?? led.h
字號:
{ 'H', 11, 3},
{ 'V', 18, 5},
{ 'H', 59, 3},
{ 'V', 38, 3},
{ 'D', 37, 1},
{ 'D', 22, 1},
};
//unsigned int code H[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,1,1,1,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// };
code struct Character H[3] = {
{ 'V', 10, 7},
{ 'H', 35, 3},
{ 'V', 14, 7},
};
//unsigned int code I[]={ 0,0,0,0,0,0,0,0,
/// 0,0,1,1,1,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,1,1,1,0,0,0,
// };
code struct Character I[3] = {
{ 'H', 11, 3},
{ 'V', 20, 5},
{ 'H', 59, 3},
};
//unsigned int code J[]={ 0,0,0,0,0,0,0,0,
// 0,0,0,0,0,1,0,0,
// 0,0,0,0,0,1,0,0,
// 0,0,0,0,0,1,0,0,
// 0,0,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,0,1,1,1,0,0,0,
// };
code struct Character J[3] = {
{ 'V', 14, 6},
{ 'H', 59, 3},
{ 'V', 42, 2},
};
//unsigned int code K[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,1,0,0,0,
// 0,1,0,1,0,0,0,0,
// 0,1,1,0,0,0,0,0,
// 0,1,0,1,0,0,0,0,
// 0,1,0,0,1,0,0,0,
// 0,1,0,0,0,1,0,0,
// };
code struct Character K[3] = {
{ 'V', 10, 7},
{ 'L', 14, 4},
{ 'R', 44, 3},
};
//unsigned int code L[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,1,1,1,1,0,0,
// };
code struct Character L[2] = {
{ 'V', 10, 7},
{ 'H', 59, 4},
};
//unsigned int code M[]={ 0,0,0,0,0,0,0,0,
// 1,0,0,0,0,0,1,0,
// 1,1,0,0,0,1,1,0,
// 1,0,1,0,1,0,1,0,
// 1,0,0,1,0,0,1,0,
// 1,0,0,0,0,0,1,0,
// 1,0,0,0,0,0,1,0,
// 1,0,0,0,0,0,1,0,
// };
code struct Character M[4] = {
{ 'V', 10, 7},
{ 'R', 19, 3},
{ 'L', 16, 3},
{ 'V', 24, 6},
};
//unsigned int code N[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,0,1,0,
// 0,1,1,0,0,0,1,0,
// 0,1,0,1,0,0,1,0,
// 0,1,0,0,1,0,1,0,
// 0,1,0,0,0,1,1,0,
// 0,1,0,0,0,0,1,0,
// 0,0,0,0,0,0,0,0,
// };
code struct Character N[3] = {
{ 'V', 10, 6},
{ 'R', 19, 5},
{ 'V', 15, 5},
};
//unsigned int code O[]={ 0,0,0,0,0,0,0,0,
/// 0,0,1,1,1,1,0,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,0,1,1,1,1,0,0,
// };
code struct Character O[4] = {
{ 'H', 11, 4},
{ 'V', 23, 5},
{ 'H', 59, 4},
{ 'V', 18, 5},
};
//unsigned int code pp[]={ 0,0,0,0,0,0,0,0,
// 0,1,1,1,1,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,1,1,1,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,0,
// };
code struct Character PP[4] = {
{ 'V', 10, 7},
{ 'H', 11, 3},
{ 'V', 22, 2},
{ 'H', 35, 3},
};
//unsigned int code Q[]={ 0,0,0,0,0,0,0,0,
/// 0,0,1,1,1,1,0,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,0,1,0,
// 0,1,0,0,0,1,1,0,
// 0,1,0,0,0,0,1,0,
// 0,0,1,1,1,1,0,1,
// };
code struct Character Q[5] = {
{ 'H', 11, 4},
{ 'V', 23, 5},
{ 'H', 59, 4},
{ 'V', 18, 5},
{ 'R', 46, 3},
};
//unsigned int code R[]={ 0,0,0,0,0,0,0,0,
// 0,1,1,1,1,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,1,1,1,0,0,0,
// 0,1,0,1,0,0,0,0,
// 0,1,0,0,1,0,0,0,
// 0,1,0,0,0,1,0,0,
// };
code struct Character R[5] = {
{ 'V', 10, 7},
{ 'H', 11, 3},
{ 'V', 22, 2},
{ 'H', 35, 3},
{ 'R', 44, 3},
};
//unsigned int code S[]={ 0,0,0,0,0,0,0,0,
// 0,0,1,1,1,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,0,0,0,
// 0,0,1,1,1,0,0,0,
// 0,0,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,0,1,1,1,0,0,0,
// };
code struct Character S[7] = {
{ 'D', 22, 1},
{ 'H', 11, 3},
{ 'V', 18, 2},
{ 'H', 35, 3},
{ 'V', 46, 2},
{ 'H', 59, 3},
{ 'D', 50, 1},
};
//unsigned int code T[]={ 0,0,0,0,0,0,0,0,
// 0,1,1,1,1,1,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// };
code struct Character T[2]= {
{ 'H', 10, 5},
{ 'V', 20, 6},
};
//unsigned int code U[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,0,1,1,1,0,0,0,
// };
code struct Character U[3]= {
{ 'V', 10, 6},
{ 'H', 59, 3},
{ 'V', 14, 6},
};
//unsigned int code V[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,1,0,0,0,1,0,0,
// 0,0,1,0,1,0,0,0,
// 0,0,0,1,0,0,0,0,
// };
code struct Character V[4]= {
{ 'V', 10, 5},
{ 'R', 51, 2},
{ 'L', 46, 2},
{ 'V', 14, 4},
};
//unsigned int code W[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,0,0,1,
// 0,1,0,0,0,0,0,1,
// 0,1,0,0,0,0,0,1,
// 0,1,0,0,1,0,0,1,
// 0,1,0,0,1,0,0,1,
// 0,1,0,1,0,1,0,1,
// 0,0,1,0,0,0,1,0,
// };
code struct Character W[5]= {
{ 'V', 10, 6},
{ 'L', 45, 3},
{ 'D', 37, 1},
{ 'R', 54, 2},
{ 'V', 16, 6},
};
//unsigned int code X[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,0,1,0,
// 0,0,1,0,0,1,0,0,
// 0,0,0,1,1,0,0,0,
// 0,0,0,1,1,0,0,0,
// 0,0,1,0,0,1,0,0,
// 0,1,0,0,0,0,1,0,
// 0,0,0,0,0,0,0,0,
// };
code struct Character X[2]= {
{ 'R', 10, 6},
{ 'L', 15, 6},
};
//unsigned int code Y[]={ 0,0,0,0,0,0,0,0,
// 0,1,0,0,0,1,0,0,
// 0,0,1,0,1,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,0,1,0,0,0,0,
// };
code struct Character Y[3]= {
{ 'R', 10, 2},
{ 'L', 14, 2},
{ 'V', 28, 5},
};
//unsigned int code Z[]={ 0,0,0,0,0,0,0,0,
// 0,1,1,1,1,1,1,0,
// 0,0,0,0,0,1,0,0,
// 0,0,0,0,1,0,0,0,
// 0,0,0,1,0,0,0,0,
// 0,0,1,0,0,0,0,0,
// 0,1,1,1,1,1,1,0,
// 0,0,0,0,0,0,0,0,
// };
code struct Character Z[3]= {
{ 'H', 10, 6},
{ 'L', 22, 5},
{ 'H', 51, 5},
};
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