?? playcanvas.html
字號:
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#rebuildGame(byte[])">rebuildGame</A></B>(byte[] recordData)</CODE>
<BR>
重建游戲(load game)</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#run()">run</A></B>()</CODE>
<BR>
移動角色的線程</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#saveGame()">saveGame</A></B>()</CODE>
<BR>
保存游戲</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setGameSpeed(int)">setGameSpeed</A></B>(int gameSpeed)</CODE>
<BR>
設置游戲速度</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setIsLightOn(boolean)">setIsLightOn</A></B>(boolean isLightOn)</CODE>
<BR>
設置背景燈</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setIsMusicOn(boolean)">setIsMusicOn</A></B>(boolean isMusicOn)</CODE>
<BR>
設置音樂</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setMusic(int)">setMusic</A></B>(int music)</CODE>
<BR>
設置音樂序號</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#showFlyToNextStation()">showFlyToNextStation</A></B>()</CODE>
<BR>
顯示飛到下一個飛機場信息</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#specialLocationPlusSteps()">specialLocationPlusSteps</A></B>()</CODE>
<BR>
到了特別的地方要加走的步數(因為?</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stealCard()">stealCard</A></B>()</CODE>
<BR>
偷卡片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stepOver()">stepOver</A></B>()</CODE>
<BR>
移動完畢要處理的事情</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#tricleBroadCast(int)">tricleBroadCast</A></B>(int broadCastType)</CODE>
<BR>
激發廣播(地震等)</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#useCard(int)">useCard</A></B>(int cardID)</CODE>
<BR>
使用卡片</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="canvasWidth"><!-- --></A><H3>
canvasWidth</H3>
<PRE>
public int <B>canvasWidth</B></PRE>
<DL>
<DD>畫板寬度
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="canvasHeight"><!-- --></A><H3>
canvasHeight</H3>
<PRE>
public int <B>canvasHeight</B></PRE>
<DL>
<DD>畫板高度
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="richMan"><!-- --></A><H3>
richMan</H3>
<PRE>
private KMRichMan <B>richMan</B></PRE>
<DL>
<DD>richMan實例
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="mapImage1"><!-- --></A><H3>
mapImage1</H3>
<PRE>
private Image <B>mapImage1</B></PRE>
<DL>
<DD>地圖第1部分
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="mapImage2"><!-- --></A><H3>
mapImage2</H3>
<PRE>
private Image <B>mapImage2</B></PRE>
<DL>
<DD>地圖第2部分
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="gamePanelImage"><!-- --></A><H3>
gamePanelImage</H3>
<PRE>
private Image <B>gamePanelImage</B></PRE>
<DL>
<DD>游戲控制面板
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="thread"><!-- --></A><H3>
thread</H3>
<PRE>
private volatile java.lang.Thread <B>thread</B></PRE>
<DL>
<DD>線程
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="choiceIndex"><!-- --></A><H3>
choiceIndex</H3>
<PRE>
private static int <B>choiceIndex</B></PRE>
<DL>
<DD>控制面板的選擇序號(1-色子,2-卡片,3-其他(玩家信息,股票信息)4-系統
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="steps"><!-- --></A><H3>
steps</H3>
<PRE>
private static int <B>steps</B></PRE>
<DL>
<DD>游戲角色要走的步數
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="turnCount"><!-- --></A><H3>
turnCount</H3>
<PRE>
private static int <B>turnCount</B></PRE>
<DL>
<DD>游戲進行的輪數
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="gameStatusGoOrWinOrFail"><!-- --></A><H3>
gameStatusGoOrWinOrFail</H3>
<PRE>
private static int <B>gameStatusGoOrWinOrFail</B></PRE>
<DL>
<DD>游戲狀態(0-進行,2-勝利,3-失敗)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="status_Park10_Prinson20_Sleep30"><!-- --></A><H3>
status_Park10_Prinson20_Sleep30</H3>
<PRE>
private static int <B>status_Park10_Prinson20_Sleep30</B></PRE>
<DL>
<DD>角色特殊狀態(10--在公園處,20-在監獄里,30-在睡眠中(睡眠卡)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="nowPlayerID"><!-- --></A><H3>
nowPlayerID</H3>
<PRE>
public static int <B>nowPlayerID</B></PRE>
<DL>
<DD>現在正在進行的角色
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ManControlStatus_CanNotPlay"><!-- --></A><H3>
ManControlStatus_CanNotPlay</H3>
<PRE>
private boolean <B>ManControlStatus_CanNotPlay</B></PRE>
<DL>
<DD>現在玩家是否能控制進行游戲(如果是電腦角色在玩,玩家就不能控制)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="random"><!-- --></A><H3>
random</H3>
<PRE>
private java.util.Random <B>random</B></PRE>
<DL>
<DD>隨機函數
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="timer"><!-- --></A><H3>
timer</H3>
<PRE>
private static java.util.Timer <B>timer</B></PRE>
<DL>
<DD>定時器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="groundForBuilding"><!-- --></A><H3>
groundForBuilding</H3>
<PRE>
private static int[] <B>groundForBuilding</B></PRE>
<DL>
<DD>地皮
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_location"><!-- --></A><H3>
player_location</H3>
<PRE>
private static int[] <B>player_location</B></PRE>
<DL>
<DD>角色在地圖上位置(用地皮ID表示)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_cards"><!-- --></A><H3>
player_cards</H3>
<PRE>
private static int[][] <B>player_cards</B></PRE>
<DL>
<DD>角色卡片
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_prinson_canNotMoveNum"><!-- --></A><H3>
player_prinson_canNotMoveNum</H3>
<PRE>
private static int[] <B>player_prinson_canNotMoveNum</B></PRE>
<DL>
<DD>角色因為進入監獄而不能移動的次數
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_sleep_canNotMoveNum"><!-- --></A><H3>
player_sleep_canNotMoveNum</H3>
<PRE>
private static int[] <B>player_sleep_canNotMoveNum</B></PRE>
<DL>
<DD>角色因為睡眠而不能移動的次數
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_sequence"><!-- --></A><H3>
player_sequence</H3>
<PRE>
public static int[] <B>player_sequence</B></PRE>
<DL>
<DD>角色輪轉次序
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_money"><!-- --></A><H3>
player_money</H3>
<PRE>
public static int[] <B>player_money</B></PRE>
<DL>
<DD>角色的金錢
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_houseImage"><!-- --></A><H3>
player_houseImage</H3>
<PRE>
private static Image[][] <B>player_houseImage</B></PRE>
<DL>
<DD>角色的地皮和房屋的圖象
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_faceImage"><!-- --></A><H3>
player_faceImage</H3>
<PRE>
private static Image[] <B>player_faceImage</B></PRE>
<DL>
<DD>角色的頭像
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_stock"><!-- --></A><H3>
player_stock</H3>
<PRE>
public static int[][][] <B>player_stock</B></PRE>
<DL>
<DD>玩家的股票 [角色ID][股票ID][0]---- 購入數目,[角色ID][股票ID][1]---- 購入價格
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="bufferImage"><!-- --></A><H3>
bufferImage</H3>
<PRE>
Image <B>bufferImage</B></PRE>
<DL>
<DD>屏幕圖象緩沖
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emptyGround"><!-- --></A><H3>
emptyGround</H3>
<PRE>
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