?? ttt.sh
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#!/bin/sh## play tic-tac-toe# parse args#if [ $# -gt 1 ]; then echo "usage: ttt [move_digit]" 1>&2 echo " ttt quitgame" 1>&2 echo " ttt clobber" 1>&2 exit 1elif [ $# -eq 1 ]; then move="$1"else move=fi# catch the clobber case#if [ clobber = "$move" ]; then echo "ttt: rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c" 1>&2 rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c echo "ttt: rm -f merlyn.c merlyn.o merlyn" 1>&2 rm -f merlyn.c merlyn.o merlyn echo "ttt: removed all but the original source" 1>&2 exit 0fi# catch the quitgame case#if [ quitgame = "$move" ]; then echo "ttt: rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c" 1>&2 rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c echo "ttt: current game removed, perhaps you were going to lose? :-)" 1>&2 exit 0fi# watch for bad args#if [ $# -eq 1 ]; then case "$move" in 1|2|3|4|5|6|7|8|9) ;; *) echo "ttt: bad argument" 1>&2 echo "usage: ttt [move_digit]" 1>&2 echo " ttt quitgame" 1>&2 echo " ttt clobber" 1>&2 exit 2 ;; esacfi# be sure that we have the merlyn.c source#if [ ! -f merlyn.c ]; then if [ -f westley.c ]; then echo "ttt: No merlyn.c around these parts, using a copy of westley.c" 1>&2 cp westley.c merlyn.c chmod +w merlyn.c else echo "ttt: Ouch! merlyn.c and no westley.c are gone!" 1>&2 exit 3 fi # check to see if the copy worked if [ ! -f merlyn.c ]; then echo "ttt: Darn, coundn't copy westley.c to merlyn.c" 1>&2 exit 4 fifi# be sure we have the merlyn program#if [ ! -f merlyn ]; then echo "ttt: make merlyn" 1>&2 make merlyn status=$? if [ "$status" -ne 0 ]; then echo "ttt: something is wrong, fix merlyn.c and build it yourself!" 1>&2 echo " or maybe type: ttt clobber" 1>&2 exit 5 fi rm -f ttt_game.cfi# If we don't have a ttt_game.c, or we cannot write it, make a new ttt_game.c#if [ ! -w ttt_game.c ]; then rm -f ttt_game.c if [ -z "$move" ]; then merlyn | tee ttt_game.c else merlyn "$move" | tee ttt_game.c fi chmod +w ttt_game.c# If we have a ttt_game.c, then assume that we are in the process of playing#else rm -f ttt_game ttt_new.c echo "ttt: make ttt_game" 1>&2 make ttt_game status=$? if [ "$status" -ne 0 ]; then echo "ttt: something is wrong, fix ttt_game.c and build it yourself!" 1>&2 echo " or maybe type: ttt quitgame" 1>&2 exit 6 fi if [ -z "$move" ]; then ttt_game | tee ttt_new.c else ttt_game "$move" | tee ttt_new.c fi chmod +w ttt_new.c if [ -s ttt_new.c ]; then mv ttt_game.c ttt_old.c mv ttt_new.c ttt_game.c# Check for win, lose, or draw# For a win or draw, copy merlyn.c to ttt_game.c# For a loss, copy ttt_game.c to merlyn.c, as it is now better# Also remove the executable for the file replaced# For anything else, game in progress, do not do anything if [ -n "`grep ':-(' ttt_game.c`" ]; then echo echo "ttt: I lose...I won't make THAT mistake again!" chmod +w merlyn.c mv ttt_game.c merlyn.c rm -f merlyn ttt_game else if [ -n "`grep ':-)' ttt_game.c`" ]; then echo echo "ttt: I win!" cp merlyn.c ttt_game.c rm -f ttt_game else if [ -z "`grep 'X=-. ' ttt_game.c`" -a -z "`grep '^. ' ttt_game.c`" ]; then echo echo "ttt: It's a draw - play again?" cp merlyn.c ttt_game.c rm -f ttt_game fi fi fi else echo "ttt: something is wrong, maybe ttt_old.c will help" 1>&2 echo " or maybe type: ttt quitgame" 1>&2 echo " or maybe type: ttt clobber" 1>&2 exit 7 fifi
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