?? shadow.c
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/*** $Id: shadow.c,v 1.12 2005/09/02 11:02:45 qzlong Exp $** ** shadow.c: Shadow NEWGAL video driver.** Can be used to provide support for no-access to frame buffer directly.** Can be used to provide support for depth less than 8bpp.** Only MiniGUI-Threads supported.**** Copyright (C) 2003 ~ 2005 Feynman Software.*//*** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#include <stdio.h>#include <stdlib.h>#include <string.h>#include "common.h"#include "minigui.h"#include "newgal.h"#include "sysvideo.h"#include "pixels_c.h"#ifdef _NEWGAL_ENGINE_SHADOW#include "shadow.h"#define SHADOWVID_DRIVER_NAME "shadow"/* Initialization/Query functions */static int SHADOW_VideoInit (_THIS, GAL_PixelFormat *vformat);static GAL_Rect **SHADOW_ListModes (_THIS, GAL_PixelFormat *format, Uint32 flags);static GAL_Surface *SHADOW_SetVideoMode (_THIS, GAL_Surface *current, int width, int height, int bpp, Uint32 flags);static int SHADOW_SetColors (_THIS, int firstcolor, int ncolors, GAL_Color *colors);static void SHADOW_VideoQuit (_THIS);/* Hardware surface functions */static int SHADOW_AllocHWSurface (_THIS, GAL_Surface *surface);static void SHADOW_FreeHWSurface (_THIS, GAL_Surface *surface);/* SHADOW driver bootstrap functions */static int SHADOW_Available(void){ return 1;}static void SHADOW_DeleteDevice(GAL_VideoDevice *device){ free (device->hidden); free (device);}static void SHADOW_UpdateRects (_THIS, int numrects, GAL_Rect *rects){ int i; RECT bound; pthread_mutex_lock (&this->hidden->update_lock); bound = this->hidden->update; for (i = 0; i < numrects; i++) { RECT rc; SetRect (&rc, rects[i].x, rects[i].y, rects[i].x + rects[i].w, rects[i].y + rects[i].h); if (IsRectEmpty (&bound)) bound = rc; else GetBoundRect (&bound, &bound, &rc); } if (!IsRectEmpty (&bound)) { if (IntersectRect (&bound, &bound, &g_rcScr)) { this->hidden->update = bound; this->hidden->dirty = TRUE; } } pthread_mutex_unlock (&this->hidden->update_lock);}static GAL_VideoDevice *SHADOW_CreateDevice(int devindex){ GAL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (GAL_VideoDevice *)malloc(sizeof(GAL_VideoDevice)); if (device) { memset (device, 0, (sizeof *device)); device->hidden = (struct GAL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL)) { GAL_OutOfMemory (); if (device) { free (device); } return (0); } memset (device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = SHADOW_VideoInit; device->ListModes = SHADOW_ListModes; device->SetVideoMode = SHADOW_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = SHADOW_SetColors; device->VideoQuit = SHADOW_VideoQuit; device->AllocHWSurface = SHADOW_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->FreeHWSurface = SHADOW_FreeHWSurface; device->UpdateRects = SHADOW_UpdateRects; device->free = SHADOW_DeleteDevice; return device;}VideoBootStrap SHADOW_bootstrap = { SHADOWVID_DRIVER_NAME, "Shadow LCD video driver", SHADOW_Available, SHADOW_CreateDevice};static int SHADOW_VideoInit (_THIS, GAL_PixelFormat *vformat){ if (__mg_shadow_lcd_ops.init ()) return -1; this->hidden->dirty = FALSE; SetRect (&this->hidden->update, 0, 0, 0, 0); pthread_mutex_init (&this->hidden->update_lock, NULL); /* We're done! */ return 0;}static void* task_do_update (void* data){ _THIS; this = data; while (this->hidden->fb) { __mg_shadow_lcd_ops.sleep (); if (this->hidden->dirty) { pthread_mutex_lock (&this->hidden->update_lock); __mg_shadow_lcd_ops.refresh (this, &this->hidden->update); SetRect (&this->hidden->update, 0, 0, 0, 0); this->hidden->dirty = FALSE; pthread_mutex_unlock (&this->hidden->update_lock); } } return NULL;}static GAL_Surface *SHADOW_SetVideoMode(_THIS, GAL_Surface *current, int width, int height, int bpp, Uint32 flags){ int ret; struct lcd_info li; if (__mg_shadow_lcd_ops.getinfo (&li)) { fprintf (stderr, "Shadow NEWGAL Engine: " "Couldn't get the LCD information\n"); return NULL; } if (li.fb == NULL) { if (li.bpp < 8) li.bpp = 8; li.rlen = li.width * ((li.bpp + 7) / 8); li.rlen = (li.rlen + 3) & ~3; li.fb = malloc (li.rlen * li.height); if (!li.fb) { if (__mg_shadow_lcd_ops.release) __mg_shadow_lcd_ops.release (); fprintf (stderr, "Shadow NEWGAL Engine:" "Couldn't allocate shadow frame buffer for requested mode\n"); return (NULL); } this->hidden->alloc_fb = TRUE; } else this->hidden->alloc_fb = FALSE; memset (li.fb, 0, li.rlen * li.height); /* Allocate the new pixel format for the screen */ if (!GAL_ReallocFormat (current, li.bpp, 0, 0, 0, 0)) { if (this->hidden->alloc_fb) free (li.fb); if (__mg_shadow_lcd_ops.release) __mg_shadow_lcd_ops.release (); li.fb = NULL; fprintf (stderr, "Shadow NEWGAL Engine:" "Couldn't allocate new pixel format for requested mode"); return (NULL); } this->hidden->w = li.width; this->hidden->h = li.height; this->hidden->pitch = li.rlen; this->hidden->fb = li.fb; /* Set up the new mode framebuffer */ current->flags = GAL_HWSURFACE | GAL_FULLSCREEN; current->w = this->hidden->w; current->h = this->hidden->h; current->pitch = this->hidden->pitch; current->pixels = this->hidden->fb; { pthread_attr_t new_attr; pthread_attr_init (&new_attr);#ifndef __LINUX__ pthread_attr_setstacksize (&new_attr, 1024);#endif pthread_attr_setdetachstate (&new_attr, PTHREAD_CREATE_DETACHED); ret = pthread_create (&this->hidden->update_th, &new_attr, task_do_update, this); pthread_attr_destroy (&new_attr); } if (ret != 0) { fprintf (stderr, "Shadow NEWGAL Engine: Couldn't start updater\n"); } /* We're done */ return (current);}static void SHADOW_VideoQuit (_THIS){ void* ret_value; if (this->hidden->fb) { this->hidden->fb = NULL; this->hidden->dirty = FALSE; pthread_mutex_destroy (&this->hidden->update_lock); if (this->screen && this->screen->pixels) { if (this->hidden->alloc_fb) free (this->screen->pixels); if (__mg_shadow_lcd_ops.release) __mg_shadow_lcd_ops.release (); this->screen->pixels = NULL; } }}static GAL_Rect **SHADOW_ListModes (_THIS, GAL_PixelFormat *format, Uint32 flags){ return (GAL_Rect **) -1;}/* We don't actually allow hardware surfaces other than the main one */static int SHADOW_AllocHWSurface (_THIS, GAL_Surface *surface){ return -1;}static void SHADOW_FreeHWSurface (_THIS, GAL_Surface *surface){ surface->pixels = NULL;}static int SHADOW_SetColors (_THIS, int firstcolor, int ncolors, GAL_Color *colors){ if (__mg_shadow_lcd_ops.setclut) return __mg_shadow_lcd_ops.setclut (firstcolor, ncolors, colors); return 0;}#endif /* _NEWGAL_ENGINE_SHADOW */
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