?? item_bonus.txt
字號:
skill n,x; n偵僗僉儖斣崋丄x偵SLV
bonus bStr,n; STR+n
bonus bAgi,n; AGI+n
bonus bVit,n; VIT+n
bonus bInt,n; INT+n
bonus bDex,n; DEX+n
bonus bLuk,n; LUK+n
bonus bMaxHP,n; 嵟戝HP+n
bonus bMaxSP,n; 嵟戝SP+n
bonus bMaxHPrate,n; 嵟戝HP+n%
bonus bMaxSPrate,n; 嵟戝SP+n%
bonus bAtk,n; 峌寕椡+n
bonus bAtk2,n; 峌寕椡2+n
bonus bAtkRate 峌寕椡+n%
bonus bBaseAtk,n; 婎杮峌寕椡+n
bonus bMatk,n; 杺朄峌寕椡1+n丄杺朄峌寕椡2+n
bonus bMatk1,n; 杺朄峌寕椡1+n
bonus bMatk2,n; 杺朄峌寕椡2+n
bonus bMatkRate,n; 杺朄峌寕椡+n%
bonus bMdef,n; 杺朄杊屼椡+n
bonus bDef,n; 杊屼椡+n
bonus bHit,n; 柦拞椡+n
bonus bCritical,n; 僋儕僥傿僇儖+n
bonus bCriticalRate,n; 僋儕僥傿僇儖+n%
bonus bFlee,n; 夞旔椡+n
bonus bFlee2,n; 姰慡夞旔+n
bonus bAddSpeed,n; 堏摦懍搙+n
bonus bAspd,n; 峌寕懍搙+n
bonus bSpeedRate,n; 堏摦懍搙n%(崅偄暔偩偗揔梡)
bonus bAspdRate,n; 峌寕懍搙n%(崅偄暔偩偗揔梡)
bonus bSpeedAddRate,n; 堏摦懍搙+n%
bonus bAspdAddRate,n; 峌寕懍搙+n%
bonus bAtkRange,n; 峌寕幩掱+n
bonus bCastrate,n; 塺彞帪娫+n%
bonus bUseSPrate,n; SP徚旓検+n%
bonus bHPrecovRate,n; HP帺慠夞暅検+n%(僗僉儖偵傛?zhèn)閴駮渹蛷渹?
bonus bSPrecovRate,n; SP帺慠夞暅検+n%(僗僉儖偵傛?zhèn)閴駮渹蛷渹?
bonus bDoubleRate,n; 僟僽儖傾僞僢僋敪摦妋棪n%(晲婍柍帇偱丄崅偄暔偩偗揔梡)
bonus bDoubleAddRate,n; 僟僽儖傾僞僢僋敪摦妋棪+n%(晲婍柍帇)
bonus bPerfectHitRate,n; 昁拞峌寕妋棪n%(崅偄暔偩偗揔梡)
bonus bPerfectHitAddRate,n; 昁拞峌寕妋棪+n%
bonus bGetZenyNum,n; 暔棟峌寕偱儌儞僗僞乕傪搢偟偨帪儌儞僗僞乕儗儀儖*10 + rand()%n偺Zeny傪摼傞(n偼崅偄暔偩偗揔梡)
bonus bAddGetZenyNum,n; 暔棟峌寕偱儌儞僗僞乕傪搢偟偨帪儌儞僗僞乕儗儀儖*10 + rand()%n偺Zeny傪摼傞(n偼+偝傟傞)
bonus bCriticalDef,n; 僋儕僥傿僇儖傪嬺傜傢側(cè)偄妋棪+n%
bonus bNearAtkDef,n; 嬤嫍棧峌寕偺僟儊乕僕傪n%寉尭(杺朄偲僩儔僢僾丄戦傪彍偔)
bonus bLongAtkDef,n; 墦嫍棧峌寕偺僟儊乕僕傪n%寉尭(杺朄偲僩儔僢僾丄戦傪彍偔)
bonus bMagicAtkDef,n; 杺朄峌寕偺僟儊乕僕傪n%寉尭
bonus bMiscAtkDef,n; MISC峌寕(僩儔僢僾傗戦)偺僟儊乕僕傪n%寉尭
bonus bIgnoreDefRace,n; n庬懓偵懳偟偰杊屼椡柍帇僟儊乕僕
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus bIgnoreDefEle,n; n懏惈偵懳偟偰杊屼椡柍帇僟儊乕僕
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus bIgnoreMDefRace,n; n庬懓偵懳偟偰杺朄杊屼椡柍帇僟儊乕僕
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus bIgnoreMDefEle,n; n懏惈偵懳偟偰杺朄杊屼椡柍帇僟儊乕僕
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus bDefRatioAtkRace,n; n庬懓偵懳偟偰杊屼椡偑崅偗傟偽崅偄傎偳戝偒側(cè)僟儊乕僕傪梌偊傞(杊屼柍帇)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus bDefRatioAtkEle,n; n懏惈偵懳偟偰杊屼椡偑崅偗傟偽崅偄傎偳戝偒側(cè)僟儊乕僕傪梌偊傞(杊屼柍帇)
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus bAtkEle,n; 晲婍偵n偺懏惈晅梌
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus bDefEle,n; 杊嬶偵n偺懏惈晅梌
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus bHitRate,n; 柦拞棪+n%
bonus bFleeRate,n; 夞旔棪+n%
bonus bFlee2Rate,n; 姰慡夞旔棪+n%
bonus bDefRate,n; 杊屼棪+n%(憰旛)
bonus bDef2Rate,n; 杊屼棪+n%(vit偵傛?zhèn)闀?
bonus bMdefRate,n; 杺朄杊屼棪+n%(憰旛)
bonus bMdef2Rate,n; 杺朄杊屼棪+n%(int偵傛?zhèn)闀?
bonus bSplashRange,n; 捠忢偺晲婍峌寕偱僞乕僎僢僩偺廃曈n僙儖偵僟儊乕僕傪梌偊傞(n偼崅偄暔偩偗揔梡丄1側(cè)傜3*3丄2側(cè)傜5*5)
bonus bSplashAddRange,n; 捠忢偺晲婍峌寕偱僞乕僎僢僩偺廃曈n僙儖偵僟儊乕僕傪梌偊傞(n偼+偝傟傞)
bonus bInfiniteEndure,n; 柍尷僀儞僨儏傾(n偼柍堄?xùn)?
bonus bRestartFullRecover,n; 暅妶偟偨帪HP偲SP傪慡偰夞暅(n偼柍堄?xùn)?
bonus bNoCastCancel,n; 僉儍僗僥傿儞僌傪僉儍儞僙儖偝傟側(cè)偄(GVG偱偼僉儍儞僙儖偝傟傞丄n偼柍堄?xùn)?
bonus bNoCastCancel2,n; 僉儍僗僥傿儞僌傪僉儍儞僙儖偝傟側(cè)偄(GVG偱傕僉儍儞僙儖偝傟側(cè)偄丄n偼柍堄?xùn)?
bonus bNoSizeFix,n; 儌儞僗僞乕偺僒僀僘偵傛?zhèn)閸U寕曗惓傪庴偗側(cè)偄(n偼柍堄?xùn)?
bonus bNoWeaponDamage,n; 暔棟峌寕偱僟儊乕僕傪庴偗側(cè)偄(n偼柍堄?xùn)?
bonus bNoMagicDamage,n; 杺朄偱僟儊乕僕傪庴偗側(cè)偄(僸乕儖傕娷傓丄n偼柍堄?xùn)?
bonus bNoGemStone,n; 僗僉儖傪巊偆帪僕僃儉僗僩乕儞傪徚栒偟側(cè)偄(n偼柍堄?xùn)?
bonus bShortWeaponDamageReturn,n; 嬤嫍棧暔棟峌寕偺n%傪揋偵挼偹曉偡(僟儊乕僕偼尭傜側(cè)偄丅n偼+偝傟傞丅)
bonus bLongWeaponDamageReturn,n; 墦嫍棧暔棟峌寕偺n%傪揋偵挼偹曉偡(僟儊乕僕偼尭傜側(cè)偄丅n偼+偝傟傞丅)
bonus2 bAddEff,Eff_Blind,n; n%偺妋棪偱埫崟晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Sleep,n; n%偺妋棪偱悋柊晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Poison,n; n%偺妋棪偱撆晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Freeze,n; n%偺妋棪偱搥寢晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Silence,n; n%偺妋棪偱捑栙晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Stan,n; n%偺妋棪偱僗僞儞晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Curse,n; n%偺妋棪偱庺偄晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Confusion,n; n%偺妋棪偱崿棎晅梌(n偼枩暘棪)
bonus2 bAddEff,Eff_Stone,n; n%偺妋棪偱愇壔晅梌(n偼枩暘棪)
bonus2 bResEff,Eff_Blind,n; 埫崟懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Sleep,n; 悋柊懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Poison,n; 撆懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Freeze,n; 搥寢懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Silence,n; 捑栙懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Stan,n; 僗僞儞懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Curse,n; 庺偄懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Confusion,n; 崿棎懴惈+n%(n偼枩暘棪)
bonus2 bResEff,Eff_Stone,n; 愇壔懴惈+n%(n偼枩暘棪)
bonus2 bAddSize,n,x; n僒僀僘偵x%偺僟儊乕僕捛壛(暔棟峌寕偺傒)
0,彫宆丂1,拞宆丂2,戝宆
bonus2 bAddRace,n,x; n庬懓偵x%偺僟儊乕僕捛壛(暔棟峌寕偺傒)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus2 bSubRace,n,x; n庬懓偐傜偺僟儊乕僕x%寉尭(暔棟峌寕偺傒)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus2 bMagicAddRace,n,x; n庬懓偵x%偺僟儊乕僕捛壛(杺朄峌寕偺傒)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus2 bMagicSubRace,n,x; n庬懓偐傜偺僟儊乕僕x%寉尭(杺朄峌寕偺傒)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus2 bAddEle,n,x; n懏惈偵x%偺僟儊乕僕捛壛(暔棟峌寕偺傒)
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus2 bMagicAddEle,n,x; n懏惈偵x%偺僟儊乕僕捛壛(杺朄峌寕偺傒)
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus2 bSubEle,n,x; n懏惈偐傜偺僟儊乕僕x%寉尭(杺朄傕寉尭)
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus2 bAddDamageClass,n,x; 僋儔僗n偺儌儞僗僞乕偵x%偺僟儊乕僕捛壛(暔棟峌寕偺傒)丄僾儗僀儎乕偺応崌偼n怑嬈偵x%偺僟儊乕僕捛壛
bonus2 bAddMagicDamageClass,n,x; 僋儔僗n偺儌儞僗僞乕偵x%偺杺朄僟儊乕僕捛壛丄僾儗僀儎乕偺応崌偼n怑嬈偵x%偺杺朄僟儊乕僕捛壛
bonus2 bAddDefClass,n,x; 僋儔僗n偺儌儞僗僞乕偵x%偺僟儊乕僕寉尭(暔棟峌寕偺傒)丄僾儗僀儎乕偺応崌偼n怑嬈偵x%偺僟儊乕僕寉尭
bonus2 bAddMDefClass,n,x; 僋儔僗n偺儌儞僗僞乕偵x%偺杺朄僟儊乕僕寉尭丄僾儗僀儎乕偺応崌偼n怑嬈偵x%偺杺朄僟儊乕僕寉尭
bonus2 bHPDrainRate,n,x; 揋偵梌偊偨僟儊乕僕傪n%妋棪偱x%傪HP偵媧廂丅(n偲x偼+偝傟傞)
bonus2 bSPDrainRate,n,x; 揋偵梌偊偨僟儊乕僕傪n%妋棪偱x%傪SP偵媧廂丅(n偲x偼+偝傟傞)
bonus2 bWeaponComaEle, n, x; n懏惈偵懳偟偰 x%妋棪偱僐乕儅敪摦(x偼枩暘棪偱+偝傟傞)
0,柍丂1,悈丂2,搚丂3,壩丂4,晽丂5,撆丂6,惞丂7,埮丂8,擮丂9,晄巰
bonus2 bWeaponComaRace, n, x; n庬懓偵懳偟偰 x%妋棪偱僐乕儅敪摦(x偼枩暘棪+偝傟傞)
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕丄僾儗僀儎乕傕娷傓)
bonus3 bAddMonsterDropItem,n,x,y; 暔棟峌寕偱儌儞僗僞乕傪搢偟偨帪儌儞僗僞乕偺庬懓偑x側(cè)傜傾僀僥儉n傪棊偲偡妋棪y%(儌儞僗僞乕偑棊偲偡傾僀僥儉偲偼柍娭學(xué)偺暔丄崅偄暔偩偗揔梡)
y偼枩暘棪偱暋悢偺庬懓傪擖傟偨偄帪偼n傪摨偠暔偵偟偰y傪0偵偡傞偲x偩偗斀塮偡傞偙偲偑偱偒傞
0,柍宍丂1,晄巰丂2,摦暔丂3,怉暔丂4,崺拵丂5,嫑奓丂6,埆杺丂7,恖娫丂8,揤巊丂9,棾懓丂10,儃僗儌儞僗僞乕丂11,儃僗儌儞僗僞乕埲奜(晛捠偺儌儞僗僞乕)
bonus3 bAutoSpell,n,x,y: 僆乕僩僗儁儖偱僗僉儖n傪x儗儀儖偱y%妋棪偱巊梡丅
bAddDamageClass丄bAddMagicDamageClass丄bAddMonsterDropItem偼10屄傑偱愝掕壜擻偱偡丅10屄傪墇偊傞暔偼柍帇偝傟傑偡丅
bAutoSpell偼堦偮偩偗桳岠偱偡丅暋悢擖傟偰傕嵟屻偺堦偮偩偗揔梡偝傟傑偡丅
栴偱巊偊傞暔偼bCritical丄bAtkEle丄bHit丄bAtkRange丄bAddEle丄bAddRace丄bAddSize丄bAddEff偺傒偱偡丅偦偺懠偼柍帇偝傟傑偡丅
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