     662    4424",%   docstring = "Encoding for TrueType or Type 1 fonts to be used with TeX."% @}% % Idea is to have all the characters normally included in Type 1 fonts% available for typesetting. This is effectively the characters in Adobe% Standard Encoding + ISO Latin 1 + extra characters from Lucida.% % Character code assignments were made as follows:% % (1) the Windows ANSI characters are almost all in their Windows ANSI% positions, because some Windows users cannot easily reencode the% fonts, and it makes no difference on other systems. The only Windows% ANSI characters not available are those that make no sense for% typesetting -- rubout (127 decimal), nobreakspace (160), softhyphen% (173). quotesingle and grave are moved just because it's such an% irritation not having them in TeX positions.% % (2) Remaining characters are assigned arbitrarily to the lower part% of the range, avoiding 0, 10 and 13 in case we meet dumb software.% % (3) Y&Y Lucida Bright includes some extra text characters; in the% hopes that other PostScript fonts, perhaps created for public% consumption, will include them, they are included starting at 0x12.% % (4) Remaining positions left undefined are for use in (hopefully)% upward-compatible revisions, if someday more characters are generally% available.% % (5) hyphen appears twice for compatibility with both ASCII and Windows.% /TeXBase1Encoding [% 0x00 (encoded characters from Adobe Standard not in Windows 3.1)

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