?? gstate.h
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/* gstate.h -- define data structures for Graphics State, graphics states are * mananged by font instructions. * Copyright (C) 1996 Li-Da Lho, All right reserved. */#ifndef __TTF_GSTATE_H#define __TTF_GSTATE_H/* $Id: gstate.h,v 1.2 1998/07/06 06:07:01 werner Exp $ *//* unit vectors used for directional purposes */#define F2Dot14_ONE 1<<14#define F2Dot14_EPSILON 1#define F26Dot6_ONE 1L<<26#define F26Dot6_EPSILON 1Ltypedef struct{ F2Dot14 x; F2Dot14 y;}TTFUnitVector;/* Unit vectors pointing into x and y direction */#define UnitX {F2Dot14_ONE,0}#define UnitY {0,F2Dot14_ONE}/* vectors used as positional vectors */typedef struct{ F26Dot6 x; F26Dot6 y;}TTFVector;/* the types of the following fields are not well defined in the True Type * Font specification. * We can define them as we like. */typedef struct{ /* boolean values */ BYTE auto_flip; BYTE scan_control; USHORT instruction_control; SHORT round_state; F26Dot6 control_value_cut_in; F26Dot6 minimum_distance; F26Dot6 single_width_cut_in; FWord single_width_value; ULONG delta_base; ULONG delta_shift; /* unit vectors */ TTFUnitVector dual_projection_vector; TTFUnitVector freedom_vector; TTFUnitVector projection_vector; /* reference points */ ULONG rp0; ULONG rp1; ULONG rp2; /* zone pointers: take only 0 or 1 as values */ ULONG zp0; ULONG zp1; ULONG zp2; SHORT gep0; SHORT gep1; SHORT gep2; ULONG loop;}GraphicsState;#define GS_DEFAULT#endif /* __TTF_GSTATE_H *//* end of gstate.h */
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