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PlayCanvas
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>
Class PlayCanvas</H2>
<PRE>
java.lang.Object
|
+--Canvas
|
+--<B>PlayCanvas</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD>
</DL>
<HR>
<DL>
<DT>public class <B>PlayCanvas</B><DT>extends Canvas<DT>implements java.lang.Runnable</DL>
<P>
游戲畫(huà)板。這是這個(gè)游戲最關(guān)鍵的一個(gè)類(lèi)
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="serialized-form.html" TARGET="PlayCanvas">Serialized Form</A></DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Field Summary</B></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferGroundForBuilding">bufferGroundForBuilding</A></B></CODE>
<BR>
地皮的緩沖</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferImage">bufferImage</A></B></CODE>
<BR>
屏幕圖象緩沖</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) Graphics</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferImageG">bufferImageG</A></B></CODE>
<BR>
屏幕圖象緩沖句柄</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#canvasHeight">canvasHeight</A></B></CODE>
<BR>
畫(huà)板高度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#canvasWidth">canvasWidth</A></B></CODE>
<BR>
畫(huà)板寬度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#choiceIndex">choiceIndex</A></B></CODE>
<BR>
控制面板的選擇序號(hào)(1-色子,2-卡片,3-其他(玩家信息,股票信息)4-系統(tǒng)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) com.siemens.mp.game.MelodyComposer</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#composer">composer</A></B></CODE>
<BR>
西門(mén)子手機(jī)的音樂(lè)合成器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#emptyGround">emptyGround</A></B></CODE>
<BR>
空白地皮圖象</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gamePanelImage">gamePanelImage</A></B></CODE>
<BR>
游戲控制面板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gameSpeed">gameSpeed</A></B></CODE>
<BR>
游戲速度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gameStatusGoOrWinOrFail">gameStatusGoOrWinOrFail</A></B></CODE>
<BR>
游戲狀態(tài)(0-進(jìn)行,2-勝利,3-失敗)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#groundForBuilding">groundForBuilding</A></B></CODE>
<BR>
地皮</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isLightOn">isLightOn</A></B></CODE>
<BR>
是否背景燈打開(kāi)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isMusicOn">isMusicOn</A></B></CODE>
<BR>
是否背景音樂(lè)打開(kāi)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#ManControlStatus_CanNotPlay">ManControlStatus_CanNotPlay</A></B></CODE>
<BR>
現(xiàn)在玩家是否能控制進(jìn)行游戲(如果是電腦角色在玩,玩家就不能控制)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#mapImage1">mapImage1</A></B></CODE>
<BR>
地圖第1部分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#mapImage2">mapImage2</A></B></CODE>
<BR>
地圖第2部分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#music">music</A></B></CODE>
<BR>
音樂(lè)序號(hào)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#nowPlayerID">nowPlayerID</A></B></CODE>
<BR>
現(xiàn)在正在進(jìn)行的角色</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_cards">player_cards</A></B></CODE>
<BR>
角色卡片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static Image[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_faceImage">player_faceImage</A></B></CODE>
<BR>
角色的頭像</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static Image[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_houseImage">player_houseImage</A></B></CODE>
<BR>
角色的地皮和房屋的圖象</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_location">player_location</A></B></CODE>
<BR>
角色在地圖上位置(用地皮ID表示)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_money">player_money</A></B></CODE>
<BR>
角色的金錢(qián)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_prinson_canNotMoveNum">player_prinson_canNotMoveNum</A></B></CODE>
<BR>
角色因?yàn)檫M(jìn)入監(jiān)獄而不能移動(dòng)的次數(shù)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_sequence">player_sequence</A></B></CODE>
<BR>
角色輪轉(zhuǎn)次序</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_sleep_canNotMoveNum">player_sleep_canNotMoveNum</A></B></CODE>
<BR>
角色因?yàn)樗叨荒芤苿?dòng)的次數(shù)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int[][][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_stock">player_stock</A></B></CODE>
<BR>
玩家的股票 [角色I(xiàn)D][股票ID][0]---- 購(gòu)入數(shù)目,[角色I(xiàn)D][股票ID][1]---- 購(gòu)入價(jià)格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private java.util.Random</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#random">random</A></B></CODE>
<BR>
隨機(jī)函數(shù)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private KMRichMan</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#richMan">richMan</A></B></CODE>
<BR>
richMan實(shí)例</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#status_Park10_Prinson20_Sleep30">status_Park10_Prinson20_Sleep30</A></B></CODE>
<BR>
角色特殊狀態(tài)(10--在公園處,20-在監(jiān)獄里,30-在睡眠中(睡眠卡)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#steps">steps</A></B></CODE>
<BR>
游戲角色要走的步數(shù)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_amplitude">stock_amplitude</A></B></CODE>
<BR>
股票的漲幅</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_name">stock_name</A></B></CODE>
<BR>
股票名字</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_price">stock_price</A></B></CODE>
<BR>
股票的價(jià)格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_price_fraction">stock_price_fraction</A></B></CODE>
<BR>
股票的分?jǐn)?shù)部分(便于計(jì)算)如 2元 漲幅 1%,總要個(gè)分?jǐn)?shù)部分吧,不然老是2元</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private java.lang.Thread</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#thread">thread</A></B></CODE>
<BR>
線程</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static java.util.Timer</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#timer">timer</A></B></CODE>
<BR>
定時(shí)器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#turnCount">turnCount</A></B></CODE>
<BR>
游戲進(jìn)行的輪數(shù)</TD>
</TR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="PlayCanvas.html#PlayCanvas(KMRichMan)">PlayCanvas</A></B>(KMRichMan kmrichman)</CODE>
<BR>
構(gòu)造游戲畫(huà)板</TD>
</TR>
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<B>Method Summary</B></FONT></TD>
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<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#addCard(int)">addCard</A></B>(int cardID)</CODE>
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