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PlayCanvas
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function asd()
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  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">      <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Package</FONT>&nbsp;</TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="OptionList.html"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="PlayerStatusForm.html"><B>NEXT CLASS</B></A></FONT></TD>
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  <A HREF="index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;
&nbsp;<A HREF="PlayCanvas.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;
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  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
Class PlayCanvas</H2>
<PRE>
java.lang.Object
  |
  +--Canvas
        |
        +--<B>PlayCanvas</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD>
</DL>
<HR>
<DL>
<DT>public class <B>PlayCanvas</B><DT>extends Canvas<DT>implements java.lang.Runnable</DL>

<P>
游戲畫板。這是這個游戲最關鍵的一個類
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="serialized-form.html" TARGET="PlayCanvas">Serialized Form</A></DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->


<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Field Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferGroundForBuilding">bufferGroundForBuilding</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地皮的緩沖</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferImage">bufferImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;屏幕圖象緩沖</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;Graphics</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#bufferImageG">bufferImageG</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;屏幕圖象緩沖句柄</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#canvasHeight">canvasHeight</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;畫板高度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#canvasWidth">canvasWidth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;畫板寬度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#choiceIndex">choiceIndex</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;控制面板的選擇序號(1-色子,2-卡片,3-其他(玩家信息,股票信息)4-系統</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;com.siemens.mp.game.MelodyComposer</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#composer">composer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;西門子手機的音樂合成器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#emptyGround">emptyGround</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;空白地皮圖象</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gamePanelImage">gamePanelImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戲控制面板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gameSpeed">gameSpeed</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戲速度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gameStatusGoOrWinOrFail">gameStatusGoOrWinOrFail</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戲狀態(0-進行,2-勝利,3-失?。?lt;/TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#groundForBuilding">groundForBuilding</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地皮</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isLightOn">isLightOn</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;是否背景燈打開</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isMusicOn">isMusicOn</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;是否背景音樂打開</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#ManControlStatus_CanNotPlay">ManControlStatus_CanNotPlay</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;現在玩家是否能控制進行游戲(如果是電腦角色在玩,玩家就不能控制)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#mapImage1">mapImage1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地圖第1部分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;Image</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#mapImage2">mapImage2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;地圖第2部分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#music">music</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;音樂序號</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#nowPlayerID">nowPlayerID</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;現在正在進行的角色</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_cards">player_cards</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色卡片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;Image[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_faceImage">player_faceImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色的頭像</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;Image[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_houseImage">player_houseImage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色的地皮和房屋的圖象</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_location">player_location</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色在地圖上位置(用地皮ID表示)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_money">player_money</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色的金錢</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_prinson_canNotMoveNum">player_prinson_canNotMoveNum</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色因為進入監獄而不能移動的次數</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_sequence">player_sequence</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色輪轉次序</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_sleep_canNotMoveNum">player_sleep_canNotMoveNum</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色因為睡眠而不能移動的次數</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int[][][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#player_stock">player_stock</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;玩家的股票 [角色ID][股票ID][0]---- 購入數目,[角色ID][股票ID][1]---- 購入價格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.util.Random</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#random">random</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;隨機函數</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;KMRichMan</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#richMan">richMan</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;richMan實例</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#status_Park10_Prinson20_Sleep30">status_Park10_Prinson20_Sleep30</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;角色特殊狀態(10--在公園處,20-在監獄里,30-在睡眠中(睡眠卡)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#steps">steps</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戲角色要走的步數</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_amplitude">stock_amplitude</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;股票的漲幅</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_name">stock_name</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;股票名字</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_price">stock_price</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;股票的價格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stock_price_fraction">stock_price_fraction</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;股票的分數部分(便于計算)如 2元 漲幅 1%,總要個分數部分吧,不然老是2元</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.lang.Thread</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#thread">thread</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;線程</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;java.util.Timer</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#timer">timer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;定時器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#turnCount">turnCount</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戲進行的輪數</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="PlayCanvas.html#PlayCanvas(KMRichMan)">PlayCanvas</A></B>(KMRichMan&nbsp;kmrichman)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;構造游戲畫板</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD COLSPAN=2><FONT SIZE="+2">
<B>Method Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#addCard(int)">addCard</A></B>(int&nbsp;cardID)</CODE>

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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